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With devils and demons at home, letting a genie out of its box might be an improvement
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She briefly confers with the patient before re-breaking his leg and tearing some muscles getting it straightened out. He cries out a little, but manages to lie still.

 

"Yes, the people who came in for healing are not vetted," she clarifies. "In fact, they are some of the people most likely to disagree with me, because the only injured people available are the ones who don't trust fixity crystals to heal them, or who object to being healed for philosophical reasons. Of those, some fraction were okay with being healed by a miracle from a god, and that's who I asked to come."

She glances over at the people sitting by the fire.

"Just because they disagree with me is no reason not to let them know about other worlds, though," she continues. "I've already made a public announcement that we've made peaceful contact with other worlds and are currently planning how to approach them, although I left out the details of our plan. I also refrained from mentioning any details about gods other than that they are claimed to exist, just in case people thinking about them or praying to them would get their attention. If there's anything else like that in your world, where just knowing about it could potentially be dangerous, it would make sense to avoid that."

"But I'm not very worried about them disrupting anything. Nobody has access to Golarion without you, and I am perfectly capable of preventing them from lunging through the door if it comes to that. I mentioned them wanting to speak to you more because I don't think it's my place to say who you can or cannot talk to than because I think they're particularly trustworthy or knowledgeable people, though. If you want to talk with some people that I do vouch for, I can definitely fetch them. I haven't so far because it didn't seem urgent and I didn't want to overwhelm you with people. That's the same reason that I'm not letting more people teleport in right now, actually."

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Spontaneous cure wounds for 3d8+5 HP! The leg heals nicely and the patient is no longer pale and wasted. "Go dance or run or something to make sure your balance is alright. Your mind probably got used to having a bad leg and you need to unlearn that."

"Golarion won't make any sense to them if I don't tell them about gods. I enjoy talking to people but only if I don't have to hold back, and it might be distracting anyway. If it's just that they want to talk to me, they can wait until we've rescued everyone."

"You can bring in people we don't need to keep secrets from, if you think they could help us plan. I get the sense that you've been talking with them remotely anyway, so if they want to come here in person they can do that."

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"Yes -- I've been conferring with the rest of my self tree and some people who seem like relevant authorities," she replies. "Let me bring them in."

 

A moment later, a trio of individuals appears. "Gord, let me introduce you to Misha Verlins, a professional correct-guess-maker I've known for some time; Arthur Wong, a historian and anthropologist; and Checker Vice, a representative of SPTO, the largest pro-foreign-intervention alliance of nations from my world."

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Misha, a short woman with bright pink hair and a t-shirt that says "I predict the future" over a diagram of a support vector machine, bounces up and down in excitement.

"It's so great to meet you! I was just saying that we should be asking you more questions about the historical actions of gods. You must have myths and legends," she says. "Which aren't going to be accurate, obviously, but they would definitely help narrow down more what kinds of events are more normal in Golarion, which is super important at this point."

 

The others nod and greet him more sedately.

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Gord has myth and legends! So many legends! He was raised in the Kellid oral storytelling tradition; his mother's parents were the old tribe's skalds when they left Sarkoris-that-was for the eastern diaspora. Adventurers from the world over come to Mendev for a bit of crusading, and priests of all faiths, and he has talked to all of them and has heard (possibly garbled, definitely conflicting) versions of every culture's stories about the gods.

It would take days to actually recite them properly (and he's terribly out of practice and slightly ashamed of this), so how about a quick summary of some random stories he can recall on short notice. Ones about the gods actually doing things on Golarion, not the ones about Asmodeus being a fallen angel.

 

Rovagug, the Eater of Worlds, once threatened the whole universe with destruction. He ate several planes and planets before a coalition of the gods defeated him. They couldn't kill him, so they imprisoned him inside Golarion. (This was before recorded history.) Later, Sarenrae smote a city full of Rovagug cultists (she has said she's very sorry about this).

Earthfall was going to destroy the world but a moon goddess sacrificed herself by blocking it with the moon. It still destroyed civilization and ushered in a thousand-year Age of Darkness.

Aroden personally incarnated to kill the necromancer Tar-Baphon. (It didn't take.) He also fought some other threats, but Gord isn't sure which ones happened when he was a god and which when he was still an immortal human. He might have helped fight Treerazer, a demon lord who lives on Golarion.

