Here is Milliways. It's Milliways with an empty Belltower, but it's still a neat place to hang out between making bits of incremental progress in motion spells and coaxing advice out of the alethiometer and wedging herself into clan politics.
"What're you going to call her?" Path asks.
"Why Ivy?" Amariah asks, getting up and heading for the door.
Nothing happens at first.
But there's a glimmer, then a sparkle, then a cascade of golden light in the air next to him, and it coaelsces into a girl, exactly his age and exactly his height but with different body proportions and fewer clothes.
He hugs her immediately.
She turns into a viscacha and cuddles into his arms.
"Welcome to existing," laughs Amariah. "...Is my 'curled up asleep somewhere' description accurate? It was mostly guessing, but now I can just ask."
"Huh. I'll call that 'close enough not to make up a new description'," Amariah says. "Well. This is my house." She gestures. It's pretty minimally decorated, and the view out the windows is of trackless forest. "Welcome! And the world's called Alethia."
"Well, if you'd like, you can go out in them, it's only autumn and you probably won't freeze, especially if Ivy turns into a witch. If you want, me or Petaal can take you flying. You probably don't have time for Ivy to learn how before you wake up."
Amariah laughs, opens the front door, sets her cloudpine to hovering, and reminds them, "You'll want to make sure Ivy doesn't touch me," as she beckons for them to sit on it behind her.
"If you want me to do anything fancy, let me know and I'll put a protective spell on you so you won't be too beat up if you fall. I can patch anything short of a broken neck," Amariah says. "With my native magic or with Stella's."