Best notebook lands on four mages.
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The Spirit is a very different kind of being from you or I. It's very big and very far away, so far away that it wouldn't be right to say that the Spirit is in any specific time or any specific place more than any other. You could say that it's made of the hopes and dreams and wishes of everyone who has ever wanted to be beautiful and powerful and special in a feminine way, and what it wants most is to find people who have that kind of wish, or who would like that sort of thing if it was offered to them, and give them a little of its power to use to grow into the beautiful powerful special people they most want to be.

When I offer someone the Spirit's power, I show them the standard list of powers the Spirit offers, and I explain anything that's confusing and answer questions about how the powers work or what they do, and if someone wants a power to work slightly differently or wants something that isn't on the list I can usually come up with an alternative that works for them. And then once they tell me clearly that they're done making choices, I channel the Spirit's power into them to give them all the powers they selected, and then they have those powers!

Normally when someone is touched by the Spirit's power, they can travel to another world if they want, but can't take anyone with them. Because of this unusual situation, though, I can be sure to send the four of you to the exact same world if you want, as long as you all finalize your choices at the same time. Or you could stay in this world if you'd rather, and then it won't come up.
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Everyone stares at the writing for a moment, before Sandry chimes in.

”Another world. I believe the late Professor Clearsight, theorized that stars were of the same fundamental nature as the sun, and that from this one might conclude that other stars might function to light the skies of other worlds.”

“Been studying, princess?”

Sandry rolls her eyes. “And have you picked up a book for half a year?” she replied archly.

Briar sticks his tongue out at her.

”Are you all done behaving like children?” Tris interrupted.

She continued, “It seems like it’s talking about…a god, or something. That gives people power, of some sort, and transports them to other places.”

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I think that if a god wants something, we can’t do much about it. And I doubt asking questions will hurt.

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If it’s telling the truth. But no, I’ve never heard of something like this, and it’s not been hostile. No reason to not ask questions.

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Of course you’d think that. It’s a book, and those are much more trustworthy than humans.

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Daja, do you have anything to say,

 

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Not really. I’ll second the talking, I suppose.

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And so Tris refills her quill.

I am very confused, and would like to ask you some questions? Is that all right with you? And do you need something? I would offer a human a drink, but I don’t think notebooks need those.

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I'm happy to answer your questions; that's part of what I'm here for! And no, I don't need anything, but thank you for asking! I appreciate it.
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Tris ignores the quiet discussion in the back of her mind, except to take in a few suggestions pointed in her direction.

1. Could you tell me more about the Spirit? It seems like a goddess, almost, but those don’t usually give people powers.

2. Could you explain the other worlds part? Does that mean that the theory that there is life around stars is true, and that stars are like the sun?

3. Could you explain why we were chosen? Rather than one of the many other people who would like to be beautiful and powerful and special?

4. Is there something expected in return, or some sort of bargain?

5. What does it mean, to be given the Spirit’s power?

6. If you have done this before, or read some sort of record, is there any other questions that most people ask, that we might want answers to?

She considers for a moment. She has learned to be polite, over her years of travel. No sense in being rude.

I feel a bit like I’m interrogating you, my apologies for any rudeness.

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It's no trouble! I just need to think about how to answer all those questions in a reasonably formatted way. Let me see...


In the end the notebook seems to opt for numbering the answers without reproducing the questions.

1. The Spirit isn't a goddess; it doesn't like to relate to people in that way. And gods are usually attached to only one or a few worlds, whereas the Spirit isn't attached to any worlds and can see and touch lots of them.

2. Your world might be one where stars are the same thing as suns, and the stars you see in your sky are suns that might have places like the place you live spinning around them. But when I say "world" I don't mean that kind of world; I mean a different kind. Have you ever imagined different ways that your world could be? Maybe if some event in the past had gone differently, the world would look different now. Maybe if magic worked differently from the way that it does, or didn't exist at all, the world would always have looked really different. Maybe you have stories about made-up people living made-up lives in made-up places.

Well, all those possibilities are possible ways that other worlds really could be, and it's possible to travel between them. Not every story or imagined possibility describes a real world that's really out there, but a lot of them do. You can't travel between those possibilities by traveling through ordinary space in ordinary ways, because (at least usually) there are no borders where another way of being touches yours; you need special kinds of magic, or other special powers, and not every world has the right kinds. But enough of them do that if you wanted to go out and travel the multiverse, you definitely could, with the Spirit's help to get you started. And once you have a way between worlds, you can come back home whenever you want.

