"Make way, make way! A wounded crusader! We need a healer over here!"
You'll need to be more specific than that!
(Well, you don't have to, but you might not like it if you activate your powers entirely without instructions.)
As you progress your adventure, you will unlock reveal more Powers of PUN-PUN within yourself!
You start knowing four orisons. Choose them wisely!
...or well, in your case, you can just choose them.
All right! I get to play the hero and rescue two women in distress without using any light! I am vindicated.
"Of course!" Uh... how do I actually do this... Wait, I don't actually need to figure this out, do I.
"Bit of a weird question, is there a cleric spell that would help here? I just got clericked and I haven't picked my spells yet."
Something feels wrong here but she doesn't want to argue with results! At least, not while injured and trapped underground with the cleric of an unknown deity.
"Thanks," she says, hobbling to her feet. "Seelah, have you got a lay on hands left?" She is not volunteering to be a baby's cleric channel test subject when she doesn't know for a fact if the god is any Good.
- don't say it! It's way too soon for 'let me lay my hands on you'!
But! Even without channels, I can replace any spell with a cure, right? Which means I don't even need to know what the spell I'm replacing was. So I can still choose a good spell next time, when I actually need it and stuff!
"Cure! Light wounds!"
I got to lay a hand on her without even asking for permission! Being a cleric is so cool.
"Yeah, just - dazzled for a moment? Got some sparks in my eyes." She is NOT alright, she is unable to look directly at the torch! This is extremely worrying and also she can't say so in front of the suspicious cleric, or even within sixty feet!
She needs to separate Seelah from him somehow.
"You can't ask for spells until next morning." He had a cure already, so he's probably just lying about being a fresh cleric, but it is possible his god chose to give him spells right away since he was chosen in the middle of a fight. And it's possible the god foresaw which other spells would be useful. However -
"...if you have spells you should intuitively know what they are. Did you have the Cure prepared or did you burn some other spell for it, and if so did you sense what that spell was?"
That's not how clerics work! But demon lords sometimes empower witches and stranger things, so she can't rule out that he can, in fact, ask for a spell right now. In any case, she can tell him about some benign spells that aren't useful in combat.
"Ant Haul is what I'd recommend here. It would let Seelah carry her armor easily and maybe even carry one of us piggyback, if there was a safe route to climb and the only problem was strength and weight. Guidance can also help with climbing.... But I don't see any spots we can climb without someone letting down a rope. We should keep exploring, there may be a way up somewhere ahead."
"I am? Huh." I look down at my own hands (empty). Then I pat my back. There's... some kind of mechanism on a strap?
"Oh right! I remember now! Someone gave it to me just after the demons attacked! It was all a blur, honestly. ...I was still a baker, you see." The crossbow looks much more beginner-friendly than the shortbow! It's practically point-and-shoot!
...wait, shooting from a distance doesn't solve my problem at all!
Drat.
I can shoot them. I can even kind of hit them sometimes.
...adventuring without spells is boring.
What did Pun-Pun say? I can reveal more powers inside myself! So what kind of powers do people have in these situations? Come on, I must have heard a thousand adventurer's tales! What does a mighty warrior do instead of plinking away with a crossbow every six seconds?
"Fool Attack!"
What in the world is this guy...?
Maybe he's a demon or a cultist who's actually much more powerful than a first circle baby cleric and is just playing with them for kicks. That is - certainly something that has been known to happen, in complete disregard of any strategy or objectives you might expect the enemy to follow in the middle of a major attack, because the enemy is demon cultists.
Attacking people (who are only maybe demons) without warning would, in fact, be Evil. Letting your (very new, temporary, unofficial) party members do it while you stand by is probably also Evil? Even if it isn't, Seelah doesn't want to do it.
The problem is that she can't see a way to stop the fighting that doesn't risk someone being (justifiably) shot and killed by the super-tiefling archers.
