The shield charms versus guns situation is, for obvious reasons, not discussed in this book, but it does talk some about the related problem of the fact that if you are unaware you are being shot at even by arrows you will often find that you have been shot before you have finished casting your shield charm, which is not really a problem for an adult wizard but can be a problem for a small child. It recommends as a primary patch on this that, if you think your children are at all likely to be shot at at any point during your day, you should consider spending the otherwise incredibly annoying forty-five minutes handholding them through casting this very complicated but low-power projectile ward. (It probably works to block at least some hostile low-level spells? There's a footnote but the footnote is the translator going "the word used here by the author is sometimes used to mean minor hex and sometimes used to mean sunburn and we ran out of grant funding before getting a chance to test this specific spell to tell which one he meant, sorry about that.")
Many of the other suggested medieval tactics are things like "send your most adorably waifish harmless-looking children to sneak into the enemy campsite at night and jelly-legs the cavalry horses" which are not enormously relevant to Ophelia's situation, but other things include:
- A fast-and-cheap tripping hex which only unreliably drops trained adults with any athletic skill and regardless doesn't in any way stop them getting back up but can usually briefly stop a horse, a teenager, a poorly trained Muggle peasant soldier, etc.
- A bunch of logistics stuff for water cleaning and suchlike, which might be useful if Ophelia ever finds herself needing to suddenly flee to the woods but is not really useful in Hogwarts, which has modern plumbing
- Cheering Charms are really difficult for children but if you can get them to do it it helps a lot
- Roughly thirty-seven reminders per suggestion that no, you cannot simply incendio the enemy, there are so many more of them than you, ideally you never end up in this situation because you have your own infantry and if there are three of you and a dozen kids facing down a beseiging army you are actually pretty royally fucked and this is last-ditch doom advice, but if you're slightly less fucked than that, consider teaching your kids this fun energy-efficient fireworks spell that teenage Muggle pike blocks often find morale-boosting
- Dagger-sharpening charms are really easy although they're only very rarely useful
- A couple older versions of things Ophelia will have also seen in her Standard Book of Charms, sometimes strictly worse and sometimes choosing different tradeoffs on difficulty/cast time/effectiveness.
- This is, the author reminds you, a very bad idea under almost all other circumstances, but this is the doom advice book, and eleven-year-olds can, if they try, learn to cast this one specific slicing hex, which is energy-inefficient and terribly designed and [author's colleague whose name the translator footnotes with a mournful "we can't figure out who this is! there's no books anywhere with that name on them!"] is working on a better one that won't cause your kid to straight-up lose consciousness after they murder one (1) Muggle soldier with it but right now this is what we've got and, like, it's ever happened that there's only one, so,
- Perfume charms! Underrated morale effect, easy and cheap to cast, can conceal potions fumes