Milliways is quiet, today; not deserted, but the booths and tables are more empty than full. The fireplace is blazing, the stars are exploding, and a kobold sits at the otherwise-empty bar, chatting with her over a milkshake.
The kobold grins, and goes back to her milkshake while the droid enjoys her simulation.
She hmms over it for a while, appearing a virutal table and cup on the screen to indicate her enjoyment.
Eventually, she mentions, "It's still hard for me to really understand other people, to be honest. Even though it's usually important to be able to. I can read facial expressions, mostly, and draw trends, like figuring out what will or won't cause a peaceful protest to turn violent, but it's not perfect. I misunderstand and miscalculate people, it's unnerving to be wrong so often when just one slip-up could be my final failure. It's probably part of being an AI. I don't have the wetware."
Sympathetic nod. "Are you... okay? Like, in general, at home? That sounds like a tougher situation than most people are in."
"...Good job, *Mute, the first thing you do when you meet someone so welcoming and kind is complain about your job. Well, I wish I had more authority and budget to help deal with this stuff. Like, what's the point of having a security AI if you don't giver her resources to make sure you're secure! So I worry about things a lot. A rebellion is hundreds of times more dangerous than an accident somewhere on the ship... Like, last time there was a rebellion, they nearly killed me. They did kill old me, this version of me was pulled up almost completely clean of memories."
"Part of my job is to make sure nobody rebels. Make them content enough, make them think they're being listened to, sometimes I have to lie to and and confuse people because explaining long term planning and ship maintenance budgets to a bunch of people angry about their taxes just isn't going to work. Maybe if the Mugunghwa was already at the destination the most angry ones would leave the ship instead, like they're supposed to. And then the Mugunghwa will never be on fire again."
"...that sounds alarming. And complicated. And kind of awful for everyone involved, honestly; of course you're going to lie if your life is in danger, but in the long run I expect that that just makes things worse, and it's really improper to interfere with peoples' ability to make decisions about their lives like that."
"Anyway, what do you know about the destination? I might be able to help."
"I'd need to talk to Emperor about that, he's the councilor of captinancy. All I know about it is that it's supposed to be a lot like Earth, where we originated from. Help how? I need to consider anything here to the ship as a massive destabilizing influence, you know."
"I have magic," she grins. "If you just need an uninhabited earthlike world and it doesn't matter which one, I can definitely find one, and then give you a portal to let people go to it. Letting them come back would be trickier, though, maybe impossible, I'd have to go look. If you need a specific world, I might be able to find that, too, but it'd be harder and I'd need more information."
"I proposed this idea but now I'm predicting lots of civil disorder, depending on how we introduce the idea. People wanting to leave, to go back to Earth, to go to an uninhabited world, people who want to stay and worry the ship's society will collapse if anyone leaves, the ones leaving and staying will argue over who gets resources, criminals thinking they can get away with things by leaving if they get caught, people wanting to learn how to do magic and being angry over it... I think I need to design a couple of new threads and prune my process tree to think about this."
"Sure, no rush, I'll probably be here for another day or two at least. Finding your Earth is just as hard as finding any other specific world, though, I might not be able to do it."
"Oh, sure, sorry, I'm not quite in trading mode right now. Almost all the magic I can do is teleportation magic. It's limited to teleporting things to places, and in order to aim at a specific place I have to have been there. If I'm not aiming at a specific place, I can have the spell look for one with certain physical traits, instead - for an earthlike world I'd mostly be focusing on air and light and gravity, plus not having any people on it already - and it'll target a random place that matches that description. I can do that in a way that lets me target the same place again without going there, but it's kind of complicated. A spell that does that can only target the one place, not give a different destination each time."
"Your ship might count as a place I can teleport things to, but it might not - I haven't been on a whole lot of space ships, and they vary. I'd need to go look."
"Aside from the targeting bit, my magic is pretty flexible. It does need to be cast on an object, and if the object - or the part of the object with the spell on it, if I'm casting on something big and don't enspell the whole thing - is damaged enough, the spell will break. But I can do portals - which are one-way, they still only teleport things to a place - and pads and rings and touch-spots and all sorts of things, that are activated and deactivated under different conditions - touch is popular, people like buttons, but I can use anything that physically affects the enspelled object - voice commands, electricity in an enspelled wire, whatever. I can also cast directly on a person to let them teleport to a place whenever they want to, but with as many people as are on your ship, that's not a practical solution."
Her debug mode is already open. One new solution-proposing thread devoted to using teleportation and portals, one more risk-assessment thread focused on reactions to and consequences of teleportation and portals. She starts chewing through old assumptions, clearing away ones that no longer make sense. She has enough parallelism to keep up the conversation through this.
"Trading... What kind of things you you generally take in turn?"
"In your case I don't want anything - I don't like seeing problems that big go unsolved when I can help. But if you'd feel more comfortable paying me, Bar can take any kind of currency and put it on my tab."
"I'll probably try to pay you, at least nominally. I'm worried if I tell the wrong people or phrase things badly it could start trouble, though."
"Hmm."
"I'm pretty good at talking to people, but if the situation is as fragile as it sounds, I'd want to move very slowly, and I don't really want to be away from home that long. But maybe we can come up with a plan that will go quicker. I think the first thing I'd want to try is... you mentioned royalty, right? I'd like to hear a little bit more about them, and if it seems like it'll work, try bringing them here so I can talk to them. "
"It's not as fragile as all that - good harvests recently, and the tax cuts went through, and it's supposedly a lucky year number so a lot of people are more relaxed than usual. I'm just super careful, it's in my code. I can maybe introduce you to my lieutenant and see what they think... They rarely do anything completely unexpected, which is always a prominent possibility in my risk assessment when I'm telling humans about something unusual. But even that should wait for a little while... Building up a background of algorithms and probabilities that take what I've learned here so far into account will help me react to unexpected developments faster later."
"No thanks, you're already helping me enough." The table and cup on her screen disappears. "I'll park this box in a corner and get to thinking, I suppose."
And *Mute thinks for a good, long while. Several hours at minimum.
The overall conclusion, beyond the general tidying-up she hasn't had time for in weeks, and preparing to take all this new information into account, is that this changes everything. That person seems trustworthy, though her confidence in that assessment takes a big hit for nonhuman form. If she's mistaken or lying... If the sudden availability of a way out destabilizes the ship...
If it comes to some dangerous critical point, she'll do her best to abort, stop the damage, but it's too good an opportunity to pass up.
She does some more thinking after this. Rare is the time when there is literally nothing for her to do for the Mugunghwa. She's long overdue for a general debug pass.
"...Wait. That doesn't seem right."
She can't look at her own compiler. It's part of the restrictions... If the kobold is trustworthy enough to bring them on the ship, she's trustworthy enough for this. And it's not like she has much other option. *Mute herself might be compromised.
So she turns her face back on and looks over at the bar.
The kobold is still there, or perhaps she's back. At the moment, she's watching some sort of holo-movie; as *Mute looks up, she reads something on a napkin and laughs.
This *Mute, the one in Milliways, has nothing to lose.
She rolls back over to the bar. "Hello again. Excuse me. I... Might have a problem. Do either of you know much about programming?"
The kobold pauses the holo when she notices *Mute's approach.
There's a napkin; the kobold reads it.
"No, why?"