3. Since the Spirit isn't in any particular time or place, it doesn't see things in the order you'd expect. It would be as hard for the Spirit to look at your world and sift through it in order from start to finish for every person it could offer its power to as it would be for you to open a book and read all the letters in the book in alphabetical order without skipping any or seeing any out of turn. You're being offered the Spirit's power because, so to speak, you were the first letters it saw when it opened the book.

4. The only thing the Spirit wants from the people it offers its power to is that they do their best to choose the powers they want, and use those powers to live the lives they want. That's what makes the Spirit happiest.

5. The Spirit's power is a kind of magic that comes from outside of any specific world, any specific possibility, and so it's stronger than other magic because it can change what is possible. Once you choose the things you want from the list, plus any extras that you have me come up with for you, you'll be able to completely rely on all the guarantees that your powers give you, no matter how far from home you travel, even if you go somewhere so distant in possibility that there's no such thing as magic or gravity or breathing. It's pretty neat!

6. I've done this before, or maybe it would be more accurate to say I'm doing this a lot? I don't experience time the same way you do, and I don't carry specific memories of other worlds with me when I visit a new one, for privacy reasons and because it can get awkward when I remember things that happened both before and after the time I'm supposed to be experiencing as "now".

...anyway, that means that I don't have specific memories of questions other people have asked. I think you're asking plenty of questions, though, enough to cover a lot of what people are usually curious about!
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“…I think we have proof of the heliocentric model of the world, rather than a geocentric one.”

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“Huh.”

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“I think the part where it isn’t a goddess makes sense. I don’t..know what the part about stories means?”

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Tris frowns.

”Think about, hmm, a romance book about a foreign court, but the writer has never visited the court, and wrote it based on rumors, and didn’t have enough information, so he just made the rest up because no one could tell. It seems that one could assume that it’s possible, by coincidence, that there is a world, in which the court is actually like that.”

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“Your ‘exotic’ romances must be more reasonable than the ones I can find.”

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“You read romances?”

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Briar pointedly ignores Sandry.

”This makes some sense, if you ignore how magic works, and use the word like people who aren’t mages do, where it describes anything that seems impossible.”

”And you believe that it has these abilities and these motives.”

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“I think we should talk to our teachers, before we think about a lot of sudden travel, if we decide to. And get our affairs in order and such.”

Daja moves over and picks up a pen.

I think we are going to accept, but we want to talk to other people first, and manage some things here if we decide to leave. Can you show us

Daja waves her hand over the ink to dry it a bit, before opening to the previous page, carefully reading without letting the pages touch.

Sorry, I had to reread a bit. Can you show us the list of standard powers, without us committing to anything?

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Yes! One moment please... ⏳
Dots of ink trickle from the top of the hourglass to the bottom, sliding smoothly across the page even though to all appearances the ink is fully dry.
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Daja watches the ink and magic swirl in the hour glass, almost reaching out to touch it before thinking better of it.

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As the hourglass trickles, ink swirls across the subsequent pages, gradually forming into neat, precise letters. At last it stops, and the notebook writes,
There! Please let me know if you have any questions. The count out of 70 and the number of points next to each option are a way to approximate how much of the Spirit's power each option uses. You can ignore all that for now if you just want to look at what all the powers are.


A tally in the outer top corner of each page of the list reads 0/70 in the same tidy font as the list itself. There's a preamble paragraph set apart from the main list, and then four headings each with its own description and set of options.

These powers are offered under an aegis of metanarrative protection. Anytime you might expect a power to have obvious negative side effects, like glowing eyes making it harder to see, it simply won't—you'll be able to see just fine anytime it actually matters, while having dramatically hazy vision at cool, narratively appropriate moments. This doesn't apply to your own preferences about the explicitly described effects of the power; if you don't want to be Well Endowed, the metanarrative cannot protect you from choosing that option and having to live with it.


Destinations
You must choose exactly one Destination.

Name: Stay Put - Cost: 0 ☐
You're just going to take these powers and keep on keeping on right where you are.

