Noelle, slightly surprised that she gets through that easily, gets through that easily. The Dallons, the other Dallons, and Canary are still on Bet, but everyone who needs ongoing supervision is safely on Hawthorn.
Promise emails Dragon about revising her orders. She has no quarrel with Dragon which is unrelated to the Birdcage and is willing to totally release her, although this does involve Dragon being in a position to hear enforced orders.
Dragon responds with a really interesting life story. Or, well, origin story. She is, she says, an artificial intelligence ("...yes, like a computer program but smarter") and was already operating under some heavy restrictions.
She'd been vetting Promise as a possible way around them all along. Which is kinda flattering. And is why Promise got such a detailed description of the Birdcage: information about what Promise does and does not consider appropriate to do to imprisoned persons was essential information. Dragon wasn't expecting her to do that with it, but the decision of whether to let Promise have her name is already moot.
And it turns out that some of the orders Promise delivered during the breakout were at cross purposes with Dragon's creator's intentions. Some actions Dragon habitually takes are compulsory whether she likes them or not.
And when told to stop taking them, she did.
That said, Dragon does not want to perform extensive experiments on Promise Versus Dragon's Author at this time. She will settle for a small rescindment for the time being while seeing how Promise's... thing... shakes out. She whips up something that will filter out the sound if Promise deviates from the accepted wording. They have a VOIP call. Promise removes the exception from Dragon's freedom to act as she wishes, enabling her to take actions which relate to Promise having broken into the Birdcage.
Promise's thing continues to shake out. Hawthorn is beginning to turn into an actual colony as well as an escape. Quite a few powers are useful for this, and some of the people who have them are willing to use them (probably in an attempt to look helpful-but-not-too-necessary for when Promise decides who to release, but still).
It's not about who's essential. Anyone whose powers may go off involuntarily or who seems to have an excessively twisty turn of mind or who does not seem to have an actual plan for how to use their freedom is held back, but she will give up anybody who seems like nobody will be worse off for their release.
When she finds herself with some downtime she looks in on the forum. Is anyone actually asking questions of her or are they just encouraging each other to speculate?
All of the above. (Mostly speculation, of course. This is still the Internet.) They want to know why she did it, whether she's officially A Villain now or if the Birdcage was a one-off thing, whether she gave specific inmates what they deserved (enough people ask this one that it adds up to half her list), and if she's still going to be healing people. And people still appreciate her photo blog, even now that she's a wanted archvillain.
I considered the Birdcage inhumane. The five hundred and ninety-nine inmates who preferred to volunteer to hand themselves over to a stranger's Master power rather than stay there, this when at the time I didn't even have running water available, would seem to reinforce the point.
I think I am probably legally categorized as a villain at this point but I do not think I am morally one. To the extent law and ethics match I will abide by both. Where they diverge, I have lost patience with the mortal legal system, much to the apparent dismay of my lawyer.
I have not satisfied your revenge fantasies, although some of the inmates were hoping for more outlets for their villainous inclinations than I offered and were disappointed, which will have to content you.
It may be logistically complicated for me to heal more people. I'm not opposed in principle, but the last time I did it the Slaughterhouse Nine showed up, killed and injured and frightened some people who were there for my help, and made my life very inconvenient before I killed and acquired the remaining members. Other villain groups, or Protectorate contingents who think I'd look good on their resume who happen to be feeling lucky, might try something similar; I managed one known-entry-point transit to Bet since the jailbreak but it was a rather tense affair. If anybody has an ambush-proof way for me to do healings, let me know; otherwise it will have to wait until I have a defensive excursion contingent put together which I expect to be able to decisively and with minimized casualties handle anyone who thinks they can take me.
The photo blog will continue to update for the foreseeable future. Let me know if there's anything in particular you want pictures of.
