The list lasts long enough for this world's sun to start rising over the bay. Kithabel, naturally, has a higher vantage point for it.
After the sun has definitely risen past tense, Piggot's bead says, "Anything else for me to do?"
"Absolutely. Had to check with everyone from the Mayor's office to the Dockworkers' Union, but did you see the Boat Graveyard? You can clear it out."
She explains. Apparently it doesn't matter what happens to the dozens of abandoned ships, they could be repaired or removed or recycled or deleted in any combination, but it would get rid of a decade-old blockade on a large part of the coastline. Getting that harbor back and rejuvenating the nearby ferry would apparently be a boon to the city and help it recover to where it was twenty years ago.
"That might take time. But yes, a few things to add." Can this bead send text files? No? Verbal it is then. It's more of approximately the same distribution of tasks as before.
Kithabel zooms out to the boat graveyard. She fixes some of the boats - the most broken ones, specifically - and obliterates some of the others and processes one of them into neatly stacked scrap metal on the shore.
She then swings by the hospital to see if Panacea's there.
By the time she's done, Panacea would normally be at Brockton Bay General if not for the fact that all the patients who were there as of yesterday have been miraculously cured. There haven't been that many people who appeared for emergency care.
Panacea's at a different hospital; they can give her the location.
That's nice of them! Kithabel heals the contents of this emergency room and then goes to the other hospital. She humidifies the weather a little as she goes; it is very dry and wintery. Maybe later she'll make it snow.
"Hi, Kithabel." Amy smiles. "You know, if you keep turning up they might stop sending me around for this."
"I'll probably run out of things to do in this city eventually. Can I get another boost? And do you know off the top of your head if there's anything I need to be on the lookout for taking more of these things?" She holds up one of the stimulant pills.
"Nothing at all physically; as long as I'm keeping you de-fatigued anyway I can take care of any side effects for you." She does. "Not that there were any on that time scale, apparently. Can't speak to mentally, especially without knowing what those even are; you'd have to ask the tinker."
"May do." Kithabel pops another pill and drifts forward into the hospital. "There's a lot of decorations up."
"It's almost Christmas," Amy says, surprised as if Kithabel had asked about the most obvious thing in this world.
"I guess you did just get here from Wisconsin. Where are you from before that?" There's probably somewhere where Christmas is unheard-of, right?
"It'll start affecting your cognitive functions eventually, I'd be shocked if it took more than a couple days, since I'm pretty sure Armsmaster sleeps. He wouldn't have designed those for the assumption that I'm on hand."
"Maybe he can design different ones for that assumption at some point. Still. Lots better." Healing healing healing.
"Why is it so important that you stay awake? Lots of capes have weird things affect their powers, but the ones that prioritize that over everything else usually aren't very stable."
"Not doing things costs me momentum. If I'm awake and not doing anything I can find something to do, I can float if nothing else, I can make cloud art, I can screw around with plants and make them bear glass fruit, that sort of thing, but if I'm asleep I'm doing absolutely nothing."
"And then you end up less powerful than you possibly could be. Most people are less powerful than they possibly could be, including most capes. Using your power non-stop is worth it?"