Deka
01 Sunny
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Template Dusk
Setting Oerth
Description Female Human Expert 1/Wizard 1 (Illusionist)
Size/Type: Medium Humanoid
Hit Dice: 1d6+1d4 (8 hp)
Initiative: -2 (-2 dex)
Speed: 30 ft. (6 squares)
Armor Class: 8 (-2 dex), touch 8, flat-footed 8
Base Attack/Grapple: 0/-4
Melee Attack: Dagger -2 (1d4,19-20/x2)
Ranged Attack: Sling -2 (1d4, 50' range) or thrown dagger -2 (1d4, 19-20/x2, 10' range)
Space/Reach: 5 ft/5 ft
Special Attacks: Spells
Special Qualities: -
Saves: Fort +0, Ref -2, Will +6
Abilities: Str 10, Dex 6, Con 10, Int 16, Wis 14, Cha 12
Skills: Balance +0, Bluff +6, Concentration +5, Craft (fibercrafting) +4, Diplomacy +4, Disguise +1 (+3 to act in character), Escape Artist -1, Handle Animal +8, Hide +0, Intimidate +1, Know (arcane) +8, Know (geography) +4, Know (nature) +4, Know (planes) +4, Listen +4, Move Silently +1, Perform (wind instruments) +2, Profession (goatherder) +4, Ride +5, Sense Motive +4, Spellcraft +8, Survival +3
Feats: Animal Affinity, Scribe Scroll, Silent Spell, Mumbled Spell; Noncombatant (-2 to melee attacks), Polite (+1 to diplomacy, -2 to intimidate)
Alignment: Neutral Good
Languages: Common, Draconic, Halfling, Halfling Sign

Spells per Day: (3+1, 2+1)
Forbidden Schools: Evocation, Necromancy
Spells Known:
Cantrips
Illus:
Ghost Sound: Figment sounds.
Silent Portal: Door opens and closes silently.
Other:
Resistance*: Subject gains +1 on saving throws.
Acid Splash: Orb deals 1d3 acid damage.
Detect Poison: Detects poison in one creature or small object.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Daze: Humanoid creature of 4 HD or less loses next action.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Arcane Mark: Inscribes a personal rune (visible or invisible).
Prestidigitation: Performs minor tricks.
1st-Level
Illus:
Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
Disguise Self: Changes your appearance.
Instant Diversion: Produces images of yourself.
Silent Image: Creates minor illusion of your design.
Other:
Comprehend Languages: You understand all spoken and written languages.
Endure Elements*: Exist comfortably in hot or cold environments.
Locate City: Learn distance and direction to nearest settlement.
Mage Armor*: Gives subject +4 armor bonus.
* touch range, can be carried by peti griffons

Gear:
dagger
sling; 30 bullets
Kip, dire angora riding goat (mule stats); knows tricks come, heel, work, stay
Tag, carriage dog - lilac border collie; knows tricks attack, defend, down, guard, heel, perform
peti griffons (2)
scroll of Ventriloquism
potion of cure light wounds (2)