She missed Celo! She seeks him out at once. Hugs.
"...I think that sounds safe to use for communicative purposes, especially if you've had it and been using it for a while," says Aether carefully. "I wouldn't try to 'coax or command' anything big. No gods or faeries or dragons or anything - like that. And I don't guarantee that even small things will work how you're used to. But - wishing up languages?"
"The basic utility magic for everyday Bell use is wish-based," says Amariah. "We, or helper mints, make magical coins that can be wished on. Most of our magical powers work that way. A pentagon is the shape of the coin that's the right size for magically learning a language; we all did it for yours before we got here."
"Kheez, I am really glad I caught you before you tried to do anything with that - sweet happy fantasylands with well-behaved wishes - don't touch that kind of magic here. Wishes are dangerous as hell, they will not work how you want."
"But our existing powers mostly work like that! We have perfect recall and accelerable cognition and we don't trip over our own toes and you'll notice we're talking Pax right now!"
"Sure, you made the wishes in Science Fantasy Land," says Aether, shrugging, "and now you don't have a wish, you have a power. It's not like people here can't have powers. I'm a subtle artist, and I'd be surprised as anything if I woke up one morning and that didn't work. As long as you aren't cheating or pissing off anything big, powers you already have should work about like normal - I mean, they might glitch in some funny way, I won't rule that out, but it's safe to talk in Pax and think fast and remember things and walk upright - lucky bastards - just day-to-day."
"How sure are you about that?" asks Cam. "Because there are some things it would be bad if we suddenly couldn't do. Our memories and whatnot are one thing, but - say - me and Amariah have daemons -"
"I'm Amariah's daemon Pathalan," says Path. "Cam's is Grace and she can turn into a notebook and is in his backpack. Don't ever, ever touch us."
"And when we want to, we can tuck them away inside ourselves, if we're worried about somebody touching them, or if it's just more convenient, or whatever," Cam says, "but neither of us do it naturally, and having something go wrong with one's daemon is disastrous."
"Aegis's Joker Sue can. He got his daemon on purpose - he wasn't born with one like me and mine - but while he did it, he was dreaming. Jokers sometimes dream their way into Milliways, when they're locked up. So Ivy can tuck and untuck without having any wishes made about it."
"...I don't think anything bad will happen to them if you tuck them," says Aether, "but I wouldn't bet your lives on it. They seem to be okay now, right? Don't - don't make experiments you don't have to make."
"Okay. And I'll have Grace stick to being a notebook for the time being too, no birding."
"There's also enchanting?" says Aegis. "This wouldn't be much help if there weren't Jokers here, but there are. That's a kind of magic from Rêverie, the kind that got us our auras - usually you'd just pentagon knowing how to do it, and hex being able to, but we can explain - you take power from the sky, or from the earth, or from your will or your emotions, and you pass it through a spell and then through your mindscape or a channel's -" She indicates the Jokers present. "And that hurts, but, Jokers, and then you can accomplish whatever the spell was for. It's - I think it's less sciencey than wishcoins? Enchantments have personalities. Wishes work more like programs."
"When I handled my world's afterlife, I went to a couple places where I couldn't make wishes, but I could do enchantments," says Amariah.
"I think that - again, standard caveats about annoying large things, cheating, reaching for power beyond mortal ken, hubris - that sounds much better than trying to wish for things."
"Okay. That's an imperfect substitute and requires a cooperative channel to be handy - Rose is the original Bell enchantress and she can enchant through her husband at range, but she's the only one with that trick down, she had to be really familiar with his mindscape and do enchantment-style mindreading for a long time first."
"Good, I was worried I was going to be stuck with nothing, you're a wizard and you're a witch but I'm just a space admiral," grumbles Aegis.
"Speaking of being a witch, I'm not a human," says Amariah, flaring aura briefly - just long enough to wonder if that's a good idea and change her mind. "On my world besides humans there's witches, like me, and we can do some magic. It's ritual-based. Poetry, some materials - thank goddesses all I have my cornucopia on me, although I guess the cornucopia's a separate question - occasional animal sacrifice, drawing runes on things. Motion, for a few spells."
"Usual caveats but I'd expect your racial traits to be intact. There are all different kinds of people with all different associated powers and characteristics." Aether gestures at Celo. "Tell me about the cornucopia."
Amariah fishes it out from where it's hung by its twist of silk under her outfit. "It's this thing - Matilda made a bunch of them, mostly for Shell Bell, but I took one home because it's useful for generating spell components. If I name something edible - it won't do poisons, but I usually can work around that - then it'll appear it for me. If it matters, Matilda was the first person in her world to have magic."
"...If I heard of a local magic item that did that I would expect the conjured stuff to be temporary. Yours might fall in line with that rule. I don't know if that'll affect your spells. You shouldn't try to live on food it makes. It probably won't blow up in your face, especially if you've had it for a while."