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I have no idea where I'm going with this: Part 2
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Abrogail still has a Will save you can grind diamonds with, but she no longer has Spell Resistance.

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The wizard who didn't cast the teleport now casts his attacks.

Spectral Hand: Empowered Touch of Idiocy, Maximized off a rod.

Quickened Dispel Magic: Death Ward.
He's just going to assume she has it.

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Excuse me I would like to get a turn.
Do I not get a turn?

Fucking finally.

Telepor- Plane-
Break, targetting the dimensional shackle.

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It has a somatic component. Your hands are bound.

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Still Break, targetting the one on my wrists.
Quickened Break, targetting the one on my ankles.

Hope that was worth the time and money you spent crafting them.

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The warwizards Abrogail rapidly recruited for this impromptu mission are incredibly confused.

They were all invisible a minute ago, and were told Abrogail was likely to attend but not exactly where she would be. They were told Morgethai was likely to attend, probably also invisibly until somebody purged it, and that they were to help kill her in as few rounds as possible.

The original target was an Illusion? And then several people said Time Stop? And then an invisible was cut into pieces by mithral rings and exploding forces and then Abrogail told them by Message that wasn't the real Morgethai and now everthing's covered in fog? Abrogail can try to tell them where she is exactly or what spells they should cast and in what direction but they can't really see what's going on.

One will try a Dispel Magic on the solid fog impeding their sight and movement. It won't stick. The second fly as far as he can in the direction the attackers appeared in. When he gets within 5 feet and can see someone, he'll cast Flesh to Stone on the enemy cleric. It stick and he starts falling out of the sky. The third will dimdoor a short distance up, to get outside the fog, in the hopes of seeing if there's some attacker not inside it. There isn't. The fourth will Summon Monster VI an Erinyes. They've got Flight and True Seeing and are likely to be some use. Maybe it'll entangle someone.

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The cleric adds his own Dimensional Anchor. Just to be safe.

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He's sure his mere presence is inspiring them to be better at magic than they've ever been before, but it's time to bounce.

He's gonna keep the crown, by the way. He likes how it feels.

Teleport, off of a scroll.
He can cast it reliably even at his low level, he's got a Wand Key Ring keyed to teleports to help.
He does this kind of thing a lot, though usually with less terrifying victims.

It has been approximately 6 seconds.

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She can get rid of both anchors with one targeted Greater Dispel Magic.

She can then quickened teleport out and be safe.

Morgethai's wasted a lot of her best spells on this trap.

She'll still win the battle, even if she has to fight Morgethai again when they reach Almas.

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Greater Dispel Magic is a 6th circle spell.
Your charisma is 13. You cannot cast it.

You could cast a regular Dispel Magic, and remove only one of them?

It probably wouldn't stick on Morgethai's one though, what with the -10 to your caster level from those temporary negative levels.

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I still have my existing Messages from before.

If I can get an allied wizard to find me in the fog, he can dispel the anchors, and I can teleport myself out with the boots.

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One of those Dimensional Anchors was placed by Morgethai.

He'd have to get pretty lucky to dispel it.

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She can still fly 60 feet a round, half that is still enough to get out of the fog.
If she goes straight up, she can message any wizards to meet her above the fog cloud and attempt to Dispel all the Dimensional Anchors on her.

It's the best shot she's got.

She flies straight up as far as she can.

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There's a warwizard up here who can find her!
He can be requested to do things!
What does Abrogail want him to do?

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Abrogail will attempt to explain what she needs him to do.
She's very, very tired though. It's complicated.

There are a pair of Dimensional Anchors, one of them cast by Morgethai.
Is it possible to get them both in one Greater Dispel Magic? Or he could do one and she could try do the other with regular Dispel?

She can't cast Greater herself, she's an idiot right now.
She probably shouldn't've called herself an idiot to a subordinate, she realises.
That's not very Infernally Majestrixal of her, to do that.

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This is .... an illusion?
Not possible, he has True Seeing up.

A polymorphed and Mind Blank'd enemy screwing with him?
Possibly. He shouldn't waste his reaction casting a dispel on them, if that's the case. He should use the free hit and attack.