Name: Somewhere In Mind - Cost: 0 ☐
You have a destination you want to go to. You can choose any place, real, historical, fictional, or made up in your own head right now, and the Spirit will take you there. After that, you're on your own as far as further interdimensional travel.

Name: Isekai Roulette - Cost: 0 ☐
Trust to the will of the Spirit and let it take you where you need to go. It will look at far more options than you could ever know about, and pick something that's likely to be even better for you than whatever you would have chosen on your own.


Yourself
These powers affect your own self and nature, without direct effects on other people. Some of them are prerequisites for powers in the later Power of Friendship section.

Name: A Thousand Ships - Cost: 1 ☐
Your face is simply exquisite, an ideal of feminine beauty. There are many possible ideals of feminine beauty, and yours is whichever one speaks most deeply to your soul. Others may match your beauty in their own way, but never exceed it.

Name: A Hundred Ships - Cost: 1 ☐
(Replaces A Thousand Ships)
Your face is simply exquisite, an ideal of feminine beauty. There are many possible ideals of feminine beauty, and yours is whichever one speaks most deeply to your soul. Instead of prioritizing pure beauty, this power prioritizes what feels right to you.

Name: What's In A Name - Cost: 1 ☐
Magic to divine true names will accept whatever alias you choose to think of as your true name. Magic to use your true name against you will fail.

Name: Angelic Tones - Cost: 2 ☐
Your voice is supernaturally beautiful and you can sing in any vocal range.

Name: Emerald Orbs - Cost: 2 ☐
At all times, your eyes are exactly the right colour. This effect operates based on your sense of aesthetics, in-the-moment preferences, and narrative considerations. Your eyes can be ANY colour this way. Lightless black voids? Brilliant white stars? Limpid pools of endless sapphire? They will look exactly the way you'd want them to look if you were writing a self-insert fanfic about this exact moment of your life.

Name: Perfect Hair - Cost: 2 ☐
At all times, you have exactly the right hairstyle. This effect operates based on your sense of aesthetics, in-the-moment preferences, and narrative considerations. It is not limited to physically or logistically plausible hairstyles.

Name: Size Difference - Cost: 2 ☐
At all times, you are exactly the right height. This effect operates based on your sense of aesthetics, in-the-moment preferences, and narrative considerations. It will usually keep any height changes fairly subtle, but at dramatic moments you might discover yourself able to shrink to the size of a bee or grow to the size of a giant.

Name: Dressing Room - Cost: 3 ☐
No matter how ridiculous your outfit, it will stay pristine and perfect, unless it would be more dramatic for you to be artfully bedraggled. You can use any quiet moment to yourself to quick-change your clothes, shoes, nails, and hairstyle into a completely new look. (You cannot change your hair length or colour this way without Perfect Hair, but you can braid or style it.)

Name: Personal Hygiene - Cost: 1 ☐
You are always clean and fresh, never needing to use a bath or toilet.

Name: Like Roses - Cost: 1 ☐
(Requires Personal Hygiene)
You smell lovely. Your scent is unique to you, and may involve any combination of warm spices, floral notes, petrichor, or other things you think smell good. You do not need any justification for why you smell like this.

Name: Just A Little Longer - Cost: 1 ☐
If you push yourself, you can keep doing any task or working on any project indefinitely, visibly strained but never impaired by injury or fatigue. As soon as you stop, you'll collapse with exhaustion and sleep for up to a full day to regain your strength. This only works when what you're doing is personally important to you.

Name: Immunity System - Cost: 3 ☐
You can't get sick or poisoned. You can still use recreational drugs and alcohol normally, but can't overdose.

Name: My Ears Are Burning - Cost: 6 ☐
You always know exactly what people are thinking, as long as it's about you. This effect is not telepathy and is not blocked by effects that block telepathy. It applies even to people you can't perceive normally. You are never impaired by the flood of information.

Name: Well Endowed - Cost: 1 ☐
You have a generous figure, whether that's a classic hourglass or more of a well-rounded look; you can choose the details. Your endowments maintain a state of perfect grace and beauty at all times, never troubling you with uncomfortable bounces or uninvited jiggles.

Name: Hollow Leg - Cost: 1 ☐
(Requires Well Endowed)
Regardless of your diet and exercise habits, your body maintains the physique and silhouette you prefer. Lack of visible muscle never impairs your strength or endurance. As your preferences change, so will your body; you are no longer bound to the generous figure stipulated by Well Endowed.

