Knight-Commander Marit
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"Just Aarind is fine."

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Ane brings them all tea. Ember takes it happily but doesn't sip it. 

"I think it's always frightening to really want things," she says to one of the other people, as if continuing a conversation they'd been having before. "If you don't want anything, you can't fail to get it, and you can't be disappointed, and no one can call you foolish."

            "What do you do about that?"

"Oh, I just let them call me foolish. It doesn't hurt, unless they also throw rocks, and if they do that you can just run away."

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He's... just going to sit here sipping his tea and listen.

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Then she'll mostly ignore him, in favor of talking with the people in turn, about the food or the war or their fathers or whatever's on their minds. One man starts crying and Ember sets her tea down to give him a long hug and then tell him that everyone else is carrying all of the same puzzles inside them, and nearly just as afraid of failing to solve them. 

 

(She's wearing a very good Splendour headband.)

 

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About half an hour after the sixth bell, Aarind stands up.

 

"I'm afraid I have to go run to the temple, now, for the afternoon and evening channels. Thank you again for your hospitality, Ane. It was a pleasure to meet all of you today."

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"Goodbye," says Ember cheerfully. "You can come back if you ever want to."

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For this house in particular it really seems like that's up to Ane not to Ember. "Thank you Ember," he says.

 

 


 

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"And you must be Nenio?"

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"I am Nenio!" she agrees. "Author of the soon-to-be-published Encylopedia Golarionnica! Great wizard and explorer and adventurer!"

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Wizards.

 

"Pleased to make your acquaintance. I'm Aarind, a cleric of Iomedae and the ambassador from Lastwall."

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Nenio studies him closely. "You seem irrelevant," she declares.

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"...Pardon me?"

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"You seem irrelevant." And she turns back to her book.

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...Okay.

On the one hand, being acquainted with the Knight-Commander's companions will help him do his job.

On the other hand, annoying a powerful wizard who wants to be left alone is not generally wise. And will not, actually, accomplish, anything that he wants to accomplish.

He leaves.


 

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"Count Arendae, might I speak with you over dinner?"

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"Ah," he says. "I see the Church of Iomedae is once again trying its favorite problem-solving strategy. It's worked so well the last ten times. I have plans for dinner."

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"I am not actually trying to solve any problems, apart from my own ignorance, and I hardly see a better way to learn about you than to spend some time talking to you. Is there a time that would work better?"

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"There really isn't. Do I guess wrongly, then, that the Church of Iomedae decided that what went wrong in the Midnight Fane was not enough involvement of the Church of Iomedae, never mind you were more than half of the people present, and that the solution is more of you crawling around the place?"

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He's heard about count Arendae.

"What went wrong in the Midnight Fane was - mostly bad decisions on the part of various agents of the Church of Iomedae. And the Knight-Commander. I have a list."

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"And a solution! It's more Iomedaens!"

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"Just the one more, here. Do you have some particular objection to the Goddess or are you like this to everyone?"

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"Oh, no, I definitely hate you lot specifically."

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"Is it really that hard to figure out?"

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"I don't know your life history." He knows a little.

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