They've left him alone in his cell.
He can't really be said to be lucid but he has very acute instincts for when there's someone and when he's alone - it's the last of his senses to depart him - and he's alone.
And then suddenly he isn't.
It might be worth it, but it's a risk, and they're not currently in danger.
I mean, whatever's going on there can't be good, it seems like it'd be very easy for the Enemy to be doing something subtle enough that they just haven't noticed yet. I agree that I shouldn't just go steal them, but waiting for something obviously bad to happen doesn't seem wise either.
I'm sure the Enemy's doing something subtle. But kidnapping is very unsubtle.
Talk them into it? 'We can bring you to a place with no monsters and better food' might do the job.
Well, let's set up a place with no monsters and better food, so we can offer that if we think it's a good idea.
They can! And eventually she gets one that's nearly as far south as they are, with a nice river and terrain similar to what the humans are used to now.
So maybe worth sending some people there to plant things for the humans.
Mmhmm. Well, and figure out who's there first, if it was empty we'd've found it when we were looking for places for ourselves.
She nods.
When the scouts are safely sent, she says, I think I want to go tell the Fëanoreans now, in case they have any good ideas.
We made an interesting and possibly upsetting discovery! There's a new species; they're doing okay at the moment as far as we can tell, but the Enemy found them before we did. She sends the memory of the scouts' first contact with them.
He laughs. Point taken. Okay. I think we can expect trouble if we try to talk them into evacuating, but I don't know what kind of trouble.
We just found them an hour or so ago, so we don't know much yet either; they were having a problem with monsters, but I don't know anything about what kind, or if we'd need to fight them if we were messing around there long enough to be noticed or anything. And talking them into evacuating probably won't work; they think the Enemy is protecting them from the monsters. We're going to try to tempt them out with a place with no monsters and better food if we don't come up with a better idea first. Or I can just teleport them out with traps, but the Enemy doesn't know we can do that yet, so we're not planning on doing that unless there's an emergency.