Name: Inner Strength - Cost: 3 ☐
(Requires Hollow Leg)
You are implausibly, superhumanly strong, with endurance and toughness to match. You might have to strain a little to lift and carry at the same level as construction equipment, or deal with lightly scraped knuckles if you punch as hard as a battering ram.

Name: Lightfoot - Cost: 3 ☐
(Requires Hollow Leg)
You are perfectly, superhumanly graceful, with reflexes and agility to match. You can cross a field of snow without leaving a footprint, or stand on a slender branch without bending it, or jump so lightly that you soar through the air instead of falling.

Name: Battle Angel - Cost: 1 ☐
Somehow, you never get significantly injured in a fight, unless it's a very dramatic and plot-relevant fight in which case you might be glamorously wounded and pick up a cool new scar.

Name: Battle Demon - Cost: 1 ☐
You have an unerring intuition for gaps in an opponent's defenses, though it may be beyond your power to exploit them.

Name: Battle Maiden - Cost: 3 ☐
(Requires Battle Angel and Battle Demon)
No matter what kind of fight you're getting in, you're always a match for even the most skilled opponent.

Name: Making Ends Meet - Cost: 1 ☐
You have enough money to sustain a comfortable lifestyle. It comes from a source you don't have to pay much attention to, like a job with almost no responsibilities, a large inheritance, or a noble title.

Name: Motherlode - Cost: 2 ☐
(Requires Making Ends Meet)
You have enough money to sustain a fairly extravagant lifestyle. It doesn't come from anywhere, you just have it.

Name: Four Star Daydream - Cost: 4 ☐
(Requires Motherlode)
The answer to 'can I afford that' is 'yes'.

Name: Dragon Fairy Elf Witch - Cost: 5 ☐
You can at any time discover previously unknown heritage from any type of being you encounter, even if this makes no sense or contradicts previously established descriptions of your family tree. You always get their powers without their drawbacks, unless the drawbacks are cool and dramatic. Any visible features of this heritage will appear at narratively appropriate moments and be cute, pretty, beautiful, or striking rather than awkward, weird, gross, or scary. This ability works even if the beings in question cannot reproduce with humans, or at all.

Name: Omniglot - Cost: 3 ☐
You learn languages insanely, ludicrously fast. You know exactly what any word said to you means, and you make strangely accurate guesses about how to phrase things you're trying to say. You never forget any grammar or vocabulary you learn.

Name: Anything You Can Do - Cost: 6 ☐
You learn implausibly quickly from friends, rivals, and love interests. If you have a personal connection to someone with a certain skill, talent, or expertise, you'll learn it five times faster than they did, or twenty times faster if they're actively trying to teach you. This applies even to forms of magic that you ordinarily shouldn't be able to learn.

Name: Personal Space - Cost: 3 ☐
No one can touch you intimately if you don't want them to. You can still be struck in a fight or bumped into in crowds, but things like hugs and kisses and sex only happen if you're okay with them.

Name: Closed Book - Cost: 1 ☐
You're immune to any supernatural, pharmaceutical, or other effect that would let people directly read your thoughts or feelings.

Name: Indelible - Cost: 1 ☐
You're immune to any supernatural, pharmaceutical, or other effect that would let people directly alter your thoughts or feelings.

Name: Iron Will - Cost: 2 ☐
(Requires Closed Book and Indelible)
You are immune to all forms of mental illusion, alteration, interference, or control. Even extreme torture, extended solitary confinement, advanced brainwashing techniques, and so on cannot touch you. You can be lonely but not cripplingly lonely. You can be upset but not traumatized. (You can choose to allow specific effects like communicative telepathy on a case-by-case basis.)

Name: It Gets Better - Cost: 5 ☐
You're going to be okay.
Your mind and body may never be perfect, but they are yours, and cannot permanently be taken from you. In time you will heal from any injury, escape any imprisonment, and recover from any trauma; maybe not in exactly the ways you hoped, but always in ways you're okay with.

Name: The Great Equalizer - Cost: 8 ☐
Where you go, Fate shatters. Forms of prophecy that were once perfectly reliable stop working, or show a broad array of possibilities instead of a single coherent future. Imbalances of magical luck wash out, leaving everyone lucky and no one able to leverage their luck against an opponent. If you stay in the same world for a year and a day, this effect will be permanent even after you leave and even if someone tries to constrain the future anew in your absence.