Abadar incarnated as a pharaoh, or a series of pharaohs, to win Osirion's secession war from the Kelish Empire, and he has ruled it ever since. Gord isn't sure why he did this, exactly, but the Osirians are very proud of being ruled by a living god.

Nethys once sent a pharaoh dreams that drove him mad so he killed himself. (This was ancient Osirion, not to be confused with modern Abadaran Osirion.)

Desna killed a demon lord who had killed her high priestess. This was technically in the Abyss, but the priestess was killed on Golarion.

Gorum granted a mortal champion a boon: he would only die in battle. But the champion, being proud, declared he would never be defeated, and so thought he was immortal. (Gord thinks this might be a Gorumite heresy, actually.) This angered Pharasma, goddess of birth and death, so she sent her servants to fight and kill him. There are different versions of the story's end: sometimes the champion reigns undefeated; sometimes he is killed, but Gorum raises him as an undead, so that he may never be judged by Pharasma.

Milani supported the Galtan revolution. Gord isn't sure if she intervened in person, but she sent her herald.

Immonhiel is said to be always wandering Golarion in mortal form, helping and healing people, but no-one knows who she really is, so there are a lot of claims of sightings over the years.

Kurgess was an athlete and gladiator (Gord thinks exhibitional fighting is kinda gross if it doesn't lead to real fighting for a real goal, but whatever), and he impressed Cayden and Desna so much they made him a god. (Alternatively, some people say he was their son.) He enters tournaments under false names, invariably wins them, and then reveals his true nature and teaches the other competitors a new technique.

Achaekek kills people who try to become gods. There are actually fewer stories about him succeeding than about people ascending after he presumably failed. Maybe he's just a cautionary tale.

 

Of course, if you count tales about the gods' followers doing things that the gods empower them for, there's endless amount of them! The very strongest clerics can call down literal miracles from their gods and this has happened hundreds of times, at least. And lesser outsiders who are not gods often come to Golarion to do things, and some of them are definitely sent by gods as their agents, but of course it's hard to tell which.

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(Also, the pro-intervention alliance sounds interesting. Are they pro-some-specific-kind-of-intervention, or do they just like intervening in things, the way Gorum likes people fighting for goals?)

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Arthur and Misha chime in with clarifying questions about some of those stories, and then break off to talk about what the myths imply about non-mythologized attitudes and capabilities.

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"Providing everyone with freedom of movement is in theory a very good way to make people's lives better without directly making conditions better somewhere, because it means that if things get bad enough compared to the alternatives, people can leave. The SPTO's stance is that this is not actually sufficient in practice," he explains. "No offense," he adds, turning momentarily to Weeping Cherry.

"For one thing, people often have ties to family or the community in a location that makes leaving a hard choice. For another, everybody fleeing somewhere for better opportunities elsewhere can result in the loss or fragmentation of the existing culture," he continues. "The SPTO -- oh, that stands for Solar Policy and Treaty Organization -- believes that establishing minimum standards for governance, and providing governments with resources, training, and incentives to reach that minimum standard, results in better outcomes than a purely hands-off policy."

His entire statement has a well-rehearsed quality that suggests he's given this explanation many times.

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"I asked Checker to help with planning because we've known each other for several years, I trust his ability to help with planning, and his contacts in the SPTO will probably be useful for getting volunteers in to help governments and organizations in Golarion overcome the inevitable transitional instability," she explains.

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"Of course it's good to help people without forcing them to move, or to help them if they move as a group. I'm sure there's a government somewhere that won't just break up with every official running off to do their own thing as soon as they can, and people who will want to keep living together, and they will welcome your help."

"But it only works if you also let people leave whenever they want, not instead of that. And if some people want to forget their culture and go be free, and you like their culture and want it to be preserved, you can go live in the culture yourselves and see how you like it from the inside, but they don't owe it to anyone to preserve it."

"Most cultures won't survive without the slaves and the poor and desperate whose blood, sweat and tears keep them running. The ones that will are the ones whose people don't want to leave in the first place. And that's a good thing."

Gord met a party of Osirian adventurers once, who thought Osirion's long history had created many beautiful things, and was worth fighting to preserve. That a country which consistently sent people to Axis instead of Hell wasn't something you should risk disturbing, even if you thought you could do better. By strange coincidence, none of them were women, or slaves, or poor farmers who couldn't afford weapons and armor and training and a trip to the Wound to keep them in the Neutral.

