Exploring the palace gets old after a while, but the library's even worse, and he suspects that if he spent any more time in his room, he'd scream. So, exploring the palace it is. Berathyme's with him, anyway, so the palace won't be so boring. She tends to make observations he didn't notice himself, and that's always interesting, if not always useful. Corridor, corridor, guest rooms, oh yes that is the closet with all of the uncomfortably looking coats, he'd forgotten about that one. Berathyme observes that they've been used relatively recently, some poor souls must have suffered - and then he opens a door and there's something he doesn't recognize.
He stares at the bar in confusion, consults briefly with Berathyme, and then wanders in.
What exactly is going on here?
"Ooh - um, well, I'd make sure everybody had enough food, and I'd make them stop doing the Hunger Games, and I would put the president and everybody who helped him in jail, and if I was good and proper omnipotent I'd get everybody who died to be alive again but probably not all at once because other people are living in their houses and stuff now so I'd have to make sure they had places to live, and I'd get rid of the bad mutts, and I would make it so there wasn't salt fever or any other diseases any more, and if I was really really omnipotent I would get doors here all the time and hang out and help everybody else once I was done!"
"The Hunger Games are when they get two dozen teenagers to go on TV and die until there's only one left and that one wins, and the mutts are like the tracker jackers and squids and stuff, and the president could stop the Hunger Games and the mutts and all the other bad stuff but he won't."
"Adapt, child," says Berathyme with amusement.
"Right. Mmm. Okay, what are spells that would be useful for the situation? I can write those down and work on learning them later and hope I get a door."
"Keep in mind," adds the snake, "that spellbinders get six spells per day. Or one hex."
"... Oh, right. Thank you, Berathyme."
"You're welcome."
"Spellbinders write up spell charts, which are sort of - 'if this happens in this condition, then do this,' for every possible condition. And then you sit down with the chart and get all of it to stick in your head for about half a second, and when you do, you can cast the spell, and it will do exactly what you said it would in the spell chart. But spells take time to charge, and they might not last as long as you think they should, it varies a bit, you don't know until you cast it for the first time. ... And you get only six per day. Or one hex, which - I don't know how to do at all."
"Hey," says Edarial, after a while of reading and one glass of a substance Edarial doesn't recognize but likes immediately, "um - miss? Girl? I'm sorry, I don't know your name - does this hex look like it would be helpful?"
He points at the one he is at in the book he's on. It is, in summary, a small easily carry-able item that dispenses food.
Read. Read read read read read - he finds something promising, spends fifteen minutes cramming it into his head, followed by testing it and getting a pair of glowing eyes for his troubles.
"Hey, Bell," says Edarial with a grin (and glowing eyes). "I can make food now."
"It doesn't feel like anything - well, okay, my hair is all - tingly and floaty, and that tickles a bit, but that's hardly anything at all. I can tell I'm charging a spell, and I know what spell I'm charging, but the eyes themselves - I don't feel anything at all."
He retrieves the book with the hex, flips to the right page, and proceeds to try stuffing it all in his head again.
After a few minutes of this a portion of the table glows Edarial's light blue, then disappears to reveal an apple, celery sticks, one hardboiled egg, and bread and butter, complete with a simple wooden plate.
Edarial grins.
He starts charging another food spell, and then goes back to the hex because she very obviously needs it.
"Oh, right, um - every person gets a spirit animal. Only the person can see them, and they have their own language that's sort of - really easy to learn? And then if you want to be a spellbinder, you bind your spirit animal and make it your familiar, and then it has a body and can walk around and do stuff and you become a spellbinder and can do magic."
"Write it down on what? I spend all my shells on food. I'd like to have paper too but it's not worth having to go home that much earlier. Sometimes I think I'll go home and then I stay another fifteen minutes and somebody comes in who'll buy me lunch from Bar and then I can last another day and anybody might have something that makes the difference."
"I can't get them from this door. I'm actually going to come out on the boat I work on this time. Which was lucky sort of because it meant I had more shells than usual, though I'm mostly out now, but means I definitely can't hold the door till I'm near enough to call them over."
