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"Dwarves like to solve all of their problems, including those it's otherwise typical to solve with law, by economic means."

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"...?"

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"If you're going to go around in a Dwarf-populated area, you subscribe to a dispute resolution service. If someone does something that bothers you, your respective dispute resolution services sort that out."

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"...and how do they do that?"

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"The services all know each other and have deals worked out for how to cheaply handle disputes in a satisfying way, which can involve fairly ordinary-looking investigations of evidence and so on."

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"Sounds bizarre. Does it work?"

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"It works for Dwarves, and for visitors who buy in to the system. People who think it's silly find it unsatisfying."

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He laughs.

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"Some people just don't like being told 'since you got the discount package, your compensation for this pickpocketing incident is a coupon to this restaurant we have a deal with'."

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"I can imagine, yeah."

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"But there are drawbacks to any system which isn't, uh, 'everybody is perfectly lovely all the time'. Which is a great system but seems really hard for most species to implement."

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"Just a little," he agrees.

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"It works for Elves!"

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"Lucky Elves! The rest of us have to deal with people sometimes not being perfectly lovely."

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"It works for Elves internally, I mean."

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"Yeah."

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"How long do you usually keep people and then what happens to them?"

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"Usually at least a few decades, sometimes much longer, and then I kill them. Why?"

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"I was hoping not much longer. Melkor ran simulations for much longer than a few decades subjectively and sometimes people try running rescue forks of their uploaded selves and - then they stop doing that."

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"I don't actually know if they're that badly off by the time I'm done with them."

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"You're probably more... straightforward."

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"That does sound like me."

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"Why do you kill them?"

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"Because it's fun."

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"That part you could probably find chipped volunteers for. The leadup would be harder."

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