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FLOWERBOUND - Tabletop Core Rulebook

The Flowerbound Role-Playing Game takes place in a set of fictional outer planes collectively referred to as the Starheart Lodge.  There was a time when the Lodge visited the material plane to trade knowledge, goods, and opportunity with other realms, but long, long ago, beyond even immortal memory, a great calamity struck the material plane and all means of travel and trade were lost; all contact between the Lodge and the material plane was seemingly cut off from the rest of Creation.

One hope still existed. Souls, cast into the timeless void by the now-entropic material universe could sometimes be detected and rescued. It was a difficult process, but it was the only hope those souls had, as well as the only means by which the Starheart Lodge could grow it's population.

Each of the Starheart Lodge's planes compete to find and rescue those lost souls who ended their mortal lives with deep longings for the extremity of erotic fulfillment offered to those who dwell within. For that has always been the nature of the Starheart Lodge and the planes it binds together, and the realm of desires in which it is best at calling souls back from oblivion.

As a player of Flowerbound, you are a soul that has answered this call.

Version: 2
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Continuity Changed from Solo to Flowerbound
Privacy Changed from Private to Public
Version: 3
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Content
FLOWERBOUND - Tabletop Core Rulebook

The Flowerbound Role-Playing Game takes place in a set of fictional outer planes collectively referred to as the Starheart Lodge.  There was a time when the Lodge visited the material plane to trade knowledge, goods, and opportunity with other realms, but long, long ago, beyond even immortal memory, a great calamity struck the material plane and all means of travel and trade were lost; all contact between the Lodge and the material plane was seemingly cut off from the rest of Creation.

One hope still existed. Souls, cast into the timeless void by the now-entropic material universe could sometimes be detected and rescued. It was a difficult process, but it was the only hope those souls had, as well as the only means by which the Starheart Lodge could grow it's population.

Each of the Starheart Lodge's planes compete to find and rescue those lost souls who ended their mortal lives with deep longings for the extremity of erotic fulfillment offered to those who dwell within. For that has always been the nature of the Starheart Lodge and the planes it binds together, and the realm of desires in which it is best at calling souls back from oblivion.

As a player of Flowerbound, you are a soul that has answered this call.


CONTENTS

Character Creation

Character Progression

How To Play

Gendertrope Documentorium

Version: 4
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Version: 5
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Content
FLOWERBOUND - Tabletop Core Rulebook

The Flowerbound Role-Playing Game takes place in a set of fictional outer planes collectively referred to as the Starheart Lodge.  There was a time when the Lodge visited the material plane to trade knowledge, goods, and opportunity with other realms, but long, long ago, beyond even immortal memory, a great calamity struck the material plane and all means of travel and trade were lost; all contact between the Lodge and the material plane was seemingly cut off from the rest of Creation.

One hope still existed. Souls, cast into the timeless void by the now-entropic material universe could sometimes be detected and rescued. It was a difficult process, but it was the only hope those souls had, as well as the only means by which the Starheart Lodge could grow it's population.

Each of the Starheart Lodge's planes compete to find and rescue those lost souls who ended their mortal lives with deep longings for the extremity of erotic fulfillment offered to those who dwell within. For that has always been the nature of the Starheart Lodge and the planes it binds together, and the realm of desires in which it is best at calling souls back from oblivion.

As a player of Flowerbound, you are a soul that has answered this call.


CONTENTS

Character Creation

Character Progression

How To Play

Gendertrope Documentorium

Status Effect Documentorium

Version: 6
Fields Changed Content
Updated
Content
FLOWERBOUND - Tabletop Core Rulebook

The Flowerbound Role-Playing Game takes place in a set of fictional outer planes collectively referred to as the Starheart Lodge.  There was a time when the Lodge visited the material plane to trade knowledge, goods, and opportunity with other realms, but long, long ago, beyond even immortal memory, a great calamity struck the material plane and all means of travel and trade were lost; all contact between the Lodge and the material plane was seemingly cut off from the rest of Creation.

One hope still existed. Souls, cast into the timeless void by the now-entropic material universe could sometimes be detected and rescued. It was a difficult process, but it was the only hope those souls had, as well as the only means by which the Starheart Lodge could grow it's population.

