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The year is 4696. Alonso is young and thinks he is in love; he's fooling around in the woods with his best friend when then they hear the village bell in the distance, and hurriedly start to clean up.

As they approach, they see smoke, and then don't know what to do. Approach sneakily? Run to the next village for help? Try to find a horse and ride to the baron? They decide to split up; Alonso will approach, and Ramir will race for help.

The village is aflame; a woman dressed in brilliant orange striding happily through the embers as villagers hide. Alonso spots deceased runners, and several children cowering together behind the corpses of their parents. He can't go back to the woods alone; Ramir is already getting help of some sort, and if the woman gets to Francesc and Talia...

He gets to them stealthily enough, and they nearly make it away. An exploding ball of flame misses them, but a splinter from the tree it shatters hits him in the eye. He knows these woods well enough to lead them away, one eye closed with tears of pain and rage.

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The year is 4714. Alonso is younger than he looks, which is not a compliment, and bitterer than most, even of his apparent age. The day his village burned and parents died set him on a shaky path, taking what jobs he could afford, struggling with travel permits and bribes. The eye became infected, and is now glass; the source of his nickname, and a constant reminder of his loss. Ramir joined with the Hellknights that eventually liberated the ruins from Florena the Incandescent; his last letter to Alonso excitedly described a trial he was looking forward to, and Alonso assumes the lack of future letters meant that Ramir had failed.

For the last eight years he has worked at a clerk at the Deepmar Prison Colony, shifting between the island itself and offices in Vyre. With the change in leadership, many of the political prisoners are set free, but the process is gradual and involves careful investigation of records scattered across Cheliax. When the convention is announced, the people of Vyre treat it with some suspicion, like anything else from the Empire. They have their own governance, and it seems unlikely that the Chelish nobility would care for the instructions of any true Vyrish citizen, and so the consensus is that someone practiced in dealing with Cheliax (that is to say, someone from the colony) should go. Alonso is picked, and decides to suffer this indignity like the many others life has thrown at him. 

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