They've left him alone in his cell.
He can't really be said to be lucid but he has very acute instincts for when there's someone and when he's alone - it's the last of his senses to depart him - and he's alone.
And then suddenly he isn't.
Yep. Practiced about eight hours - he demonstrates - full time and then tried practicing while doing other things, that was a little trickier.
Yeah. You'll eventually get to the point where you can use the sense as a sense, and even hear with it and see a little bit, but it takes a lot of practice.
Mmhmm. Snuggly kobold. Next step for me is figuring out a magic vision spell I like - or one that'll work for everyone, rather, since we'll want to be able to share what we see over osanwë and have it make sense to each other. It's traditional for mages to make their own magic vision spells, though, as the first spell they cast on themselves, to show that they can safely do that - are you going to want to keep that tradition?
I think having the first spell you cast on a person be on yourself is a good one, it helps make sure people take it seriously enough. Doesn't have to be that particular spell, though.
Okay. We'll do it the traditional way, then, unless that interferes with designing a good sense spell.
It might, it depends on how easy it is to share spell designs over osanwë - without that, I expect that every mage will end up coming up with a unique magic detection spell, and it'll be hard to share what we see with them. I bet we can share spell designs, though.
It seems like we should be able to. Can you send a teleportation spell design, or would it not mean anything to me without the form?
You might get the form that way. But - she sends a simple light spell design; it goes fine.
He has a few! He runs through the light spell forms and demonstrates and asks them.
And she answers them. She's a pretty good teacher when she's not so distracted.
When he's done: While I'm here - Maitimo and I were talking about strategies earlier, and it still looks like we're going to try to teleport the Enemy to an empty world; as far as we know there's not a way to test ahead of time whether that will work, though, so we should be doing it as safely as possible in case it doesn't. Which means having a mage do it who hasn't been to any other worlds, and doesn't know the whole teleportation form, and things like that. I expect it'll take them a couple years to get to the point where it might be worth trying - maybe more; one possible way this might go is that they won't be able to do it the first time but they'll find out why, and practice to be better at that thing until they can do it. Do you have any ideas about who might be willing to do something like that?
All right. It's probably a good idea to have a few people, anyway, in case one of them learns something they shouldn't by accident. I think you should wait until the Fëanoreans have had a chance to get used to the idea before you let anyone else learn the magic, though.
Yes, especially if you're not going to teach any of them - are you not?
I haven't decided about Maitimo's siblings, yet - I want to hear more about that oath, for one thing. I assume there are some people in their host that I wouldn't mind teaching.
The Oath is really bad and might be a reason not to teach them magic, but they are also - more dangerous when powerless, if that makes any sense.
Mm, sort of. I don't think I know them well enough to get exactly what you mean, yet, but I can see how someone might feel cornered easily or something.
There are things they want, and they'll do anything to get what they want. But if they can get what they want without hurting anyone, they'll do that. So in a way it's worst for them to be strong enough to hurt people and not strong enough for them to solve their problems without hurting people.
She sighs and lays back. I'm going to want to think about it really carefully, then. They already - when I first realized I'd come up with the pinning hex, the first thing they thought of was how it'd be useful at something like Alqualondë - I didn't ask what that was but I should have. She sighs. Shouldn't've been designing hexes in the first place, really.
At Alqualonde a ton of people died. It would have been better if we'd had a way to stop them from killing us that wasn't killing them.
Pinning hex wouldn't even be very good at that, what you'd actually want would be just a trap spell to keep them away from you. Or being arrowproof, or both; the pinning hex wouldn't even stop someone with a bow and arrows, though.
We didn't have anything except swords, though. I am sure there were infinitely many better solutions.