Korvosa!
The largest city in Varisia, Korvosa is home to 16,637 humans,
739 dwarves,
371 elves,
369 halflings,
184 half-elves,
186 “other”,
and, as of tonight – the 13th of Neth, 4707 AR, with moments to go before midnight –, one shadow.
Korvosa!
The largest city in Varisia, Korvosa is home to 16,637 humans,
739 dwarves,
371 elves,
369 halflings,
184 half-elves,
186 “other”,
and, as of tonight – the 13th of Neth, 4707 AR, with moments to go before midnight –, one shadow.
Vencarlo gets a surprise round (though he loses initiative). Charging from hiding he almost can't miss.
Since he doesn't have Power Attack, and against a shadow divides his damage by two, Vencarlo won't do a lot of damage.
Pathfinder characters get more feats.[1] I say one of those feats should be Power Attack.
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1. In Pathfinder you choose a feat every other level, where in D&D 3.5 you get a feat every third level. So while the 6th-level Sable Company marines didn't gain feats from their conversion to Pathfinder, Vencarlo does. ↩
You need 13 Strength to qualify for the feat.
Besides, with the penalty to hit I'm not sure Power Attack would even do more damage -
Round 75 (12:07:30)
For damage he rolls 1d6+1d6+6.[1] That's fifteen damage. Divided by two (and rounded down), it's seven.
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1. It's a +2 rapier, he has Weapon Training 1, but a penalty to Strength, Weapon Specialization adds +2, Precise Strike adds another +2, Sneak Attack adds 1d6. The d6s rolled 4 and 5. ↩
Round 75 (12:07:30)
If you choose to take a -7 penalty to hit I'm going to start making you actually roll for that.
The shadow rolls 13 on the d20 and adds four, 17. Swing and a miss.
Round 75 (12:07:30)
No more sneak attack, but now Vencarlo can make two attacks in a round.
He has a +15/+10 bonus to hit with his rapier, or rather +8/+3. Neither attack hits.
Round 76 (12:07:36)
Shadow rolls a 12 on the die, +4 is 16, but Vencarlo dodges. 19 touch AC is pretty much as high as it gets, in Korvosa.
Round 76 (12:07:36)
On this keen rapier, an 18 and 17 both threaten critical hits! Though only the first confirms. Together they deal... 12 points of damage, reducing old man Mauro Silanus to 0 HP!
If you didn't want to go to the Abyss, you should have tried harder not to get eaten by shadows.
Round 77 (12:07:42)
Vencarlo wheels to face the shadow that rushed him and strikes at it twice. Both miss.
Round 78 (12:07:48)
Sometimes shadows roll 17s, too. Does a 21 hit your touch AC?
Round 78 (12:07:48)
Vencarlo has 2 strength left. His sword and leather armor make for a heavy load; his armor class drops by 3.
He attacks twice. Two critical threats, both confirm. With his strength penalty, they do 4 damage and 5.
Nine points of damage out of the shadow's 19 HP.