He doesn't have a lot of time for people who want to have nice things so long as others pay the cost.

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"Oh, yes," Checker agrees. "Freedom of movement is definitely a very important principle, and I wouldn't restrict it, except maybe as punishment for severe crimes, even if I could. My point was just that it isn't enough. I got involved in what would become the SPTO in response to seeing how the first large lunar polity, Selenopolis, turned into a bunch of petty fiefdoms and fell apart because its laws weren't really robust enough to handle the large and diverse batch of refugees that decided to settle there."

Weeping Cherry winces a bit at that.

"People should absolutely have the freedom to leave, but that isn't a perfect panacea that cleanly fixes everything. Even when teleportation is too cheap to meter, there are still costs -- both to individual people, and to their community -- to moving. Weeping Cherry calls us pro-intervention, because the SPTO believes that conditions on the ground in another country are still our problem, even though the people on the ground there could theoretically leave."

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Gord really shouldn't be surprised that people from Cherry's world aren't perfect like she is. Many people say they want to help others but they almost always add "but not the really bad people, they deserve to suffer, surely that is obvious?" And he really really needs to be nice and politic and not to alienate the people Cherry wants him to work with, and perfection is the enemy of the good, and yet. And yet.

"What crimes are you proposing to punish with imprisonment and who is going to write and adjudicate and enforce those laws?"

Aaaaagh.

"I don't want to start an argument unless this is actually going to end up mattering." People who idly fantasize about enforcing laws and punishments and judging who deserves some rights can fuck off to their own private planet, same as everybody else, how about that. "But the starting point has to be free exit rights, and lots of room for everyone to live by themselves. That means every set of laws will be consensual, and every punishment, except for exile."

He's not at all sure it can actually work that way. People will keep trying to murder and hurt, and chase each other across the worlds; that's human nature. And there will always be valuable things to fight over, including access to other people, that will keep drawing them together and setting them against each other. But fighting will be only for those who choose to fight and not to flee.

...it turns out Gord's more aligned with Gorum than he knew. Proving once more the foresight of the gods, he supposes.

"It sounds like the first time a bunch of your people decided to live together in a new place it didn't go well. This is reasonable! It's a completely new way of life and it will need a lot of experimentation, and even if some communities decide to have laws they will probably need to be different from all the laws people have tried before. Different people will try different things, some of them stupid, and they'll make mistakes and end up with very different solutions, and if a group comes up with good ideas they can convince others to try it. Helping people is a very good thing, both with advice and with resources, and I'm very glad you're doing it, as long as it's not forced on anyone."

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He nods solemnly.

"It's ..." he begins. "So there are a lot of crimes that are more universally agreed to be bad than others. Child abuse, for example, almost always makes the list. And it's certainly much much rarer when the victim can teleport away with a thought. But children are uniquely vulnerable in a way that adults are not, and a charismatic adult can still sometimes talk a child into sitting through something that is genuinely very bad for them, which will leave them with permanent mental scars. The vast majority of places have laws against child abuse, and the SPTO maintains minimal model laws so that small settlements without the expertise to draft robust laws can have a template to work from."

"I think it would be better for society, on average, if convicted child abusers were not permitted to go free. The fact that child abusers can choose exile over any other punishment means for one thing that they might have the chance to do it again, but for another it causes a selection effect -- where it makes it more likely that people moving between countries are bad people, which causes diffuse distrust in immigrants, and leads to societies becoming more insular."

"Places have tried to address this by signing exile reciprocity treaties, which say that if you're exiled from one country for a serious crime, you're automatically exiled from the other treaty signatories. I can't give an exact percentage for how common this is, because counting exactly how many countries there are is difficult and subjective, and there are multiple competing treaties with different standards. International law is pretty much always a mess. But I do think that's a good start. It just intensifies the selection effect on the remaining communities that refuse to sign the treaties for philosophical or political reasons."

He takes a deep breath.

"I don't think mine is an unreasonable position -- Weeping Cherry and I have disagreed about it for years, and I'm still not convinced -- but I do think it's a small disagreement relative to all the things that we hopefully have in common. Child abuse it at an all time low, historically, and quality of life has skyrocketed. I'm very much focused on making sure that the people of Golarion get access to all of the good things that we can agree on first -- like removing lead exposure, providing clean drinking water and sufficient food, and enough space for everyone to live. Once we've made a good first pass, I will want to reach out to Golarion's various governments to try and convince them to sign on with the SPTO, but I'm not going to let that future ambition get in the way of contributing to planning, when there are still fundamentals to address."