Abrogail screwing with him?
Weird time to do a loyalty test, in the middle of a high stakes battle. Maybe that's the point though, it's when you'd least expect it.

Is Abrogail actually reduced in intelligence so far that this is the best she can do?
Impossible, her crown protects her from all such things.

She is wearing the crown, isn't she?
Nope, that's a completely different headband she's wearing. Actually it's got some words written on it.
Abrogail and the warwizard each take 6d6 force damage.

The person alleged to be Abrogail is mostly successfully holding back the tears.
The real Abrogail would never be visibly trying to do that, and has a dozen different defensive spells on her that would render this whole sequence of events impossible.
He wastes six more seconds trying to get her to explain what happened and prove it's really her.

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She doesn't want to give her a chance to escape.
She'll fly straight up after her.

She'll hit them both with a Fear, mostly as a test.
The other chellish wizard ends up Panicked, and seems about to flee, but Abrogail is merely shaken by it.
As far as Morgethai can tell, it's entirely possible Abrogail still can't fail a will save.

Her weakest save, after the Enervations, is probably Fortitude.
She'll attempt a Flesh to Stone. It sticks. Yay.
She can grab the statue and teleport out before anyone can attempt a rescue or retaliation.
Her gang can either teleport out next round, informed via Message that Abrogail is out of the fight, or make life suck for the rest of Abrogail's hitsquad.

When she gets a free moment, maybe in a week or so, she can put her in an antimagic field and turn her back briefly, so as to strip her of the rest of her items.

 


 

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Sad to see you moved off the chess board, Abrogail.
Seriously. In another life, you could've been my cleric, maybe.

In a thousand years, when I've won Golarion and the planet can handle you and the intervention isn't as valuable as it is now, maybe I'll tell a follower to turn your statue back.

Maybe you'll come to Disboard one day, and we can meet face to face. Maybe you'll meet My outsiders, and they'll invite you to play another game of Fisherman's Invisibility Rocket Tag with them.

And maybe you'll LOSE. REPEATEDLY. Because you are BAD AT IT.
GET GOOD.

On more pressing matters, there's only one threat left.

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You could also think of us as fifty thousand threats.

We've thoroughly circumvented Augustana's defenses.
Most of our forces are in or on the walls.
We've got devils in the water and the sky.

There's some silver dragons flying around still, but they're half gone already and probably won't last much longer.

We outnumber the enemy 5 to 2 at least, at all levels and on all fronts.

On an individual basis, many of the adventurer mercenaries are a fair fight for a Hellknight, but we've got a thousand Hellknights and they don't shy away from fair fights.

We're going to win the battle.

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No I meant the real threat.

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Does anyone know where the archpriest is?
There's a gate inside the city walls with soldiers streaming through it?

Yeah, that'll be her then. Morgethai's not going to make a direct attempt on her life while she's hiding in Hell. That's just suicide.

She can't safely get close enough to interfer without taking the same risk of counterattack, though. She's not about to repeat the mistake she just used to statue Abrogail.

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You don't need Morgethai's casting level to stop it. Dispelling is for people who don't understand that, for every spell, there's a counterspell with the opposite effect.

Under Earth Glide, he dimdoors into the ground directly beneath it, and casts Wall of Force, directly in front of the Gate.

You don't need to be a 9th circle to undo the magic of another 9th circle. You just need to know the correct Counterspell.

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Aspexia intended to spend a little under two minutes getting as many cavalry as she could through a Gate past their defenses. She intended to afterwards transport herself and some minions to another spot from which they can coordinate the fall of Augustana, and strike quickly only if absolutely necessary.

She gets through about three-quarters of them, before the Wall of Force goes up.
She could fetch a wizard to disintegrate, but not quickly and not while retaining concentration on the gate which would defeat the point. There's a pileup of cavalry forming in the way, quickly rendering the last quarter of her gate a waste.

The best cavalrymen naturally went through first, so she's down to those who barely qualified for this kind of mission anyway.

It's not worth the effort. They're not going to get any more use out of this gate even if it only delays them for two rounds or so to fix it. She'll end the Gate early and the remaining cavalrymen can wait in Hell until she's free to fetch them tomorrow.

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