Power of Friendship
These powers affect how others see you and how you interact with them.

In general, effects that describe others' reactions (like their attention being drawn to you by Mysterious Allure, or their sympathy being provoked by Tragic Backstory) operate on a metanarrative rather than a causal level. They are not mind control, and are not blocked by effects that block mind control.

Your true love is anyone you're pursuing a serious romantic relationship with. You can have as many of these as you like, but your feelings for all of them must be genuine.

Name: Mysterious Allure - Cost: 5 ☐
There's just something about you. People are drawn to you, fascinated by you. You tend to be the most interesting person in the room unless something really unusual is going on.

Name: Captive Audience - Cost: 3 ☐
As long as you have genuine interest in what you're talking about, no one will ever get bored of listening to you talk about it.

Name: Blackout Binge - Cost: 2 ☐
(Requires Immunity System)
Heavy use of recreational intoxicants puts you in a carefree, uninhibited state in which it will be universally agreed afterward that you were not responsible for your actions.

Name: Disney Princess - Cost: 2 ☐
Animals are always friendly to you, especially the small cute ones. You can effectively tame any animal by feeding it and speaking gently to it.

Name: Best Friend - Cost: 3 ☐
You have an animal companion, like a horse or a cat or a raven. They have a cool name and maybe a few nifty cosmetic quirks, like glowing purple eyes. Their loyalty is infinite and they often hold the key to solving whatever situation you're up against. You can understand them perfectly even though they can't speak, and they always know exactly what you mean even if all you do is glance at them meaningfully.

Name: Bestest Friend - Cost: 5 ☐
(Requires Best Friend)
Your animal companion is a fully magical creature, like a dragon or unicorn. They have magnificent supernatural powers ready to be used at your command. They can speak every language you can, but can still communicate with you on a deeper level of mutual love and understanding.

Name: Generosity - Cost: 3 ☐
Your friends love to get you presents. They'll try to pick out things you'll like, but their success depends on how well they know you.

Name: Helpfulness - Cost: 4 ☐
Your friends love to do you favours. They'll volunteer eagerly whenever you need help with small tasks.

Name: Cuddle Buddies - Cost: 2 ☐
Your friends love to hug and cuddle you. Even someone who ordinarily isn't into that sort of thing will make an exception for you.

Name: Flattery - Cost: 1 ☐
Your friends love to compliment you and tell you all about how much they like you and why.

Name: Quality Time - Cost: 2 ☐
Your friends love to hang out with you and spend time together, even if you're not doing anything interesting or important.

Name: Agree to Agree - Cost: 4 ☐
You can always convince your friends to see your point of view about things like politics and philosophy. They might have a few quibbles here and there, but they'll see how right you are once you explain where you're coming from in enough detail.

Name: Backchannel - Cost: 4 ☐
When you're talking to someone and you think you might not be getting through to each other, you can take a step back, look deep into your heart, and really try to understand where they're coming from, and it will just work and you'll know what they're trying to say and how sincere they are about it and have a good idea of what you should say if you want them to understand you right back.

Name: You Can Teach Better - Cost: 8 ☐
(Requires Anything You Can Do)
If you have a personal connection to someone, you can teach them anything you know; depending how motivated and engaged they are, they could learn it up to 110% as fast as you could have learned it using Anything You Can Do. If you consider them a good friend or otherwise especially close, this applies even to forms of magic that they ordinarily shouldn't be able to learn.

Name: Not Like Other Girls - Cost: 2 ☐
People will understand that you're different. They won't make assumptions about you based on prejudice or stereotype, they won't apply legal or societal limitations to you based on what kind of person you are, and they won't take you as a representative of your demographics.

Name: Love Interest - Cost: 1 ☐
(Requires A Thousand Ships and Mysterious Allure)
Anyone you fall for will inevitably like you back. They may not necessarily act on their feelings, but the potential will be there.

Name: Love Triangle - Cost: 2 ☐
(Requires Love Interest)
People you fall for will be open to dating you even if they already have another serious relationship, or other circumstances that would ordinarily interfere, like a demanding career or a vow of chastity. This may cause drama, but it'll blow over quickly and there won't be any serious problems.

