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Alberta, Port City of Rune-Midgard
Eden wanted a specialist for their spirit problem

Morikawa no Akiho has outgrown Amatsu. There is nothing more her master can teach her anymore, and while Amatsu is a beloved retirement home for adventurers, it is not so crowded as to have another who can help her with her very esoteric specialization and skills. Besides, travel can only be good for buying her time, between her and the nebulous arrival of her judgment. Best to put that off as long as possible, so she can (proverbially and spiritually) break the teeth of the assholes that dared to curse her mother.

With her, the rhetoric would continue, if Akiho gave a damn about the opinions of anyone in the backwater village she’d been born in. She doesn’t, particularly. Her mother has always been very clear: Akiho is not, and was never ever, a curse upon her life. There is no such thing. Her daughter was a blessing, red hair and fox ears and talent with fire and all. The fox demons that will at some point attempt to reclaim (or eat, or something) her soul is the problem, nothing else.

There was really nothing to do about that except become an adventurer herself. For aforementioned teeth-breaking.

So when she steps off the boat after it arrives in Alberta, the adventurer with fox ears and a swishing tail drops her modest personal cargo off at the nearest Kafra office for more convenient storage, then heads over to the local Eden lounge. She’s not going to grab a bounty yet already, or anything, but it’s a good idea to get herself acclimated to the adventurer scene on the mainland sooner, rather than later.

Version: 2
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Alberta, Port City of Rune-Midgard
Eden wanted a specialist for their spirit problem

Morikawa no Akiho has outgrown Amatsu. There is nothing more her master can teach her, and while Amatsu is a beloved retirement home for adventurers, it is not so crowded as to have another who can help her with her very esoteric specialization and skills. Besides, travel can only be good for buying her time, between her and the nebulous arrival of her judgment. Best to put that off as long as possible, so she can (proverbially and spiritually) break the teeth of the assholes that dared to curse her mother.

With her, the rhetoric would continue, if Akiho gave a damn about the opinions of anyone in the backwater village she’d been born in. She doesn’t, particularly. Her mother has always been very clear: Akiho is not, and was never ever, a curse upon her life. There is no such thing. Her daughter was a blessing, red hair and fox ears and talent with fire and all. The fox demons that will at some point attempt to reclaim (or eat, or something) her soul is the problem, nothing else.

There was really nothing to do about that except become an adventurer herself. For aforementioned teeth-breaking.

So when she steps off the boat after it arrives in Alberta, the adventurer with fox ears and a swishing tail drops her modest personal cargo off at the nearest Kafra office for more convenient storage, then heads over to the local Eden lounge. She’s not going to grab a bounty yet already, or anything, but it’s a good idea to get herself acclimated to the adventurer scene on the mainland sooner, rather than later.

Version: 3
Fields Changed Content
Updated
Content
Alberta, Port City of Rune-Midgard
Eden wanted a specialist for their spirit problem

Morikawa no Akiho has outgrown Amatsu. There is nothing more her master can teach her, and while Amatsu is a beloved retirement home for adventurers, it is not so crowded as to have another who can help her with her very esoteric specialization and skills. Besides, travel can only be good for buying her time, between her and the nebulous arrival of her judgment. Best to put that off as long as possible, so she can (proverbially and spiritually) break the teeth of the assholes that dared to curse her mother.

With her, the rhetoric would continue, if Akiho gave a damn about the opinions of anyone in the backwater village she’d been born in. She doesn’t, particularly. Her mother has always been very clear: Akiho is not, and was never ever, a curse upon her life. There is no such thing. Her daughter was a blessing, red hair and fox ears and talent with fire and all. The fox demons that will at some point attempt to reclaim (or eat, or something) her soul is the problem, nothing else.

There was really nothing to do about that except become an adventurer herself. For aforementioned teeth-breaking.

So when she steps off the boat after it arrives in Alberta, the adventurer with fox ears and a swishing tail drops her modest personal cargo off at the nearest Kafra office for more convenient storage, then heads over to the local Eden lounge. She’s not going to grab a bounty already, or anything, but it’s a good idea to get herself acclimated to the adventurer scene on the mainland sooner, rather than later.