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"Many people do agree with Checker, and I think it's good that there are so many different people working on different visions of what the world could be like," Weeping Cherry interjects. "But I think my main problem with his position is just that you don't get to make exceptions to moral principles. You can either say 'everybody deserves the chance to be free and start a new life, yes, really, everybody' or that's not really your principle. And it's fine if it isn't, but you shouldn't go around claiming that it is. I think the SPTO does good work, it just doesn't have the right to decide things for everyone. Which is why something like 40% of people live somewhere that has not signed on to any SPTO treaties, and 80% of people live somewhere that isn't a full member."

She shakes her head.

"I think it is important to have people who disagree contribute to the planning, though. It is very easy to make mistakes along the lines of ... not noticing that your plan destroys something valuable by just steamrollering over all the opposition, and the best way to prevent that kind of mistake is to have many viewpoints contributing. Sometimes just having a cost brought to your attention can help you find a clever solution that leaves everyone better off."

She smiles, the solemnity draining from her tone.

"And aside from our differences of opinion, Checker is actually pretty good at navigating complicated diplomatic situations and predicting how organizations are going to react. Which seems like a valuable skill to have onboard."

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"If a community exiles someone, they can say why they did it, and then other people can ask them before letting that person in. I'm not sure why you'd prefer to promise to always agree with some other community, with other laws and other courts, passing a sentence of exile. But, again, if people choose to live with those treaties, they should be free to do so!"

"And if teleports are cheap enough, then living in one place doesn't mean you're limited to interacting with the people who also live there. You can visit people in other places, and if someone's exiled you can still go meet them in their new home, and that makes it less final. And I assume you can send other people messages and so on."

"But you can't say some crimes are so terrible that you'll keep people from leaving in order to hurt them, as a deterrent. Because - even if you think this can ever be alright - there's no single set of laws for everyone. That's sort of the whole point. So if you let communities imprison people, they will do it for different crimes, under different judges, and diverge and diversify until eventually you'll have the same thing you started with - every kingdom sentencing the enemies of its king so they cannot leave. And that's the Lawful kind of slavery. It always arises in Lawful systems, and the only way to avoid this is to let people avoid the Law."

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"I don't have the time it would take to learn about your alien culture, understand why you think what you do, and do my best to convince you that you're wrong. I'm a preacher and I meet a lot of different people, so I know from experience how hard it is to change people's minds. So long as you're not going to force your preferences on anyone, I'll ignore them and I hope so will you, because we have a lot to cooperate on and, given what you just said, I don't think you realize what, exactly you are dealing with when enter Golarion."

"You're worried about child abuse. There is one country on Golarion that bans child slavery. There are countries that torture all children as an institutional goal, until they learn to torture each other. Even if no-one lets them immigrate, they'll keep having children, and torturing them, and if you're not prepared to conquer and to kill then the only way to stop them will be to give their children exit rights at birth."

"In bad years children starve to death, and they are sent to the Boneyard and then to the Abyss, where they become demons who torment each other endlessly. Many demons would do anything for the chance to teleport somewhere where there are no other demons. They're fighting the crusaders to get away from the scarier demons at their backs. They're always being talked into letting someone abuse them, but only because the alternative is a threat of worse abuse. They're just like children, really."

"I have a spell that shows you a true vision of the children in Hell. I'm not going to cast it. You wouldn't thank me if I did." He hasn't prepared it anyway. "I don't really care if the nations of Golarion sign your treaties, because I don't expect most of them to last until they are given the choice."

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Checker grows increasingly pale as Gord describes conditions on Golarion.

Weeping Cherry gives him a pat on the back and hands him a glass of water. "It's okay. Well no, it's very much not, but it's what we're here to fight," she says. "Let's focus on getting everyone away from the horrible torture planet -- no offense -- and then everyone can have fun arguing about the best way for the communities of refugees to relate to each other."

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He takes a sip from his water, and visibly collects himself. "Yes, of course."

"I apologize," he adds to Gord. "You're right that I haven't changed my mind -- I think it would be quite interesting to have a more in-depth conversation about our perspectives, actually -- but I do see that now is not the time."

