They've left him alone in his cell.
He can't really be said to be lucid but he has very acute instincts for when there's someone and when he's alone - it's the last of his senses to depart him - and he's alone.
And then suddenly he isn't.
Sure, there's no reason not to. Just make sure you won't be touched while you're doing it. Do you have any questions?
...oh, sorry. It should actually be pretty obvious once you've looked at the sense and the forms for a while, but - she walks him through casting a basic spell.
Physically break whatever you cast the spell on - make sure you break through the part the spell is on if you don't cast on the whole thing. Or you can set it up to be cast on two things at once during the object definition step and just move them apart, but that's a little trickier.
Got all three, but this version of the magic detection won't do what I want it to, we'll need to try again on that. You?
Good.
If it looks like we might go with the pinning paths, I should start working on that soon - I can always deactivate it if we come up with something better, but the sooner I start the more places you'll be able to go when you first get there, and that seems important.
Might be best if it's a place I haven't seen before, in case the Enemy can learn something about the camp from my reactions to it...
Well, the idea is I'm going to let you go as many places as I can, and I'm just asking about what I should do first besides the obvious. But I can do that, at least if your siblings will be able to tell me what places you haven't seen.
Thank you. I don't know that I want to be able to go everywhere, just enough places the imprisonment thing doesn't affect me too much...