Demon Cam in a cyberpunkish setting
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"Cool. What's the quickest way off this rig?"

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Isaac will lead him out of the room, through an extremely long (probably somewhere around a mile) corridor, around a corner, along a similarly long corridor which doesn't have doors but has other corridors coming off the side and more people walking through it, to a set of lifts across the corridor from a grocery store. At the lifts (which have hundreds of buttons) he takes them to a floor labelled "E" (one of two floors designated with letters rather than numbers, the other being "S"), where they open onto a train station. After numerous stops, he will lead Cam out of the train and into a room with a number of doors on the opposite wall.

The room contains a large number of people in what appears to be some sort of futuristic blue armour and armed with rifle-like weapons, many of them escorting people in less uniform, shabbier clothing, similar in style to Isaac's but less well-made and more ornately decorated, into the train station. In some cases, the civilian-looking people are resisting and being taken into the station by force.

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"These folks all got eminent domained out of wherever they were and trucked here?" Cam murmurs, barely getting a leather coat on in time to hide the wings.

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"Yeah. Those are the docking ports over there." He gestures at the doors.

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"How hard is it to walk out an airlock if that is what one wishes to do?"

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"They're docking ports, not airlocks, opening them without a spaceship on the other side would kill everyone in the room, so the police won't let us do it and there's safeguards on the doors to make it physically impossible. Suicide by vacuum isn't illegal, but entering a spaceship without the owner's permission is and the police aren't going to assume we have permission to be on any of the spaceships."

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"Right, let's go find a place where we can walk into vacuum. I'll make us air and a spaceship around us once we're far enough out."

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"I don't know where the airlocks are. I've never worked on the exterior of the space station, and it's not something they considered important to inform us about."

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"...okay." Cam makes a little model of the station to see if it's visible from the outside.

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The size of the station makes it hard to make out features on that scale.

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Figures. Can he get a map?

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He can. The map shows that the nearest airlock is around a furlong away, but is on the other side of a door marked as being for maintenance workers only.

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Sigh. Where is one they can just walk into.

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It does not appear from the map that there are publicly accessible airlocks.

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"Ugh. Is there... a poorly trafficked window or something. I'll put it back."

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"Probably somewhere on the station, but none of the poorly trafficked parts I'm familiar with have windows."

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