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Yvette and Azem in Tyria
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Great she landed in the middle of this whole thing

—but on reflection she doesn't really care, it's inconsequential next to she's out she's out she's out.

"Excuse me!" she calls, rushing forward. "Excuse me, hi, I'm—I just—I'm not—I was in the Mists."

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    "Pay particular care to their juggernauts, the golem-like things that resemble walking trees," the first one continues as if she hadn't spoken. "They're especially dangerous to the turtles."

"I'll take care of them," says the likely-a-necromancer.

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She blinks, confused. What?

"... Hello?" she says, tentatively, heart dropping. A heart that... isn't beating any faster. In a body that isn't tired. No—

Vetareh reaches out to wave a hand in front of the likely-a-necromancer's face.

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"Well then, good luck. We'll see you at Creon Jade Mine," says the first one before turning around and going in a different direction. Likely-a-necromancer—doesn't pass through her as if she were a ghost, but he and his companions and the turtle start moving and going around her as if she were a feature of the landscape.

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She sucks in a breath, and swallows her tears.

"You really, really suck," she says conversationally, to the Mists. No one can hear her, but that's not the point. "You suck so much."

Then she scrubs her palm under her prickling eyes, and—well. She's not out, but it is definitely the most interesting thing she's seen in who knows how long. She's not going to waste this chance by crying now. She can cry later. She'll have the time. Instead of crying, she trails after the group and their giant turtles, keeping her sniffling to a minimum and hanging on to their every... everything.

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The group of people seems to be escorting the turtles along the jade sea, and at first everything's fine... except then they're met by a different group of people accompanied by tall armoured plant humanoids. Who do not seem to be very friendly.

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Yeah, this was predictable.

She wonders, idly, if the damage and destruction from the fighting might hurt her. She clamps down on the urge to rush out in front of one of the big turtle's cannons to see. No, that's not a healthy coping mechanism, suicidal tendencies can stop right here, if the Mists did this shit to her then she's damn well not letting this fucking place kill her. If she has to subsist on spite alone to survive, then she will.

Instead, she scurries far out of what she expects the general range of the fight to be, and carefully sits down on a large bit of jade wave to watch. Maybe with these observations she can spend the next however-long-it-is she'll be walking picking apart their spells. That sounds like a new thing to get bored of.

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Large bit of jade is a good vantage point to see various other groups of people with tree humanoids stationed at strategic positions here and there.

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Neat. She hopes the turtle people make it with their little adorable baby turtles alive. Because she likes seeing reminders of there being cute things in the world, and it would kind of suck to have them instead die in front of her.

She starts taking notes in illusion, on what's going on and what sorts of things it looks like they're doing. Tactically, magically, whatever. She's curious. It's not like she'll be able to keep the notes, or anything, but the act of 'writing' them down might help her remember things. Doing something also keeps her from crying, and it's not more walking, so. She'll take it.

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The likely-a-necromancer acts as their leader, and he seems to be extremely competent at what he does, showing a deep knowledge of both strategy and tactics and leading his team along the path. He instructs them to try to take the enemies (at least the human ones) alive when they can but to first and foremost focus on the mission objective of getting the turtles across.

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That's pretty cool. She likes seeing competent leadership.

Maybe she can pick up how his Flesh Golem thing works. It looks interesting, and she's always one for understanding any and all magical disciplines available. Is it going to at some point die and require recreation?

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It does die at one point while taking hits from one of those tree-things, but the necromancer's other minions (he's been collecting them whenever enemies die) replace it and eventually tree-thing's killed. Necromancer takes a pause to bring a new golem to the battlefield.

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She takes copious notes, and tries to commit them to memory. It'd be nice if she got something out of this torment, just on principle.

Idly, she wonders if she can interfere with them in any way. ... Sure, let's try it. She stands and twirls her scepter between her fingers, watching the tree people and waiting for an opening.

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This one opponent starts casting a fire spell...

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Nope. Instead, have a flare of carefully timed and aimed magic, that will disrupt it just so.

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It's interrupted. The people around him are briefly confused but immediately seize the advantage to knock him out.

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Huh.

... That might actually make this kind of fun.

She allows herself a small smile, then begins playing guardian. This tree person gets an interrupt, and this one gets a hex, and this one gets to have their magical energy stolen. None of this matters, but it is fun to recall that, oh, yes, she is very good at what she does.

The tree people are going to have a terrible, terrible time of it.

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They are. Likely-a-necromancer starts becoming quicker on the uptake and presses the advantage instead of questioning what's going on with his opponents. They make quick work of this wave and continue on.

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Vetareh trails after them. She'll be staying well out of the range of all fights, because if she can hurt them, she vaguely suspects the reverse is also true. But playing guardian sounds more fun than taking notes she probably won't remember, and there's no reason not to work to keep her skills sharp.

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The party goes on along the length of this sea, and eventually it reaches an outpost on the other side, all turtles having survived the trip.

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Oh, good. The little cuties made it through all right.

Since it's safe now, and since no one can actually see her, she closes the distance between her and the baby turtles and leans down to pet one. Gently. Can she pet the baby turtle?

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She can pet the baby turtle. It reacts with a surprised noise and looks around in confusion.

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That... gives her an idea, actually. Hm.

Are there any writing implements available in this outpost?

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There probably are! But the thin mist from before starts appearing again around her, slowly, and the people there start turning transparent...

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Well. Damn. She should have tried that earlier, but she doesn't regret her actions in the... whatever that was. She doubts testing communication methods would actually get anywhere. Maybe she just actually affected the real world in Tyria, but... she doesn't think so. She recalls stories of ghosts acting out events in the Mists. It sounds like this was that.

It was pretty nice, though. Kind of fun, to be the resident guardian ghost, unstoppable and nigh all powerful. The whole thing almost wasn't even soul crushing.

She waits for everything to fade back into thin mist, and then plops down onto the ground to have that cry she promised herself.

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