Edarial worries about Shell Bell occasionally. But there's nothing more he can do, besides remember her and keep the hex on him and try not to use up any spells if he can help it, just in case he gets a door. He doesn't. It's vaguely upsetting.
"That's really cool. I've met people who say that I look like people who take over the world in other worlds - hence the sign - but I've never run into any of them myself, just people who double take at me and say 'your majesty' before they realize I'm the wrong age or species or something."
"It's sort of - I don't just want it to be a 'I need to be king, so you, you're not the worst possible choice here, let's get married' sort of thing. And also it's difficult to get into any sort of relationship with 'And also he is a prince' sort of - perpetually hanging over my head."
"Can you get the people who got the things and the people who originally had them to make friends and then nudge the first to give the things back to the second as presents? Or give the original holders credit for doing something nice that's actually mostly you, for the current holders."
"Yeah. Oh - I know. We can write up a list of phrases. If you take something you wrote or recorded yourself out of Milliways, it's in your language - so we make two copies, and you hold one and I hold one, and then they'll be in the two languages and we'll know they match up."
And here are three-person portions of steaming lentil carrot stew, and herbed flatbread, and fried chicken, and salads loaded with avocado and red onion and bacon bits and dressing, and a plate of snow-white coconut cookies with dried cranberries in them.
Shell Bell radiates absolute delight.
She goes and gets a two blank notebooks from Bar, and pens.
Work on the phrasebook proceeds.
When they've all been in Milliways for a couple of days, forming a clear picture of all the things the linguistically impaired Shell Bell will need to know about Marlatia when she goes there -
she opens her door.
"Mom! Dad! C'mere!"
"I'm going to try and sweet talk some technology out of Bar," he says. "Or at least buy some of the books of spell charts."
Agricultural things are useful, as are transportation things, but Edarial's not turning down communication and information sharing, either. The problem is getting an infrastructure set up to make some of the more fantastic things - he gets a lot of schematics to build the infrastructure, rather than the items themselves.
Shell Bell wants the computer loaded up with books and movies, too, because she's otherwise not going to have anything to read until she learns Marlatian and that sounds awful. She makes helpful schematic suggestions, coming from a more advanced - if worse-run - culture and and knowing a few things about what Bar can do that Edarial's never had the chance to pick up.
Once they're through with the schematics, it's on to spell charts, which doesn't take particularly long but results in lots of books to carry.
"Okay," says Edarial, setting book stack number three onto the table. "Anything else we need?"
Soon enough: there are guest rooms.
They are very nice guest rooms. Shell Bell gets her own, Ranae and Shark have a separate one across the hall.
Living in a palace: nice. Especially when the people you're with are not jerks.
Shell Bell solidifies the vocabulary present in her phrasebook reasonably fast, although she has a strong accent. She's slower with everything else, but practices diligently. Her parents lag far behind and mostly get her to translate when they're not sure what's going on. Through a combination of doodles and Shell-Bell-mediated questions, Shark gets directions to a canal where he can fish and Ranae gets things to sew with.
Shell Bell's wardrobe undergoes changes as Ranae makes her nicer things which are not intended for work use. Soon she swishes around with her careful tripping-risk-reducing steps in local-inspired dresses. She still wears her stick in her hair out of habit, though.
After watching Edarial and Shell Bell - be themselves, and not kiss, Zevros is officially fed up with it. That's it, he's getting involved. He is so getting involved, this lack of kissing is going to stop right this instant.
He can communicate with Berathyme through doodles and hand gestures and tone. He suspects (correctly) that she would be all right with helping. Zevros has to plan the thing, because it's not like Berathyme can really weigh in on what tactics he should use, but that's okay, he's got a plan that isn't awful.
Part one: Hey, Shell Bell, will you please follow Zevros?
Zevros then makes a little 'wait' gesture. Apparently she is supposed to wait here.
Zevros shows up. He looks between the two lovebirds that have not fucking kissed yet. Ugh. Kiss, damn you.
He motions to Edarial. He motions to Shell Bell. Then, vice versa. Then there's a 'now go on' gesture.
And then he turns around, closes the door to the balcony, and barricades it with a chair.