Somewhere at the end of a universe, there is a bar.
In this bar is a pretty brunette staring intently at a laptop, humming idly to herself and occasionally scribbling on an attached tablet.
"Ah, that makes sense," he nods. "Anyway, ah, do you know why Caithe did not—decide to continue to trust the people she already trusted, before?"
"Stay strong," she encourages, in a stage whisper.
"Okay, let's see." She dutifully reads the plot summary of the relevant part of Guild Wars 2. "Uh, I'm going to skip over a lot of the minutiae, because a lot of that doesn't really give us much, it's just. You run around, you save some people, standard hero fare. Marjory's sister dies, but that'll be averted, so, yay for that." Read, read, read. "You learn about the sylvari being Mordremoth's creations while chasing after Caithe, the Pale Tree informs you that you are destined to care for the egg she stole, which makes it super weird that she stole it, you catch up to her and she refuses to hand over the egg, blah blah, Mordy chooses that moment to attack, Caithe escapes in the chaos, standard plot contrivance to stretch out the climax, blah blah."
Snort. "I bet. So, being practical, you and the rest of the Pact decide to try to take out Mordremoth before he fully wakes up." Wince. "Unfortunately, this doesn't go very well. Mordy drags down your airship armada with vines, and an impressive portion of the fleet is lost. Trahearne and the whole of Destiny's Edge disappears in the chaos. ... Rytlock not included, since he's still in the Mists. Poor guy."
"Oh." Blink. "I suppose that hasn't happened yet, then. Whoops. For our discerning viewers, I'll give a bit of background." She clears her throat, thematically. "So once upon a time, there were three main kingdoms in this section of the world. Kryta, Ascalon, and Orr. They all failed to get along, and spent a lot of their time fighting among themselves. Since they were busy, the charr took the opportunity to invade. This is when the Flame Legion were in full power, and they used it accordingly. They blasted Ascalon to cinders in an event known as the Searing, then marched right on through the ashes to attack the other two nations. Kryta tossed them out by finding religion in the form of a group called the White Mantle, who were ultimately bad news, but were powerful enough to expel the charr. Orr, meanwhile, blew itself up rather than let themselves be taken, and took out quite a large portion of the charr force in doing so.
"So the charr certainly made an impression, but only really took Ascalon. With the attacks on Orr and Kryta, they'd overextended themselves and failed to cement their victory there. Ascalon had several insurrections, and a number of places held out. The capital of Ascalon held out for years against the charr, until eventually the defenses began to falter. The king of Ascalon then took a route rather like what Orr did. Rather than surrender, he blew his city up. Worse, every human soul in the city was bound to defend it as an unstoppable army of ghosts. And so Ascalon denied the charr their ultimate victory, and its capital never precisely fell."
She pauses. "Hundreds of years later, a charr named Rytlock thinks that's stupid. A place shouldn't be haunted for hundreds of years by murderous bound ghosts. It's not fair to the ghosts, it's not fair to the living to have old grudges they were never involved in to impress themselves upon them constantly, and frankly, he was not having it. So, he looks for a way to dispell it. He finds a magic sword that can potentially dispell the curse, and does a test run. This small test run works for the area it's in, but not entirely, because it was just a test run. Then the sword falls into the Mists, because this is Tyria and therefore something has to go horribly wrong, and Rytlock jumps in after it rather than lose the way to end the curse entirely."
"You're getting better at predicting what will happen based on the narrative!" she says, pleased. "Yes, he does. With some new skills he picked up from the Mists, which is basically entirely to show off to the players the new available profession they can play as, called the revenant." Aestrix sighs dramatically. "Marketing makes puppets of us all."