"One question I wanted to ask that is germane to our current project -- you mentioned that some of the lawful gods control various countries. Does that mean that those gods are bound by treaties to which those countries are signatories? And does that constrain the actions we can expect them to take against us?"

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That is an excellent question which Gord hasn't really considered!

"They can't ask people in those countries to break the treaty, it would break their Law. Gods usually act by ordering their followers around, and those who rule countries are probably very used to working through them, and have fewer empowered followers and other resources outside their country. But I doubt any country has signed a treaty in the name of their god, so they'll still be able to act directly, or through free agents. Did you have some particular treaties in mind that might protect us?"

To Checker: "Apology accepted. I appreciate having you as an ally, and I expect we can go very far together before we have to fight out our remaining disagreements."

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Checker has the arms of someone who can probably not even lift a sword, and he hasn't been in a serious fight in his life. But if he's perturbed by the thought of fighting Gord, he doesn't show it.

"I don't really know what treaties Golarion has!" he responds. "Earth has had rules for requesting neutral parley for hundreds of years, and rules about how to treat foreign diplomats and who qualifies for a shorter time. I'm not sure which of these to expect, but are there any international agreements about not attacking doctors, coordinating to address common problems like piracy, designating civilian areas, fair treatment of prisoners of war, or anything like that?"

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Misha leans around Arthur to add "90% for having at least one wide-spread agreement between governments to tackle a common threat. 10% for having wide-spread standards for the treatment of clerics or prisoners, where wide-spread means at least 50% of nations in regular diplomatic contact with the country where the door is located. I'm pretty sure they don't have a compatible understanding of 'international law' or even military law."

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Some countries (and armies, churches, and so forth) will definitely absolutely honor a neutral parley, letting you depart in peace. Lastwall and other Iomedaens are a pretty central example. Many others will honor a parley if they have specifically promised to before, or if they categorize you as an 'honorable enemy', or simply because they care about their reputation and future options, and because it rarely hurts to talk if you can trust your counterparty to keep to the rules.

All the firmly Good organizations will try their best to honor a parley if they think it is sincere, but if a bunch of demons talk to some Shelynites under flag of truce but the talks break down and a demon starts insulting the head Shelynite's dead brother, there's a chance they'll betray the truce, even though they'll probably regret it later. (Don't trust any demons to respect a parley.) Other factions like the Asmodeans will follow the letter of the law, and sometimes the local law says that they can reject a parley but can't pretend to accept it and then slaughter everyone, and then they'll honor that.

Gord doesn't know much about diplomats, but they represent organizations so attacking them is like attacking the organization, and so they're safe unless someone declares total war. A diplomat is probably whoever is declared to be one by the people who send them? You can't be a diplomat if you're not representing a known organization, so he's not sure how this helps them as long as they keep their world secret. 

Doctors are - not really a thing. Healing is done by clerics. Armies usually have some surgeons (who are also soldiers), in case the clerics run out of channels after a battle, but it's not a common occupation and doesn't have any special status.

Clerics are some of the most powerful and important people in the world and are responsible for a lot of the fighting! (And ruling and so on.) It would be ridiculous to expect anyone not to attack him just because he heals people. He supposes it's possible for a church to declare they're neutral in a particular conflict, and get both sides to promise to leave them alone as long as they're only healing civilians. This works because most churches are pretty powerful and you don't want to attack them without a good reason, not because they're in need of special protection.

Piracy is definitely a problem and countries sometimes band together to fight it. Unfortunately the last time there was a big alliance to fight pirates it was against the Andorens, the only nation to abolish slavery, who were raiding slaver ships and freeing the people in them.

Prisoners of war are supposed to be well treated (and you're supposed to accept surrender). This is, again, more or less enforced by all the Good factions, with the usual issue of people being grumpy about accepting the surrender of enemies who wouldn't accept theirs (most everyone kills surrendering demons). Gorumites also accept surrender and treat their prisoners well, but they are not organized enough to constitute a faction (and often fight on both sides of a battle anyway). Osirion has a foreign policy of strict neutrality, they've never started a war of aggression, but if he had to guess he'd guess they also honor surrenders. Armies of countries not ruled by gods mostly make it up as they go, depending on the general and campaign and how far their resources will stretch if they have to feed a bunch of prisoners.

