Raz meets Golarion and Belmarniss.
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"Maybe I used 'get along with' incorrectly. But a society is judged (by me, at least) based on the total amount of positive vs negative experiences of the people who are part of that society, not by how much the society is convenient personally to me."
Technically he didn't even know there are any humans like him in Golarion, and all the locals were the same species/race as Belmarniss, or something even weirder. Not that he cares, sapience is the only important factor and he did actually see weirder.

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"Same soul new body, the soul travels to the appropriate planes after death. They can die again, though they can last forever if nothing kills them and they have fewer physical needs. There is some communication, it's expensive and low-bandwidth but pretty routine for all that."

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"So i'll have to conceptualize it as several related worlds. Ok.
That sounds like...a good system. Well, better than others.
Most people, judging by my experience, don't want to die. So having a second life is good.
Still can be bad for other reasons.
But everything can be. Sapient creatures with values will always have some values unsatisfied unless they can actively modify their own values..."

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"It's a bad system, the Evil afterlives are horrific."

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"Ah, well, proves right my belief that Existence is always terrible.
Horrific emergently, because that's where all the Evil people are, or by some external circumstances?"

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"It's not emergent purely from evil dead mortals who sort Evil going there. There are also evil gods and outsiders. Also the planes themselves have supernatural characteristics that relate to their alignments but I'm not sure if the gods are enforcing what that means or if Pharasma set it up that way."

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"Well, don't think I can do anything about that.
Speaking of things I can do – asking for confirmation explicitly: you cast magic. Does that mean you are a good source of information on magical practice here in Golarion?
Because I do realize that by itself an...no, sorry, that tangent's irrelevant."

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"I am a reasonably good source on arcane magic practice and a much worse one on divine magic practice."

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"I think that translated correctly.
So, the last magical practice I encountered and studied – some call it 'magic system' but that's wrong, magic is often the same between worlds, it's the way people use magic that's different...anyway. The main practice is by people born with internal magic. Specifically, people are born with channels in their bodies/souls, through which flows shipru, or magical energy. In some people's cases the shipru is bright and concentrated enough that it can be directed out of the body, to achieve outside effects. Like this" he opens his hand and a small flame starts burning in it. It doesn't look like a spell, there is no structure, energy just comes out and becomes fire.
"Some people are born with highers reserves of shipru. And there are techniques for various things you could do throughout your life to increase them, but not by a lot. The more reserves you have, the stronger magic you can create.

Most magic, especially combat magic, is focused on maximal energy. But there are also approaches that try to achieve things by more accurate, rather than powerful, applications of magic, precise Weavings of energy.
Which is the thing I practice. As I have an extremely small reserve of shipru, barely a mage at all. But i have extreme – rare but not unheard off – precision and control over the magical energy.
Which I used in the field off gathering external energy, from the environment, and from specific magic-heavy materials, and building complicated magical structures that do something later on command.
That's the project I was working on for...well, officially His Majesty The Water Sovereign, but he was fine with me calling him Biran. We worked together before he was crowned...Anyway the project, yes. It was not groundbreaking, but certainly innovative. Allowed for conserving great amounts of energy and building over time Weavings that are usually too complicated for a single mage. Like teleportation. It even worked! Mostly."
He takes a breath.
"Ok, now you. What's the local practice(s), how it compares to what I described."

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"So, the thing you just did looked like magic but it didn't have any - structure to it, it wasn't even a cantrip, our spells are more complicated than that. Divine casters like clerics receive their spells already built when they prepare them every day; wizards build our own and more powerful wizards can fit more and more complicated spells on our scaffolds; sorcerer spells are mostly like wizard ones but done instinctively rather than academically."

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"What about...let's see..." he closes his eyes. Holds his staff. Very thin strands of magic, tangled together, move through his arm, into his staff, become slightly less thin and even more tangled, and then wrap around his head and ears.

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"Enhanced hearing! A complicated weaving, an average mage couldn't do it. But I barely have the energy for it. Will wear out in a minute or two.

