Surolam stumbles through a portal into the FMA universe
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Surolam is practice-sparring with Jemyn, her in her hybrid form, the skeleton wielding his sword. As talons and blade clash against each other, sparks fly. She grins a little as she hears the blade sing in delight each time they touch, and pulls away for a moment, her tail twitching back and forth as she listens to the blue-metal bell hanging from its tip call out her opponent's position and movements. She darts in for another strike, but right before it connects, there's a hum in the air and a glowing portal opens between them. Unable to stop in time, she goes hurtling through it with a scream.

It isn't long, though, before she lands hard. She clutches at the ground-no, the floor now. It's something solid, not grassy dirt. Little Pummerin is no longer touching her, although she still felt the bell hanging from her tail as she landed, so he must be somewhere close. And Donphan-tooth, her ivory cane, is right beneath her hand. She grips tightly to it.

"Where are we now?" she whispers to the cane. "Tell me what you can see." For a while, she stays close to the ground, trying to listen to what the building has to say.

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The building is Central Command; it considers itself old and proud, the throne that looks down upon Central City and rules over Amestris. 

Its vast attention is split between the many people moving about it, but as it notices her it starts to insist very angrily that she doesn't belong where she is.

There's no one in the room with her, which is small and echoes like it's made of stone. 

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"Amestris? I've never heard of that region," she admits. "I'm from Shikoku." There's a pause as she rises into a kneeling position, feeling around for her fallen bell.

"I'd be happy to leave you alone, if you'll tell me the quickest route to the exit."

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It's not telling her its layout! She could be an enemy! She probably is, a lot of enemies of the state are running around it now.

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Surolam finally retrieves her bell, who is spitting invective at the building for doubting the nobility of a member of the Arcel line. She quickly tells Little Pummerin to shut up, whispering a quick apology to the building. Sighing at the lack of cooperation, she tilts her head, trying to see if there's any spots of light that might suggest windows.

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There's light coming from the ceiling. Nothing indicative of anything on the walls, though.

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Well, she could shift into dragon form and potentially fly out, but that might get crowded. So instead she's going to call out a "Hello?" to see if there's anyone passing by who can hear her. If there's no response, she'll also try grabbing a few pebbles and throwing them in the direction of the light.

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Silence directly outside the room, though now that she's focusing she can faintly hear evidence of activity elsewhere in the building (which has moved on to grumbling about the damage to its structure caused by the 'enemies of the state' it seems convinced she's one of). 

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If she presses an ear against each wall in turn, can she tell where the loudest sounds are coming from?

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Yup! Feeling around, one of the walls contains a door, and the sounds are definitely easiest to hear from there. The other three walls are thin, hollow-sounding metal with a few bumps in lines.

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Can the door be opened? If not, she'll knock on it.

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It can be opened.

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Opening the door, she steps out, tilting her head to the side to listen some more.

"Do you see anything that might suggest what this place is?" she asks Donphan-tooth quietly.

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The sounds are slightly clearer from here.

The room's long; she's standing in the middle of one of the longer walls. It has six desks, each with a few small stacks of papers on it. There's a door across from her, and one to her left and another to her right, making for one door on each wall. 

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Surolam moves towards a desk at random, before laying a hand on one of the stacks of paper. "What are you about?" she asks curiously. She's hoping it'll give her a bit of a better insight into whatever's going on in this country, and why the building seems so worried about "enemies of the state."

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The stack of paper very obligingly reads itself out. She can't understand the language, though the gist from the paper's rustling is that they're reports, requisitions, and orders - mostly related to the recent damage to Central Command, to the deaths of the generals, to people who need to be screened for loyalty and either dismissal or promotion, to the mess of 'mannequin soldiers' that needs to be cleaned up, to something about chimera, to mentions of unrest throughout the city...

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Well, that sounds pretty serious. Things are definitely a mess here, she thinks, and she has to wonder what language this is-there's nothing familiar in it. And her showing up here is probably going to result in more paperwork. She taps her clawed fingers on the desk as she ponders what to do next. After a while, she decides to get a quick summary from the other papers-are they all talking about similar topics?

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Mostly! There's the occasional mention of tunnels, or laboratories, or more strange words that don't translate well. A few mention 'the events of the Promised Day.' 

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"Promised Day?" she asks out loud. Sounds like something out of a prophecy. And a pretty serious one, if it's recorded in documents like these. After a while, she crosses the room to the door opposite the one she entered from, and opens it a crack before sticking Donphan-tooth through said crack to scout for her.

"Tell me if there's anyone out there," she whispers. "Or any door that looks like it leads outdoors."

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It's almost identical to the room she appeared in, just longer, running the full length of the main room. No one in it.

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Well, she supposes that's good. Judging from the building's reactions, the people here might be just as twitchy. She'll just keep going straight ahead for as long as she can for now, although she'll check out any other documents she finds on the way.

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The room's fairly shallow in the direction she's facing. It has no other doors. There's cabinets, and documents inside them, many different from the ones she found in the main room - they're a bit older, and about requests for uniforms, weapons, or vehicles. No mention of recent damage, deaths, or the Promised Day.

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Well, that makes sense for a place called Central Command. She guesses the room she was just in was the one being used more, then. She'll go back to that room and head to the door that was on the left when she entered (so on the right now).

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It leads to a long hallway. She's much closer to one end than the other; there's a window on the end closer to her, and on the other end a cross-hallway and a shadow suggesting stairs. There's a small handful of people in the halls, but not many, and most of them are towards the end farther from her. 

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Surolam moves over to the window first, trying to feel out how big it is and if she can open it. She tries to be quiet, hoping that the people don't notice her, since it seems she doesn't speak their language and that will probably just make things more complicated.

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The window's decently wide, but can't be opened.

No one seems to have noticed her quite yet.

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