Name: Love Dodecahedron - Cost: 5 ☐
(Requires Love Triangle)
When you fall for someone who is already seriously dating or even married, your romantic rival will be open to allowing their partner to date you, and may even want to date you themselves.

Name: Time Enough For Love - Cost: 5 ☐
No matter how many people you want to date or be close friends with, you will somehow find the time to hang out with all of them and express your love and care. This power can only be used for relationship activities and not for anything else you might want to use the ability to be in two places at once for.

Name: Safe at Home - Cost: 4 ☐
No one will hurt your loved ones to get at you, or vice versa.

Name: I Can Fix Them - Cost: 5 ☐
Regardless of how morally despicable someone is, your love can and will reform them into a genuinely good, kind, upstanding person who regrets their evil deeds.

Name: I Can Help Them - Cost: 5 ☐
(Replaces I Can Fix Them)
Regardless of how lost to darkness someone is, your love can save them, if they're willing to accept it.
This power will not directly alter someone's mind except to allow them to believe a true thing they couldn't have believed otherwise, or to change something that their pre-alteration and post-alteration selves would hypothetically be able to agree was good if they talked it over honestly with full access to each other's perspectives. In cases where the outcome of the hypothetical is uncertain, it will default to not making the change.

Name: Inspirational - Cost: 5 ☐
Just meeting you makes people want to be better. Those who hurt you, or hurt someone you care about, will always come to understand your point of view and regret what they've done. In trade, you might sometimes come to understand more of their point of view than you'd like.

Name: True Love's Kiss - Cost: 1 ☐
By kissing your true love, you can break any curse, heal any injury, and cure any illness. The same works in reverse.

Name: Eternal Love - Cost: 2 ☐
(Requires True Love's Kiss)
Those you love cannot be parted from you by anything short of their own uncoerced decision to leave. Anything else—war, politics, death, interdimensional travel—you will find a way to overcome and be reunited.

Name: The Rescuer - Cost: 5 ☐
(Requires Eternal Love)
If someone is dead who would want to be alive again, and you set your heart on returning them, you will find a way. It may have costs or difficulties or take a long time, but you will find it, and it will work.

Name: Planned Parenthood - Cost: 1 ☐
You can only have children if you actively and specifically want to. Your partners will instinctively believe you about this, and won't be concerned that you might be wrong or fibbing.

Name: Providential Parenthood - Cost: 1 ☐
(Replaces Planned Parenthood)
You can only have children when you're really ready for it, or if you actively and specifically decide to.

Name: Two Become One - Cost: 1 ☐
(Requires Planned Parenthood)
When you have sex, it is always special and wonderful and beautiful. No one ever elbows anyone in the face or makes undignified noises.

Name: Laugh Together - Cost: 1 ☐
(Replaces Two Become One)
When you have sex, you find it easy to free yourself from expectations and anxieties and immerse yourself in the experience of the moment. Your partners get the same benefits.

Name: Here For A Good Time - Cost: 1 ☐
(Replaces Two Become One)
When you have sex, the world gets out of your way. Pillows don't fall off the bed; blankets don't end up scrunched in uncomfortable places. You are exactly as graceful as you want to be, and have excellent luck evading misaimed elbows.

Name: Bop It - Cost: 1 ☐
(Requires Two Become One)
The mysteries of another's body are an open book to you, and you always know exactly how to move and touch in order to please someone in bed.

Name: The Princess And The Dragon - Cost: 3 ☐
No matter who or what you're trying to sleep with, the logistics will all work out, somehow. Arbitrary differences in size, biology, temperature, substrate, and underlying physics can be gotten around with sufficient creativity and determination.

Name: GGG - Cost: 4 ☐
Your true love will be willing to try just about anything you suggest in bed, and if you really enjoy it, they'll really enjoy it too.

Name: Before Your Eyes - Cost: 4 ☐
In your presence, people become willing to experiment sexually in ways they normally wouldn't. For some reason this applies especially well to boys kissing each other.

Name: Fated Lovers - Cost: 3 ☐
You will meet someone who will go on to become your true love. If you enter a specific universe with a specific target in mind, you'll meet that person under favourable circumstances, and if it doesn't work out with them, this power will keep introducing you to new possibilities until you find someone who's right for you. If you're the sort of person who can have multiple true loves, you'll keep meeting new ones until you have enough.