'Wizards', and 'sorcerers' who are like them, when do they get the energy for spells?"

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"That looks more like a spell than the first thing but it is the weirdest fucking spell I've ever seen! If I'd ever seen a psion presumably you wouldn't look a thing like them either but they're supposed to be about that weird, if they're real at all. Uh, the energy comes from - ourselves, sort of, though wizards need spellbooks, which aren't non-magical... I'm both a wizard and a sorcerer, which is unusual."

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"And how big average spells are in scale? If 'average' is a term that makes sense here. A spell that isn't very big and isn't very small."

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"I mean, there's a progression, but I'm not actually sure how to identify a point along it as 'average'. The overwhelming majority of people who make their living off wizard spells do it with cantrips and one or two first-circle spells. Getting past that takes a lot of luck and cunning. But the circles go up to nine."

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"Totally, that's useful. Fourth..no, let's say third circle spells, then. How big they are in scale? How much can they do?
I am trying to understand how much energy they contain. But it's not something that can be asked directly, you probably don't have the same measurement for amounts of shipru I am familiar with. And even the one I am familiar with is only accurate to an order of magnitude."

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"Third's a pretty good circle, lets you fly and do fireballs - that's a classic combat spell - and breathe underwater and dispel magic - that one doesn't always work, of course, depends on how strong the magic is you're countering."

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"I am not fully sure yet, but this may mean the local practice of magic is higher on both energy and complexity than what I am familiar with. So I am...well, not technically 'excited' as most people would use the word. But It's very cool and important!"

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There are important logistics to consider, unfortunately.
"How long will the translation spell last?"

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"About an hour. I can maybe dig up a Share Language spell trade and that lasts all day, I speak enough languages it hasn't made sense before. I'll still be able to understand you, that one is lower circle and I can cast it a bunch of times."

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"Yeah, I thinking about the general situation. I'll have to live here and interact with people, which is made harder by not knowing any local languages. Made easier by spells; great general inefficiency, that would be so hard without any spells! And in...ok that's stupid. I forgot how the kingdom was named. After living in it for 15 years! Anyway, we don't have any spells that can translate, and if any other kingdoms had it was highly prototypical and experimental...
But the spells aren't a miraculous solution either, they have limitation that still pose logistical difficulty. So I try to figure out what it is.

Not sure if I understood you correctly: 'dig up a spell trade', is 'spell trade' some specific term for an object or ability, or do you just mean 'find someone who can cast the spell and trade with them'?"

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"Second thing. I could also buy it but it's much cheaper to find someone who wants to copy out of my book."

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"I am still confused about the logistics of the process. Assume 'you will find someone who will cast the spell for you casting another spell', but that may be wrong. Also, what Circle is it, and how much does it cost? If castings of spells can be bought for money. Which I assume they can, but again, may be wrong."

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"Wizards have spellbooks. If I let someone look at mine to copy a spell they don't have, they will let me look at theirs to copy a spell I don't have. I just have to find someone who has Share Language and wants something I've got. Share Langauge is second circle, and, yes, you can buy spell castings for money. Probably the cheapest way to get Share Language in particular would be to show up shortly before dawn at a temple and ask if anybody has one left from the day before - if they don't use it it's wasted and clerics get their spells at dawn specifically. The Abadarans will still charge you because charity is against their religion but if you go to, like, Sarenrites, they probably wouldn't."

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"Ok, that's a useful long term plan. If it really is successful that you don't need to bother with a new spell and...uh, waste the resource of having spells that are not copied, and could be copied in exchange for something else.

I was just worried about the basic cost of living being very high, requiring spells most people don't need to have cast all the time (I assume), and being unable to compensate for it with the value I can currently provide.
I do have some materials on me I can try to sell, that would maybe even sell well. But I may need for...projects, if the same projects make sense to do here. Despite the difference in factors that decide whether a thing is efficient to do or not."

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