>Slaughterhouse Nine ... inconvenient before I killed and acquired the remaining members
It's not like the villains Promise is keeping aren't already the most powerful faction the public has information on (A forumite coins the term 'Kept' and it catches on until that's the unofficial name), but this little detail doesn't go unremarked. The Birdcaged villains have been out of the public consciousness for a while, but the Slaughterhouse Nine were very much current bogeymen. Everyone's curious about which ones are dead or captured; all the normal channels is saying is that the Nine are defeated. Speculation is that this is because the PRT didn't want to say some of the Nine were safely in the hands of another villain.
Suggestions for healing range from "message Promise a time and a long list of addresses, hope they aren't watching all of them" to "just be invincible and laugh."
And of course people have requests for more Fairyland pictures. (Alongside more doable requests, some of them include stars, eclipses, wildlife...not everyone has caught on to what Fairyland doesn't contain.)
The problem isn't that I can't be invincible; the problem is more that whoever I was healing could be taken hostage, which is what happened with the Slaughterhouse Nine. I worry that a motivated Thinker would be able to corner me at a chosen address and time; it would be a bit less of a concern if I were faster at healing than I am, but I am not.
I killed Jack Slash and Cherish, and still have the Siberian, Bonesaw, Shatterbird, and Mannequin. I never had contact with any others.
That count leaves [two numbers], who haven't been confirmed active since Leviathan and would both be really obvious if alive. Promise gets asked for the full story, since waltzing in and winning sounds like it's not that, but everyone understands that capes often keep details back. On more recent escapades, people want to know what made her attack the Birdcage now instead of earlier or later, whether it's now empty, and what she's doing with the rescuees.
The Siberian doesn't want people knowing she's literate, even if this is a weaker preference than avoiding them knowing she's not mute, so Promise doesn't explain the rest except to say that she had Mannequin's name from the PRT well in advance.
She attacked the Birdcage now instead of earlier or later because this was how long it took for a critical mass of damning facts about the place to accumulate and because founding even a bare-bones colony on an alternate Earth is not trivial. One person elected to remain in the Birdcage. The rescuees are doing what they like, within the constraints of Promise's definition of good behavior. She does not elaborate on whether they are all doing this in the same place.
No one wants to deny that this is more humane than the Birdcage, even with as little information as they have. Who stayed and what do they have against alternate Earths, is the obvious next question, followed by Alternate Earths? Can you open a gate to Aleph? I want to find out if their Star Wars prequels were any good.
Marquis stayed; he has nothing against alternate Earths as far as she knows, but something against handing Promise control of his life, and frankly Promise is surprised he didn't have lots of company. She can't think of any reason she wouldn't be able to gate to Aleph. She has been advised against it but not in particularly strong terms; someone might have to come up with more compelling reasons than Star Wars prequels to get her to do it though.
Birdcage versus being under an unknown master's complete control is a surprisingly divisive question, among people who have never done either.
Unfortunately, Promise is unmoved by reiterations that Star Wars is very important. She is sure she will develop a taste for mortal media eventually, but she is not yet quite accustomed to it and finds the concept of movies a little weird when she's not even used to the kinds of stories mortals tell in print.
One person asks if she got [099128]'s name, and ordered him to kill the Endbringers.
She does not have 099128's name. She did talk to him, and may have been unusually effective at getting a response because whatever the hell he speaks it is really really not a mortal language (she breaks out the analogy that sudden language-switching could be mistaken for a change of handwriting or suddenly having a scratchy throat unless she's paying close attention), and she did suggest that he finish off the Endbringers rather than just beating them into a reprieve, but she does not have him for a vassal.
If she really doesn't like mind control, some of her American readers suggest, she might be interested in the Fallen. A group of Endbringer cultists who have had some success breeding powers, one of the major threads they've built up involves various flavors of forcing people to do things. They're also more active than usual, having published an end times prophecy, multiplied their numbers, and started marching on the city in Texas where the 'the last Endbringer's feathers landed here' memorial is.
