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send this guy somewhere that isn't having a constitutional convention
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No eye contact with anyone. Lisandro comforts himself with the fact that tomorrow he’ll prepare phantasmical horses that can outpace a hasted man on foot, and just spend the whole day riding. 

At least there’s an obvious challenge to accomplish. Just you wait, whatever mysteries this hut holds are about to get unraveled by wizardly means! To do that, one preparation before entering: arcane sight

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The inside of the hut is dark and musty. Incense is burning. The bulk of the room is occupied with housing an immense cauldron, and the equally immense--she's got to be eight feet tall--old woman who's stirring it. She wears a wide-brimmed hat and has a long wart-covered nose.

Lisandro's escort follow behind him, slightly nervous, and says something that he doesn't understand. The witch beckons him draw nearer.

Arcane sight doesn't pick up a single spell-effect, but does pick up a number of enchanted items--they're difficult to identify, like nothing he's seen before, although he could probably learn how they worked if he had some time to play around with them. 

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Lisandro has never been as good at figuring out spellwork as a wizard of his circle should be. It’s basically all clumsy hacks or borrowing from more talented wizards. A serious wizard would probably guess what enchanted items from a completely foreign tradition do after a look with arcane sight, or at least be able to tell a school of magic. 

He will hover closer, but looking suspiciously at the cauldron and ready to disappear if she does anything sudden. Can’t really tell if this is going to be friendly or hostile, though his instinct says probably not an enemy. 

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Your escort speaks with the witch, and the witch casts an unfamiliar spell--to arcane sight, it's Divine and fifth-circle. She doesn't need to touch you for it.

"By the blessing of the Creator, you can now speak our language," claims the witch in her language.

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“Can I, now? Good.”

He’s still cranky about the pity. 5th circle? What wildly-less-efficient share language spell is this? Or is it permanent in which case can he watch if prepared and see if it’s possible to make a wizard version?

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Your guide's tongue trips over itself as all her questions come tumbling out.

"How can you fly? Where are you from? Why are you so slow? Are you not max level?"

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Language placed into my mind by way of 5th circle divine spell, what does ‘max level’ here mean?

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"Max level" is as strong as a person can get from winning fights. 

Level 99.

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“I am a wanderer from somewhere else, somewhere presumably very far from here. Flight is one of many spells I am capable of. Where I am from, most people are as slow as I am. Lastly, I am far from the height of my power.”

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She looks very relieved to hear that last part. "If you were ninety-nine, and... well, your speed growth would have to be terrible, and there'd be nothing we could do about it."

The witch is more interested in how flight is one of the many spells he's capable of. "Is flight characteristic to your class, or to the book you use?"

Which reminds your escort to ask, "What class are you?"

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“I think the way people grow powerful from fights here is different from where I come from. We do not become faster, we get more spells and spells of greater power. I am not sure how this translates to your language and the categories you make, but I am a wizard.”

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"...We have a class called Wizard, but they definitely get faster with levels. But they don't get stronger spells, you need a better spellbook for that... if you only have a basic spellbook, you can only cast basic magic... unless you're promoted as an Archmage, obviously, but I assume... it's kind of hard for me to focus on anything other than your low stats, because I'm assuming that if your speed doesn't scale with level your HP and VIT don't either and it's just really spooky to me that you're so fragile! Is that why you never maxed your level out, is it not as important for the classes you know?"

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“My type of wizard is different from the one you are used to. One difference is that we are slow to share detailed information about our capabilities and weaknesses. Especially weaknesses.”

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"...Yeah, that's a big difference, I'd say. I've never been a Wizard before, obviously, but it isn't a unique or hidden class. You can buy Scipplay staves at the store." Both she and the witch are looking at him with some suspicion and some awe. "So you're a pretty big cheese, where you come from?"

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“If you can just buy one at a store, I’ll have to take a look sometime. The enchanted items here are all different from the ones back home. As for myself, back home I’m often the most important person in the room but never the most important person in the city.”

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"Ah, that makes sense of a great many things. Now I get why you wanted to keep your level low. ...But how'd you wind up without an escort way out here in the Hellfire Wastes?"

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What are these people assuming? Lisandro braces for some hopefully entertaining misunderstandings along the way. “Entirely by accident. My specialty is spells to travel between distant places; I made a mistake trying to create a new one.”

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"Trying to create. A new spell."

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“The type of person we call wizard in my home and language, we try doing that sometimes. It is almost always a bad decision but that does not stop us.”

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It takes the two women in the hut a moment to process the implications of this.

"Is your spellbook a craftable item??" demands your astonished guide, voice rising steadily through the sentence.

The witch whistles, long and low, shaking her head and blinking. You get the impression that if she wasn't already seated, she'd be looking for a chair to collapse into. "The next war will be ugly."

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“We could just keep this conversation from leaving the room, if the way my type of magic works would start a bloody war.”

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"The Creator wouldn't have devised your class," says the witch resignedly, "if he didn't intend its use."

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Okay that’s probably true from a certain point of view, depending on who you count as having ‘invented’ wizardry. But also not really how this works. 

“We’re having some misunderstandings here. I need to ask some very basic questions about how magic works here, and things like classes and levels and crafting items.”

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"Should I fetch..." your guide trails off. "Well, I could always fetch people if we turn out to need them, and it'd be harder to un-fetch them. Ask away."

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