Wulfric is easier to stop from casting but Camellia is more likely to kill someone in one hit -
Seelah runs forward and tries to interpose herself between Camellia and the tiefling she's fighting while screaming "I'm a paladin please stop please stop!" at the top of her lungs.
She catches Seelah's sword-hand with both of her own. All three archers are shooting at her now, but Seelah's positioning is making that awkward.
"I don't blame you for attacking me," she tells Seelah. "I know what I look like. What I - am. But - Desna sent me a vision. She said to tell you, not to fight each other. It's all right if you kill me. I'm only a summon -"
"Stop shooting at her! She's not fighting back! Just - everyone please stop and, and let me think!"
...they're not stopping. They're not going to stop, shooting her, forever and ever while she tries to shield herself with her wings and they keep shooting and -
"Fool attack!!!" There's one of me for every archer in the fight, if only for a few seconds. I'm not trying to hit them, just to stop them from shooting.
The regular non-cold-iron arrows (and Seelah's freed sword) aren't actually damaging her. They still hurt, of course, but that's easy enough to ignore.
How strange. She didn't know she could be summoned from the Material. Maybe the Wound has become enough like the Abyss to allow it. That's... worrying.
She does, in fact, have to obey her summoner, it's not like being Called where you can fight it. Her summoner wants her to 1) make it clear who's a demon 2) make the nondemons fight any demons, and not each other 3) NOT GO AWAY. She has accomplished all three! So now she will just... sit down and cocoon herself in her wings, and wait for the summon to expire?
What a weirdly long duration summon.
She wishes she could warn them about the impending attack on Kenabres. But she has no reason to think they're anywhere near there, they may not even be on Golarion at all.
Also, this party contains a demon-summoning cleric and two people clearly twisted by Abyssal taint, and is prone to infighting and summoning *succubi* to calm spirits down, so they're presumably the wrong people to warn.
Tomorrow morning Camellia can prepare a climbing spell. It's self-only, though, and it might still be dangerous up there, and also they might survive after all and complain that she didn't go back with a rope... gah.
"I'd rather try our luck tonight in the caverns."
Oooh, a glowing sword! Could that be Pun-Pun's chosen weapon? If it is, maybe I'll learn to use it if I pick it up? Only one way to find out!
(Even if it doesn't work out, I always wanted to hold a real magic sword. Can you blame me?)
I try to tug it out of the rubble. Magic weapons can't get scratched, right?
"Oh yeah, I also got a vision! So there was an angel crusader once, and he left this sword for me to pick up so I can, uh, help the needy and strike evildoers - ohh! I bet that's why the sword won't come out, it only works against Evil, like your smites! I'll use it when we're fighting demons." I nod decisively.
Gods damn it! Stop playing with us! Even if there were a cleric spell that would help, if you didn't know about it YOU WOULD NOT HAVE IT PREPARED!!!
She doesn't want to have a showdown without talking to Seelah first (and, honestly, trying to run away in the night rather than fight Wulfric and his crazy demon summon) and if she did want one she certainly wouldn't want it here and now.
Anevia is in perfect control of her features.
"So. Um."
I really flubbed it this time, didn't I. Nobody's going to rely on me ever again! I promised them a lake full of holy water and now they don't even have a lake full of regular water!
"Through a miracle of Pun-Pun, we can cross to the island without taking the defended bridge?" I try. But looking at their faces, I can see they're not buying it.
"...I'm so, so sorry."
I do trust Anevia! She's Eagle Watch, which is like being a paladin. And Seelah is a paladin. They must know what they're doing. And if they get it too wrong, Iomedae will tell them about it.
I nod, and relax.
Anevia is really good at this. I mean the part where she's holding me so I can't move my hands or mouth at all but it's not actually painful. I didn't know you could do that! And she's warm and nice and pretty and I have Seelah to look at in front of me which is also nice and reassuring.
I relax into Anevia's embrace uh, grip.