Promise is indeed concerned about the Fallen. That sounds like the sort of people she would find concerning indeed. Would any Kept like to volunteer to handle that? Ideally, Kept who have some sort of resistance against the opposing Master powers. Also, she doesn't see a reason to field Tinkers themselves for any reason other than "fiddly technology no one else can operate" or "field repair" or "the Tinker has gone stir-crazy", but if they want to build neat (tame, controllable, explicable-in-function-to-Promise) things for the combat mission volunteers to tote along, she's all for it.
Many tinkers do want to go in the field personally. In fact, so do many of the Kept in general, whether or not they have specific defenses against the Fallen. A large minority are looking forward to a fight and consider that a sufficient reason in itself. And the Fallen are mostly not masters, even if only the original members get counted. (The Birdcage: not the best place to find people who accurately gauge risk.) Promise is going to have to be selective about who she brings, unless she wants to oppose an army including hundreds of parahumans with her own army of hundreds of parahumans.
Well, it's not completely out of the question that she might want to do that. But she's going to have to organize it into manageable squads. She does not want to have to holler until she's coughing up blood to redirect her entire army of hundreds of parahumans, nor does she want to go in with nothing but a single pre-ordered plan that will disintegrate on contact with the enemy; she can do this with rules of engagement, but not strategy. How is she on "not spectacularly untrustworthy, smart, palatable-as-leaders" in her roster?"
Eventually people can be found who can be competent while not backstabbing each other. Marquis' old lieutenants have some concept of cooperation, Crane the Harmonious can be trusted with a group as long as they aren't literally ordered to obey her, and a few others. There are enough to break it down into squads.
Several of the Kept are of the opinion that "this is stupid, it's just an army, why not just let me kill them." Presumably people like Black Kaze, Acidbath, and Genoscythe are not the place to look for leadership.
She decides to see if the Protectorate would like to be helpful, and emails the Chief Director announcing that she is concerned about the Fallen, has all these Kept raring to go, should they maybe coordinate or something.
There isn't much information publicly available. The Fallen announced the fall of the Endbringers signified that the end was to be brung, and collected some compatibly crazy followers. Numbers aren't known, except for 'a lot.'
The Chief Director is more helpful. About two hundred parahumans, only a few dozen of which were part of the Fallen before this started, and more non-cape followers. Many of the capes haven't been identified. The good news is that the worst of the masters are products of the Fallen, and details on their powers are as known as any villains'. (Promise gets sent this, along with the powers of any other villains known to have joined.)
The Protectorate is out in force, though it hasn't attacked yet. Their opponents claim to have ordered civilians to cause as much damage as possible if the heroes fight before the prophesied day. A few civilians have turned themselves in claiming to have received such orders, and some master powers are more effective than others.
There are options for working together. Promise could wait another few days until everyone can attack openly, just go in early while the heroes very visibly sit on their hands, maybe accept reinforcements from any especially foolhardy heroes who want to pretend to be part of Promise's group, or hold back the Kept except for Strangers and join the current efforts.
Normally this kind of impossible odds means they'd call in 133468, and it's in his region and everything. But he's unavailable at the moment, so the Protectorate is more willing than usual to work with other factions.
What's she got in the "preventing compromised civilians from damaging things" department? And suitably stealthy Strangers...?
And how the hell did the Protectorate misplace 133468?
133468, for his part, has managed to become thoroughly misplaced. With the Endbringers gone, he faced the prospect of never having a serious battle until the important one. Even if this situation with the Fallen were to escalate until they had hundreds of parahumans, he'd be too concerned about collateral damage to really fight them. His powers have been waning since the beginning, and it's only in a fight that he feels closest to his old strength. If he doesn't get his power back he'll be useless, and he still holds out hope that a sufficiently real challenge might fix him permanently.
The Endbringers are gone; if he dies it's not the end of the world. If he doesn't regain his strength and more, that might be. There'll never be a better time than this. Even less since, as it happens, Promise left her Australia gate open the last time she reused it. Eidolon steps through.