Link rubs her forehead. "I'm not Princess Zelda. She's the one who got taught how to rule people and how to do laws without fu- messing everything up more! Tutors in statecraft! A whole library to read! I'm worried all my suggestions will be terrible and make things worse. But... Morality's squishy sometimes. Like, what if someone threatens you to open a locked door or they'll kill you, and you know they're going to kill people inside, but if you open it they'll spare you? If you're a soldier or a guard, obviously your job, your duty is to call for help and fight them, not open it. Risking violence is part of the job, what you're getting paid for, and people trust and expect that you make the, uh, personally expensive choice because of that job. If guards ran away a lot there'd be no point to having them."
"If you're a civilian... It's kind of natural to want to save yourself. They might unlock the door and let the killers through even if doing that lets them go do murder, to save yourself. They didn't do the killing - the bandit they let in did, and they can't be responsible for the bandits' actions. But is it right? Should we have expected them to sacrifice themselves to save others? Some people say yes, some say no, some say 'only in this particular situation'. And what if it wasn't a 'let the bandits in' thing, just a 'warn people you saw a bandit'? That's negligence, not, uh, facilitation. That changes how people feel about it. There's not always a clear right answer. Not always a total agreement. You kind of... Have to feel it? So encoding morality in law might not... Not end well. Like, law should be influenced by morality but not define it? I think Hylia's teachings... Give us some good general guidelines for morality though."