Exploring the palace gets old after a while, but the library's even worse, and he suspects that if he spent any more time in his room, he'd scream. So, exploring the palace it is. Berathyme's with him, anyway, so the palace won't be so boring. She tends to make observations he didn't notice himself, and that's always interesting, if not always useful. Corridor, corridor, guest rooms, oh yes that is the closet with all of the uncomfortably looking coats, he'd forgotten about that one. Berathyme observes that they've been used relatively recently, some poor souls must have suffered - and then he opens a door and there's something he doesn't recognize.
He stares at the bar in confusion, consults briefly with Berathyme, and then wanders in.
What exactly is going on here?
"...and if you want people to call you 'your highness' you probably should have told me days ago."
"I'm royalty too! I'm okay with people calling me 'your highness,' it makes me feel fancy."
And manages over the next while to talk her parents into emigrating, although they both want to pack some clothes.
"I'm going to try and sweet talk some technology out of Bar," he says. "Or at least buy some of the books of spell charts."
"Ooh - yes, definitely, technology, lots of it, I love my recorder, there are probably other things with battery life that will last long enough."
"You are entirely welcome to come help me gather up technology for nefarious altruistic purposes."
Shell Bell cackles, and helps. She wants a computer, ideally one that will be compatible with her recorder, first of all - Edarial will know better than her what other things will be most useful in his world.
Agricultural things are useful, as are transportation things, but Edarial's not turning down communication and information sharing, either. The problem is getting an infrastructure set up to make some of the more fantastic things - he gets a lot of schematics to build the infrastructure, rather than the items themselves.
Shell Bell wants the computer loaded up with books and movies, too, because she's otherwise not going to have anything to read until she learns Marlatian and that sounds awful. She makes helpful schematic suggestions, coming from a more advanced - if worse-run - culture and and knowing a few things about what Bar can do that Edarial's never had the chance to pick up.
Once they're through with the schematics, it's on to spell charts, which doesn't take particularly long but results in lots of books to carry.
"Okay," says Edarial, setting book stack number three onto the table. "Anything else we need?"
"I - think we're set."
And they all pile through the door, and once everyone and all of their various possessions are through, it shuts neatly behind them.
There goes the translation magic. This'll be fun.
Soon enough: there are guest rooms.
They are very nice guest rooms. Shell Bell gets her own, Ranae and Shark have a separate one across the hall.
She hugs Edarial a lot.
Living in a palace: nice. Especially when the people you're with are not jerks.
Shell Bell solidifies the vocabulary present in her phrasebook reasonably fast, although she has a strong accent. She's slower with everything else, but practices diligently. Her parents lag far behind and mostly get her to translate when they're not sure what's going on. Through a combination of doodles and Shell-Bell-mediated questions, Shark gets directions to a canal where he can fish and Ranae gets things to sew with.
These things are both fine! Shark mysteriously gets fishing supplies, and Ranae gets a cute little hex that helps with tiny finicky stitching. It is all very mysterious and also excessively obvious who's responsible. Oh, the horror, gifts.