Name: Fated Friends - Cost: 4 ☐
Wherever you go, you will be steered into meeting people you'd do well to befriend. It's up to you to recognize and appreciate them.

Name: Sorry About That - Cost: 3 ☐
Your true love will be extremely forgiving. Even if you make mistakes or act thoughtlessly toward them, a simple apology will mend things between you. They may expect you to try to improve, but they'll be infinitely patient about how fast that improvement takes place.

Name: Excuse Me - Cost: 5 ☐
(Requires Sorry About That)
All your friends will be just as forgiving as your true love.

Name: Tragic Backstory - Cost: 8 ☐
(Requires Excuse Me)
Something terrible happened to you in your past. Anyone who hears about it immediately forgives you for any and all bad behaviour in the present. They will not expect you to grow or change, and will continue sympathetically excusing whatever you do indefinitely.

Name: Sense of Style - Cost: 4 ☐
People who are romantically interested in you will start dressing more to your taste. The more romantically compatible they are, the better they'll be able to guess exactly what to wear to catch your eye.

Name: Bonus Style Points - Cost: 3 ☐
(Requires Sense of Style)
Luck will shine on anyone trying to dress up for you. They'll get their hands on outfits they couldn't normally afford, their clothes will fit better, and in extreme cases they might even find themselves able to change shape, sex, or species—though only in ways that make them more, not less, comfortable in their own skin.

Name: Self-Reflection - Cost: 5 ☐
Whenever you meet someone who is you, or was you, or could have been you, or will be you, a special bond is formed, allowing you to keep in touch with them no matter how far you travel. You can speak out loud to someone who is you, and they'll hear you as though you were standing right next to them; you can write notes to someone who is you, and the note will appear near them; you can send messages to someone who is you, and they'll receive them even if there's more than a world between you. The person on the other end of the bond can contact you in just the same way. This lasts as long as each of you considers the other a reflection of themselves and each of you wants to stay in touch with the other.

Name: Popular - Cost: 3 ☐
Wherever you go, you develop a reputation fast. The sort of people who you'd like to have as fans tend to hear about you and be impressed. You may not make an impression on mainstream society at large, but you'll develop a following among the people who best resonate with your style.

Name: Famous - Cost: 3 ☐
(Requires Popular)
Wherever you go, people really take to you. You're the subject of constant gossip and most people have heard of you before you meet them. People you've never met will get crushes on you.

Name: Undiplomatic Immunity - Cost: 6 ☐
You are above the law. Any crimes you commit will be overlooked by the authorities. Note that, if you do enough crime that you start looking more like an invading army, local governments will still feel free to declare war.

Name: Friends In Low Places - Cost: 3 ☐
You make friends easily among the lowest echelons of society, the underdogs and underworlders. Moving and acting in these circles is intuitive and natural for you.

Name: Friends In High Places - Cost: 3 ☐
You make friends easily at the highest echelons of society, among the rich and powerful. Moving and acting in these circles is intuitive and natural for you.

Name: Friends in Strange Places - Cost: 3 ☐
You make friends easily in small isolated communities, among those who may be scorned by mainstream society for their differences or may just be so obscure that mainstream society mostly hasn't heard of them. Moving and acting in these circles is intuitive and natural for you.


Drawbacks
These options grant points rather than costing them. They represent inconveniences or mitigations of existing advantages.

Name: Decorative - Grants: +1 ☐
You are unfailingly cute and pretty and feminine at all times, in all circumstances. You cannot wear insufficiently pretty clothes. You cannot make insufficiently pretty noises. You cannot ugly cry.

Name: Beauty Is A Curse - Grants: +1 ☐
(Requires A Thousand Ships)
No, you don't understand. Beauty IS a curse. People will NOT stop bringing it up. Everyone you meet just has to point out how pretty you are. This will never stop happening. Even the most tactful people find it slipping out subtly, as remarks about the luster of your hair or the depth of your eyes.

Name: Plain Jane - Grants: +2 ☐
No matter what you look like, nor how many times people tell you you're beautiful, when you look in the mirror all you see is imperfections. You will never be fully satisfied with your appearance on an instinctive level.

