maurabel and penumbra go on an adventure
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The kids ignore the reds uneasily and pay attention to the lesson.

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She doesn't expect anyone to be able to do any magic sensing on their own today but with luck they will all figure out how to tap elementals.

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They try it.

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It's tricky. She will go around and offer advice.

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Kids fidget waiting their turns and are corralled by the instructors. "If you touch me I'll kill you," a purple says to Tiya.

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"If you hurt me you'll be expelled," Tiya says. "I don't want to touch you."

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"I'll be expelled but you'll be dead."

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"No. Adamant will keep me safe. I'm safe. I don't want to touch you."

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Tiya holds her Adamant's hand and takes a turn touching the Water, all by herself. Water sheds his halo and puts up a new one for the next batch.

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Some of them make faces but they still try it.

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Good.

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Eventually everyone can tap into an elemental!

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Great. Questions?

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Can you tap into two at once? Do you have to be touching them? If you're tapping a hybrid, do you need to be focusing on one half in particular? Will it go faster now that they know how to do it?

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You can. Yes, or they can be touching each other in a chain. No. Yes.

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How many can you tap into at once? Does it take extra practice to do that?

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No known upper limit. Yes.

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Ooooooh.

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What things do they most want to learn to do?

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Shadow-walking! So they can go to planets! Flying! Artifacts!

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"It's actually a bad idea to try to steer a shadow walk if you don't absolutely have to. Shadows are miles better at it and can bring passengers. We will definitely cover flying - I don't have enough Air to do it without help myself but I have books and we can figure out the rest. And we're going to cover artifacts for sure, what artifacts do you want to make?"

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Artifacts they can sell for lots of money! Artifacts they can use for terraforming! And for self-defense! And for killing uppity reds!

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That last kid can leave the classroom now. They can try again tomorrow.

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That is a useful thing to have artifacts for, though.

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