Civilian areas aren't really a thing. The civilians themselves are; Lastwallers and Gorumites will leave them alone. Other Good and Lawful Neutral people also will, but armies as a whole are rarely Good, and tend to pillage their way forward as soon as they lose their supply train (if they ever had one), sometimes in their own countries. In other countries they add arson and rape and the occasional recreational murder, more or less depending on their discipline and how late their pay is and whether they won their last battle, and of course whether they consider the locals their enemy. 

(Lastwall's armies don't do this, but Lastwall has the unique advantage of fighting on three fronts against demons, orcs and undead, and none of these can be pillaged or, in most cases, raped.)

There is exactly one wide-spread treaty on battling a common threat: the Worldwound Treaty. Signatories are not allowed to attack or maliciously interfere with anyone who is abiding by the treaty and is actively fighting the demons. (There's some long verbiage about defining "actively fighting" to include reasonable downtime, people who operate supply routes, etc.) This covers both factions and individual adventurers. Unfortunately the treaty's definition of "demons" is broad enough that no group of demons can sign the treaty and start fighting all the other demons with the crusaders not being allowed to attack them in turn.

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"Huh! How interesting," she comments. "Do you happen to know the exact terms of the Worldwound Treaty, so we can see whether we can abide by them? If they're mostly reasonable, we can probably qualify just by intending to provide food, water, and healing to the people at the worldwound. But if they include clauses about not assisting the demons, or something like that, we may not be able to abide by it."

She taps her chin thoughtfully.

"The fact that the worldwound still exists implies that either the gods can't do anything about it, or don't want to. Maybe we can figure out how to make our intervention worldwound-esque in the right ways to get a share of the same power or indifference. Would you be willing to say a bit more about how the worldwound came to be, and what it's like, and what factions support or oppose it?"

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Gord definitely does not know the full terms of the treaty! He never read it for himself; his knowledge isn't at the level where you could look for clever loopholes. It definitely forbids helping any demons in any way, worshipping them, being empowered by them, et cetera.

Also, he is personally in violation of the Treaty, kind of by a lot, which is a reason why he never bothered to read it. He freed some slaves and killed some Hellknights who objected and then he consorted with demons and freed some Mendevian slaves and conscripts and was about to kill the crusaders who objected when he found Milliways. And he's preached to a bunch of Lastwallers ('inciting revolt') and consorted some more and... really the list goes on for quite a while, so there are a lot of people who, if they see him with them, will not be inclined to look favorably on their claim to treaty protection.

If they claim to be adventurers from a faraway place no-one has heard of on the other side of the world and whose language no-one speaks and so on, and they help others in reasonable ways even if they don't fight the demons themselves, this will be totally normal and they will be afforded the protection of the Treaty.

 

The Worldwound appeared during the godwar when Aroden supposedly died and a hurricane swallowed two countries and storms ravaged the world. Nobody knows how it happened; popular opinion blames a witch called Areelu Vorlesh but this does not, really, explain anything. At first it was confined to the city of Threshold, and there was hope of containing it, but over the next few decades demons kept pouring out and forcing back the surrounding nations, until at last the chain of Wardstones was erected by a miracle of Iomedae, stopping further progress. The land inside has been slowly changing, from the center outwards, becoming less like Golarion and more like the Abyss. This makes it less suited for mortals (including animals, plants, etc.) and more suited for demons. He's heard that the actual rift has also grown over time and may be miles across by now.

Everyone opposes the Worldwound in theory (except the demons). In practice, Lastwall holds the southern border, Mendev the east, Cheliax the north (being the richest of the lot, and able to support its troops by teleport), and the mysterious Irriseni hold the west. Everyone else sends thoughts and prayers; many adventuring parties, and some church delegations, also come by to help Lastwall and Mendev hold the border for a while. (No-one really wants to help the Chelish.)

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"If everybody is opposed to it except the demons, that suggests that either the demons can collectively match the power of the gods, or that the gods can't effectively deal with a large planar rift, or some combination of the two. We could try opening a much larger than normal wormhole between Golarion and Earth," she suggests. "That would be a bit expensive, because their cost to maintain scales with the fourth power of the radius, but it could be worth it if we estimate a high enough chance that the gods would interfere with other attempts."

"You said that the less powerful demons are driven before the more powerful ones -- does that mean that trying to help the less powerful demons escape will set the more powerful demons against us as well? Do the more powerful demons have a known objective?"

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