Tick on the response, and two ticks in the selection boxes for Incomplete and Nullified.
Name: Great Responsibility - Grants: +4 ☐
When someone calls out to you for help, you can hear it no matter how far away you are, and you know exactly how they feel.
This sounds horrible.
Name: Very Distinctive - Grants: +3 ☐
(Requires at least three of: A Thousand Ships, Angelic Tones, Emerald Orbs, Perfect Hair, Size Difference, Dressing Room, Like Roses, Well Endowed)
You cannot successfully disguise yourself to anyone who has met you in your normal identity. Even someone who has only seen you at a distance or heard about your style might notice similarities.
She feels vaguely singled out by this drawback, but the notebook basically said this is a standardized list, so she just ignores it and moves on.
Name: Flashy - Grants: +2 ☐
(Requires Very Distinctive and at least five of: A Thousand Ships, Angelic Tones, Emerald Orbs, Perfect Hair, Size Difference, Dressing Room, Like Roses, Well Endowed, Mysterious Allure)
Stealth just doesn't work for you. If someone has any opportunity to notice your presence, they will.
Name: Secret Identity - Grants: +2 ☐
When you're at home, in your world of origin, your powers are fully concealed. Unfair advantages are withdrawn and inhuman features are hidden. Powers of safety and convenience still work, as long as they can remain plausibly deniable, but to all outward appearances you're back to being your ordinary self with no magic to speak of. (If you take this with They'll Know, thresholds for plausible deniability get much higher, but safety powers will still work and still conceal themselves.)
She does wonder how Secret Identity interacts with her local powers and superhero identity in Earth Bet. Maybe as Alexandria she can still use her Alexandria powers but not her Spirit and otherworldly powers, and she can use neither as Rebecca Costa-Brown? But she's not going to take it so she's not going to bother asking.
Name: Dramatic Damsel - Grants: +3 ☐
When (and only when) an opportunity for a really great story arises, powers that ordinarily protect you from things like getting hurt, being drugged, or losing fights will slip just enough to facilitate someone getting the better of you. The power may reassert itself right away for a dramatic escape, or keep a loophole open or a handicap in place long enough to make your escape more difficult and elaborate. (Combining this with Realism is not recommended.)
Name: Green With Envy - Grants: +6 ☐
People are so eager to be your friend that they become bitter and vindictive when denied the opportunity. You can tear apart long-established friend groups if you aren't careful to give everyone equal attention, and sometimes even then. This effect is particularly harsh around people you're dating.
Name: You Ruin Them - Grants: +3 ☐
Once someone has dated, slept with, or even shared a deep and longing glance across a room with you, their heart is never fully satisfied with anyone else. Other relationships pale in comparison to what they could have, or imagine they could have, with you.
Name: Jilted Lovers - Grants: +4 ☐
When you break up with someone, they become monomaniacally obsessed with getting back together. If you take Realism, this will absolutely escalate to violent stalking.
Name: The Crazy Train - Grants: +6 ☐
Powers that you should be able to control directly or influence by your mood and preferences (like Dragon Fairy Elf Witch, Emerald Orbs, or What's In A Name) instead answer only to the narrative, which is still using your aesthetics but might not necessarily have your best interests in mind. Combines... interestingly... with Realism.
No.
Name: They'll Know - Grants: +8 ☐
This drawback lifts the veil that discourages people from realizing how your powers affect the world around them and their own minds. Warning: this knowledge can cause a lot of trouble.
She has to think about this for a second now she expects she's not taking Captive Audience. Why doesn't she want people to realize how her powers affect the world around them? It sounds like it would make it difficult to strategize effectively with allies. It's probably meant for people who do take the mind-affecting powers, or who want to keep a low profile? She asks the notebook.
Given my current build, which looks like it'll include very few mind-affecting powers and will include Incomplete and Nullified, and given my plans to not particularly keep a low profile or conceal my powers where I go, does the warning "this knowledge can cause a lot of trouble" still apply? I'm not seeing particular downsides but I might be missing something.