Meicona wakes to crashing weapons, discordant layers of music, and shouted verbal components. She sleeps sitting up, without a blanket; she stands immediately and looks around. Fireballs whine and explode, lighting up the walls of her tent with silhouettes of combat.

Her guards, grim and jerky with tension, weapons in hand, stand facing away, except for one who was about to wake her. One guard says "Good!"; another says "Evil!", and they glance at each other wide-eyed.

Meicona grabs her unholy symbol, already around her neck, and peeks out the tent flap. The only spells she has are a leftover Marra's Inquisition (useless for combat) and Enthrall (dubious), which she rarely uses but her other second-circle domain spell, Align Weapon (Law), is even worse, since Marra's greatest enemy is the Lawful Asmodeus. She has all her raw channeling, though! An Evil cleric's negative energy channeling is usually useless, except in combat!

Spells and swords fly. Meicona sends a pool of shimmering rot at the identifiable enemies, a paladin and several Chelish soldiers - weird but she can figure that out later - and then someone lurches and falls, knocking her over in a tangle with her guards, and misfires a Plane Shift.