Oh yeah, I will. Writin' up user stories is just emotionally draining in it's own way, and my brain has a haaard time believing all of this in front of me w/out going through each thing, I guess? Glancing down the page and getting a proper thought for each of these is... different.
Name: Inner Strength - Cost: 3 β
(Requires Hollow Leg.)
You are implausibly, superhumanly strong, with endurance and toughness to match. You might have to strain a little to lift and carry at the same level as construction equipment, or deal with lightly scraped knuckles if you punch as hard as a battering ram.
Oof. That's kinda pricey for a shitty superpower, is my first instinct ^^. Is very easy to get powers that are much better then this in most like, supers-y or xianxia-y settings? I guess there's like, angles that it could make a diff but that's aesthetically unappealing to me, and probably more generally us? A shitton of stamina is an attractive prospect, tho.
Name: Battle Angel - Cost: 1 β
Somehow, you never get significantly injured in a fight, unless it's a very dramatic and plot-relevant fight in which case you might be glamorously wounded and pick up a cool new scar.
Name: Battle Demon - Cost: 1 β
You have an unerring intuition for gaps in an opponent's defenses, though it may be beyond your power to exploit them.
Name: Battle Maiden - Cost: 3 β
(Requires Battle Angel and Battle Demon.)
No matter what kind of fight you're getting in, you're always a match for even the most skilled opponent.
Okay so... Mostly these make sense in the combat-y adventure school 'f world choice. Which honestly is kinda a lot of the things that I'd wanna get up too, at least as a side hustle? That's not to say that I'd need anything like this at all, tho, in some like super general way, especially if there's more goodies later. These feel - a bit cheaty? Battle demon feels the least cheaty,but it still circumvents like, actual combat experience or gettin' to develop that. Angel is good but also just kinda cuts off stakes a bunch of tension and like - stakes and shit, but m'ybe also is a super req'd survival perk in that case? if it was more then a pt I'd probably talk about negotiating down the comprehensiveness for more val, but that's uh. Not the case, so...
Battle maiden is both kinda awesome 'nd kinda cheaty-lame 'nd also kinda... scary? That's a weird word there, give me a sec.
Uh. Puttin' words to it comes out to something like "I don't want to start w/ the kinda power that this actually gives me, and I don't want the trappings of gaining power and influence to be stripped from me, 'cause that's kinda the fun part". Growing in power and being in the sort of situation where can work to make things better feels more right then uh. Decapitating strikes and then struggling through stragglers. Battle demon seems nice as like - an edge, and something where we can actually exploit things fair and square? Bonus pts. if it works in broader settings then just 'fights' or whatev.
If I'm nitpicking here, I'd like to tune battle angel so that more injuries are like, possible, but there's some like, later level protection that means that I don't like, miss out on shit by being injured? I like the idea of gettin' to angle towards invincibility but that being... free seems a little awkward? Or m'ybe I'm irl a total pussy about serious injuries and how much they fuckin' hurt and this is all empty talk.
Haaaaaard to say.
None of these are Literally Required:tm:, tho, at least. We'll see ^^