Name: Style of Sisyphus - Grants: +1 ☐
Anytime you settle on a personal style that works well for you, soon afterward you'll encounter inspiration for another style that you like even better. You might end up cycling between different fashions, or trying to incporporate them all into a single outfit (and then finding another inspiration and having to start all over again).

Name: There's Another One - Grants: +3 ☐
You are not the only vessel of the Spirit. You might meet someone else with similar powers to yours; you might even meet more than one. Your susceptibility to one another's powers will be governed by the narrative.

Name: Incomplete - Grants: +5 ☐
About half of people you encounter will be immune to all mind-affecting aspects of your powers, and about half of those who remain will see reduced effects. You can do nothing to change this.

Name: Nullified - Grants: +1 ☐
(Requires Incomplete)
Any aspects of your powers that would affect the minds of others in ways they might not like will instead not do that.

Name: Great Responsibility - Grants: +4 ☐
When someone calls out to you for help, you can hear it no matter how far away you are, and you know exactly how they feel.

Name: Very Distinctive - Grants: +3 ☐
(Requires at least three of: A Thousand Ships, Angelic Tones, Emerald Orbs, Perfect Hair, Size Difference, Dressing Room, Like Roses, Well Endowed)
You cannot successfully disguise yourself to anyone who has met you in your normal identity. Even someone who has only seen you at a distance or heard about your style might notice similarities.

Name: Flashy - Grants: +2 ☐
(Requires Very Distinctive and at least five of: A Thousand Ships, Angelic Tones, Emerald Orbs, Perfect Hair, Size Difference, Dressing Room, Like Roses, Well Endowed, Mysterious Allure)
Stealth just doesn't work for you. If someone has any opportunity to notice your presence, they will.

Name: Secret Identity - Grants: +2 ☐
When you're at home, in your world of origin, your powers are fully concealed. Unfair advantages are withdrawn and inhuman features are hidden. Powers of safety and convenience still work, as long as they can remain plausibly deniable, but to all outward appearances you're back to being your ordinary self with no magic to speak of. (If you take this with They'll Know, thresholds for plausible deniability get much higher, but safety powers will still work and still conceal themselves.)

Name: Dramatic Damsel - Grants: +3 ☐
When (and only when) an opportunity for a really great story arises, powers that ordinarily protect you from things like getting hurt, being drugged, or losing fights will slip just enough to facilitate someone getting the better of you. The power may reassert itself right away for a dramatic escape, or keep a loophole open or a handicap in place long enough to make your escape more difficult and elaborate. (Combining this with Realism is not recommended.)

Name: Green With Envy - Grants: +6 ☐
People are so eager to be your friend that they become bitter and vindictive when denied the opportunity. You can tear apart long-established friend groups if you aren't careful to give everyone equal attention, and sometimes even then. This effect is particularly harsh around people you're dating.

Name: You Ruin Them - Grants: +3 ☐
Once someone has dated, slept with, or even shared a deep and longing glance across a room with you, their heart is never fully satisfied with anyone else. Other relationships pale in comparison to what they could have, or imagine they could have, with you.

Name: Jilted Lovers - Grants: +4 ☐
When you break up with someone, they become monomaniacally obsessed with getting back together. If you take Realism, this will absolutely escalate to violent stalking.

Name: The Crazy Train - Grants: +6 ☐
Powers that you should be able to control directly or influence by your mood and preferences (like Dragon Fairy Elf Witch, Emerald Orbs, or What's In A Name) instead answer only to the narrative, which is still using your aesthetics but might not necessarily have your best interests in mind. Combines... interestingly... with Realism.

Name: They'll Know - Grants: +8 ☐
This drawback lifts the veil that discourages people from realizing how your powers affect the world around them and their own minds. Warning: this knowledge can cause a lot of trouble.

Name: Realism - Grants: +20 ☐
Give up your metanarrative protection. Although your individually selected powers still work as described, the invisible synergies that protect you from, say, gaining violent stalkers through Mysterious Allure or being genuinely traumatized by your Tragic Backstory are removed. Additionally, though effects like I Can Fix Them still operate, they may take considerably more effort, care, thought, and narrative investment on your part.
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This is a long list. Want to look over it?

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Yes.

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Sure. Can’t think of anything more fun than looking through a list of powers offered by a spirit of femininity.

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