Each of the Starheart Lodge's planes compete to find and rescue those lost souls who ended their mortal lives with deep longings for the extremity of erotic fulfillment offered to those who dwell within. For that has always been the nature of the Starheart Lodge and the planes it binds together, and the realm of desires in which it is best at calling souls back from oblivion.

As a player of Flowerbound, you are a soul that has answered this call.


CONTENTS

Character Creation

Character Progression

How To Play

Gendertrope Documentorium

Status Effect Documentorium

Learnable Moves Documentorium

Version: 7
Fields Changed Content
Updated
Content
FLOWERBOUND - Tabletop Core Rulebook

The Flowerbound Role-Playing Game takes place in a set of fictional outer planes collectively referred to as the Starheart Lodge.  There was a time when the Lodge visited the material plane to trade knowledge, goods, and opportunity with other realms, but long, long ago, beyond even immortal memory, a great calamity struck the material plane and all means of travel and trade were lost; all contact between the Lodge and the material plane was seemingly cut off from the rest of Creation.

One hope still existed. Souls, cast into the timeless void by the now-entropic material universe could sometimes be detected and rescued. It was a difficult process, but it was the only hope those souls had, as well as the only means by which the Starheart Lodge could grow it's population.

Each of the Starheart Lodge's planes compete to find and rescue those lost souls who ended their mortal lives with deep longings for the extremity of erotic fulfillment offered to those who dwell within. For that has always been the nature of the Starheart Lodge and the planes it binds together, and the realm of desires in which it is best at calling souls back from oblivion.

As a player of Flowerbound, you are a soul that has answered this call.


CONTENTS

Character Creation

Character Progression

How To Play

Gendertrope Documentorium

Status Effect Documentorium

Learnable Moves Documentorium

Toys and Toyboxes

 

Version: 8
Fields Changed Content
Updated
Content
FLOWERBOUND - Tabletop Core Rulebook

The Flowerbound Role-Playing Game takes place in a set of fictional outer planes collectively referred to as the Starheart Lodge.  There was a time when the Lodge visited the material plane to trade knowledge, goods, and opportunity with other realms, but long, long ago, beyond even immortal memory, a great calamity struck the material plane and all means of travel and trade were lost; all contact between the Lodge and the material plane was seemingly cut off from the rest of Creation.

One hope still existed. Souls, cast into the timeless void by the now-entropic material universe could sometimes be detected and rescued. It was a difficult process, but it was the only hope those souls had, as well as the only means by which the Starheart Lodge could grow it's population.

Each of the Starheart Lodge's planes compete to find and rescue those lost souls who ended their mortal lives with deep longings for the extremity of erotic fulfillment offered to those who dwell within. For that has always been the nature of the Starheart Lodge and the planes it binds together, and the realm of desires in which it is best at calling souls back from oblivion.

As a player of Flowerbound, you are a soul that has answered this call.


CONTENTS

Character Creation

Character Progression

How To Play

Gendertrope Documentorium

Status Effect Documentorium

Learnable Moves Documentorium

Toys and Toyboxes

World Guide

Version: 9
Fields Changed Content
Updated
Content
FLOWERBOUND - Tabletop Core Rulebook

The Flowerbound Role-Playing Game takes place in a set of fictional outer planes collectively referred to as the Starheart Lodge.  There was a time when the Lodge visited the material plane to trade knowledge, goods, and opportunity with other realms, but long, long ago, beyond even immortal memory, a great calamity struck the material plane and all means of travel and trade were lost; all contact between the Lodge and the material plane was seemingly cut off from the rest of Creation.

One hope still existed. Souls, cast into the timeless void by the now-entropic material universe could sometimes be detected and rescued. It was a difficult process, but it was the only hope those souls had, as well as the only means by which the Starheart Lodge could grow it's population.

Each of the Starheart Lodge's planes compete to find and rescue those lost souls who ended their mortal lives with deep longings for the extremity of erotic fulfillment offered to those who dwell within. For that has always been the nature of the Starheart Lodge and the planes it binds together, and the realm of desires in which it is best at calling souls back from oblivion.

As a player of Flowerbound, you are a soul that has answered this call.


CONTENTS

Character Creation

Character Progression

How To Play

Gendertrope Documentorium

Status Effect Documentorium

Learnable Moves Documentorium

Toys and Toyboxes

World Guide

Womb Alchemy Crafting Supplement

Version: 10
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