Well, aside from their new mage, that is. She's bored, and curious. Making portals to known places is straightforward enough, with the magic she found, but that's far from the limit of what it can do... so one day, she slips away, portals off to a different cave system - one can't be too careful, after all - and experiments.
Temperature roughly the same... gravity roughly the same... air the same, not into stone or underwater or in a volcano or on top of a mountain... but, instead of patterning it after a place she knows, what happens if she only specifies those things, and lets the innate patterns of the spot she's casting on do the rest? Particularly this one part, which seems to specify the world...
She finishes the spell, and hesitates for just a moment before activating it.
Ooh, good, "want". Very important word, that. Kiri translates all the words except "hex", then says, "No hex. ...Maybe mind hex." It's a little less specific than "mage" and, well, she can't control that part and it is annoying. "Control fire, choose fire - no choose mind -" well, not directly, she gestures at the space between them, steps away, steps back. "No control Ardelay," she clarifies, "no choose Ardelay, Ardelay activate Ardelay no choose."
...is this something she needs to be worried about happening to her? That could be a problem, especially if her tribe... nope, nope, abort that train of thought - she steps back out of range and takes a moment to collect herself.
"No no no - kobold no Ardelay hex," says Kiri, headshake headshake. She's not sure what the bit about the tribe was about and she's not going to speculate, but the kobold doesn't worry about coming down with a primacy. "Ummmm..." She has no family words at all and no great way to ask for them. Will the kobold even be able to notice family resemblance if she calls down Aleko and Jayce? Would she recognize a family tree if Kiri drew one out? "Kobold kobold, Kiri human. Ardelays humans."
Sigh. Okay. Back into range.
So, kobolds are, well, small Kiri can see; not imposing; not usually mages, either. Not warlike. Tend to get the bad end of it when they get into conflicts with other sorts of people, which does happen; their saving grace is mostly that they're very sneaky, so it's hard for other people to find them to give them trouble in the first place. Sneakiness which she is very carefully not going to go into detail about, obviously.
But, the kobold giving Kiri enough information to find her tribe? Taboo. Very taboo. She's more likely to get away with murder than not end up exiled - more or less a death sentence - if she does that and her tribe finds out, and with very good reason.
So, yes, she's going to be a little twitchy about that topic. And she's going to step back out of range now.
...And the kobold didn't give her a word for "tribe" or "death" so she can't say that Ardelays are a tribe or that there's one at a time passed from person to person on death. Oh well, maybe that's not really the priority. What is?
"There," she says, pointing up at the floors above the library, "four humans." Her brothers, two servants. It is okay if the kobold knows where they are.
The kobold finds this somewhat confusing, apparently. "Human Ardelay hex?"
"Kiri hex. One Ardelay hex."
Let's see - vocabulary, right. She's sufficiently focused on the current situation to get back to that, she thinks, so she steps back into range... Kiri seems to be trying to get at something with this Ardelay thing, but she doesn't have enough of an idea yet to try guessing at words, perhaps they can work on that some. Or, she is curious about what Kiri would want to do with teleportation magic if they had it.
"Kiri move - Kiri go fire, not want fire, no fire." For emphasis, she snuffs out all her candleflames. (Then puts them back, because it's pretty dark in here and getting darker as the sun descends.) Do kobolds have emergency services? Do they have wooden buildings? Enh.
Hmm, travel-related words - "day, night, sleep, camp, path, wilderness, river, hill, danger, food, water, carry" - not that they'd need to carry supplies, or even set up camp; she can just make portal back here every evening and then put them back where they were in the morning. Hm... oh. "Now, soon, season, summer, fall, winter, spring; rain, snow, hot, cold, sun, wind, storm, flood, mud," all of which might affect where it's sensible to go and when, after all.
Kiri translates all those words as they come up. "Ah -" For this she wants a map. She holds up a hand wait and sweeps off and falls on her face and gets up and continues sweeping off. She comes back with an atlas and opens up to a map of Welce. "Here," she says, pointing at the approximate location of her house. Then she points at Chialto. "Go there, one day, carry food, water. Sleep there, no danger. Put... four Chialto. One here, one here, one here -" She points at several smaller towns. "Humans there go here, speak, 'Kiri, fire, danger', Kiri go there, no fire. Spell do that?"
The kobold peers at the map: here to Chialto looks implausibly far for one day's walk, if she's reading it right, but the notation is strange enough that she could easily not be. Anyway, one day from here to there and then another day to each of the towns is just fine, and enspelling something to go to all four locations won't be a problem at all. Just... how sure is Kiri that the kobold is really going to be safe walking into a strange tribe's camp? Presumably Kiri will be vouching for her, and expects that to be sufficient, but how sure are they that it will be, and how dangerous might it be if they're wrong?
Fuck it, she's resorting to drawing.
She gets some paper and draws a simple carriage and a horse - "One day," she reiterates, drawing the house -> Chialto line again, "carriage, horse," point point. "Go Chialto carriage, humans no know kobold. Human know kobold, choose be of danger, fire."
She steps out of range to cast on her loop of twine again, this time retrieving a simple silver ring, which she proceeds to cast on. Partway through the casting process, she speaks a new word; when she's done, she puts the ring on, and steps back into range.
That word - 'escape', in animalperson; she repeats the sounds carefully in her thoughts - will activate the spell on the ring, no matter who says it; if she's wearing it at the time, it will teleport her back here.
Kiri nods and writes down the word and translates it into Welchin. "No fire," she agrees. "Human choose be of danger, no kobold there."
Hmm. More safety words, while she's thinking about that - "Wait, walk, run, sneak, hide, stay, quiet, listen, watch, come, path, trap, safe, trust, believe, tribemate, friend, enemy."
Aleko or Jayce is going to come get her for dinner eventually and she shouldn't surprise them.
"...Kiri go," she points up, "Kiri come here, friend come here? Kobold wait, trust friend? No danger."
She's a little wary of this idea, but after a bit of consideration, she nods.
So Kiri goes up.
And she comes down with company. He doesn't seem to mind being in her range at all. "Whoa," he says when he sees the kobold.
Yup, that's another human all right. She nods a greeting.
Apparently Aleko doesn't talk too much when he can just let Kiri read his mind.
She seems otherwise content to wait for the humans to finish their conversation.
"Yes, she does magic. We're working on it. Plan to haul us to Chialto and other cities with network libraries in them soon-ish with a very secret passenger. ...Gooood question. Uh, kobold: kobold food?"
Kobolds are pretty omnivorous; there's not a lot they don't eat. Her usual diet includes all the same general categories as a human's, plus bugs - her world has giant ones - and bones, and seems to be very light on processed food; it's not clear whether she's familiar with bread or not, for example.
Also, she can retrieve food via portal - she wouldn't want to go too long without at least being able to cook what she can get that way, but she wouldn't consider it any particular inconvenience to go a few days without even that.