A planet spins in the void, pestered by moons and emitting radio. Music, television, Internet.
"That sounds like a fine idea!"
Another one of his handful of techs comes forward to scan the bag of fruit. The scanner pronounces it edible.
"Evading pursuit by an interplanetary empire we recently annoyed. Jumping through an unexplored wormhole is risky; they'll have expected us to keep going along the charted route, and when we appear to have vanished instead, even if they think of checking all the blind jumps behind all the offshoots along the chain, it would be insane for them to actually try it."
"Sometimes a ship goes into a wormhole and doesn't come out again. Second most common cause is a new pilot's first jump; the most common is a jump through an unexplored wormhole. We assume most of the rest are equipment failures - a tighter maintenance schedule improves your odds; so does a more experienced pilot - but it's hard to say for sure, because you can't recover wreckage from a failed jump, the ship is just gone."
"A jump drive operates on some of the same principles as gravity manipulation technology, which we also have, and to operate one successfully you need a jump pilot with specialized cybernetic implants. The ship approaches the wormhole, disappears, and reappears out the other end a few seconds later, unless something went wrong in which case it doesn't."
"Yes, I got curious about that once too. So, it turns out you can build a jumpship that'll cross a wormhole without a pilot - in one out of ten tries. The other nine ships never make it to the other side - and then you've got the same odds of failure on the return jump. Somebody on pre-Jump Earth was sufficiently convinced of their theory to keep flinging expensive machinery into the void until some of it finally came back. As for the pilots - the trouble with autopiloting through a wormhole is that no computer is adaptable enough, you have to make too many decisions too quickly based on too complex a model - and cybernetics technology was just getting going at the time, and a pilot sitting at a console wouldn't nearly be able to move fast enough to input the right commands, but hook their brain directly into the computer and they've got a decent chance."
"'Complexity and speed' is an oversimplified summary. It's more the wrong kind of complexity than too much of it. Computers aren't any good at, oh, diplomatic negotiations either, and those afford much longer response times and more leeway to survive small errors."
"It'll be interesting to find out. There are various tests and signs to detect people with the right kind of brain to be a jump pilot, but of course none of them were designed with Amentans in mind."
"I expect Betan Astronomical Survey will be delighted to accept some Amentan recruits, even if you don't start producing pilots right away. A survey team needs more than just a working ship to bop around in."