After three days of remedial instruction on mission protocol (and why you do not neglect to call) courtesy of Batman himself, Aqualad, Robin, and Kid Flash are released from subjectively eternal torment. At 8 AM on July 8, they're asked to travel via Zeta tube to Mount Justice, where they will finally get to hear more about their new team.
They really, really aren't!
Rain gamely attempts pressing labelled buttons, but yeah, they very clearly have no idea what they're doing, at all. There are lots of pictures of things? A lot of them aren't actually labelled???
".... So I think we'd have better luck just looking around central computery systems with lots of crawl spaces. And maybe look for Yvette's portals and erase as we go, or something."
"That...sounds like a better plan, yes," Kaldur concedes.
Time to wander around aimlessly, in the best tradition of hide-and-seek!
Well, not precisely aimlessly. Rain stays on the lookout for chalk portals to erase, at the very least.
"Can we get something that might be able to catch Nate? Like, putting up some hard to see string thing that he could run into and then get knocked down by. Is that a thing we can do?"
Nate zips around a corner ahead of them.
He skids to a halt for a fraction of a second, then books it back the way he came.
"—Kaldur, left then forward down the corridor." M'kel, turn invisible and fly above me and try to ambush, he might not have noticed you yet.
He chases after Nate to try to steer him to where he wants the speedster to go. Nate is fast, but Rain knows this place better, maybe he can trick him into a dead end and ambush him with superior numbers.
Run run skiiiidddd run ru—oops dead end. Where's the chalk there's the chalk.
"YvetteIneedaportalNOW!"
There is an affirmative sounding squeak, followed by a brief pause as she tries to locate where she needs to open the other side at—
They're just in time to see Nate disappear through a chalk rectangle on the wall.
Magic is great.
"Yep. Good try, though, and good reflexes, both of you," says Rain, watching the chalk portal disappear into a dull grey rectangle. "We've got them both in the long run, anyway, neither of them are particularly good at endurance. It just would have been nice to grab Nate and keep Yvette from vworping all over everywhere."
Rain hums thoughtfully.
"I think we're coming at this from the wrong direction. Reacting instead of acting. Trying to catch Nate while he's got magic escape routes available would be like bashing our heads against the wall, so let's stop. Yvette needs to be on one side of the portals she opens. Which means that if we channel them into a known portal, one of our members," he looks at M'kel, and beams, "can wait hidden by it until it opens, sneak through to the other side, and grab our wayward witch. Thus shutting down the whole portal operation."
"Sounds like a plan! Shall we split up and look for chalk drawings? Oh—if I make a telepathic link between all three of us, we can coordinate our search," M'kel suggests.
"That'd be great! If Kaldur would also be comfortable with it? If not, you and I can be linked and talk and he and I can go together, so we can still coordinate."
Hi! I can hear you both! This is super convenient and has lots of neat tactical applications, I'm excited about it, because telepathy is great!
It's so convenient! I don't know how anyone manages without it.
And now they can start hunting for portals drawn on the walls.