"Hmm," says Addy. "But you remember how it was, don't you?"
Addy grins and pokes her in the forehead again. "What else do you think you could do?"
"Hmmm," says Addy. She can think of a dozen slight variants - but she can't do any of them till Aedyt does, and she doesn't want to confine this extremely young mind towards a single way of thinking about her magic. "Well, there's letters, and there's pictures, and there's paper..." she says leadingly.
Magic lessons are ongoing. They mostly involve Addy gently suggesting things to try and encouraging Aedyt to come up with things to try, at first, and then when the original scope of the power is pretty well mapped Addy starts pushing her on fine detail work and speed and editing "blind" - restoring things she hasn't seen originals of, filling in blanks with context-appropriate things regardless of whether the context makes any sense to Aedyt, doing the sorts of things photo-editing software can't actually do like remove a person to show what was behind them.
Addy is very encouraging of extracurricular practice!
Her mummy helps her think of all kinds of interesting little changes to make to the world around her. Like, say, unlocking doors. Or turning on lights. Even when the lightbulb doesn't actually work. Some of them, like moving the hands on an old clock, are hard until she gets the trick and then really easy; others, like duplicating soap bubbles, stay tricky even with practice.
Addy could not be more thrilled. She gets Aedyt extravagant birthday presents. Fiddly ones with lots of tiny moving parts.
Of course she does! Addy approves. And comes up with obscure new art forms to interest her in.
Her brother thinks she's adorable. He picks her up a lot, and makes her loaded Belgian waffles for breakfast, and teaches her board games and how to do card tricks. "I'll know if you're planning to cheat," he teases her.
If she doesn't want to learn to do them right that's her business. They are, after all, tricks.
Safesun also has the important amenity of a beach. It amuses Kerron to pick his sister up and fling her some thirty feet into the water from the sand.
It is like that! Kerron will toss her all afternoon if that suits her. It's Brandon's idea to play catch with her in the role of the ball.