The beginning of the game involves gathering all the cards up and shuffling them thoroughly, as most card games do. Each player is dealt a hand of five cards. then the remainder are dealt out into an odd sort of pile which has a pyramid-like construction, with a layer of cards on the bottom, then a smaller layer of cards laid on top of them that are rotated ninety degrees, then a smaller set on top of that again rotated, going like that until the very top is a single card.
Godsor says "High," and then Stanmoor flips over the top card, revealing a blue design and a green design, prompting Godsor to swear under his breath and for Stanmoor to chuckle as he takes the blue/green card, flips over the two cards that it laid on, then put one of his cards down onto a separate space next to the card-pyramid. The game progresses in alternating turns, Stanmoor and Godsor taking face-up cards form the pyramid, occasionally flipping new cards face up as they're uncovered, and putting cards onto the other space, always placing cards half on top of other cards such that one of the new card's designs matches the 'free' design of the card already on the table.
At 6:54, the man eating breakfast (who finished while Conrad was watching Stanmoor and Godsor play) pulls out a pocket watch, stands, and heads out of the break room. When Conrad goes out to the front room, he'll find the same man waiting there along with a handful of other varied facility staff and faculty.
A few minutes later, a horn honks, a loud sound, and the small crowd begins to file out. As Conrad exits with them, he sees the bus and may be rather amused by it's construction, which is a bit like if someone had taken a covered wagon, enclosed the driver's bench in a box, and stretched out the back to three or four times the length, then affixed a pair of big, rumbling cylinders to the back. With all the people evidently getting on, it might be a tad crowded, but not badly. The driver, speaking clearly and loudly from inside the driver-box either with incredible lung-capacity or magical aid, informs soon-to-be-passengers that change will not be given for overpay, before the door to the passenger section opens and people begin to board, passing coins through a slot by the door, entering only after a bell rings, evidently induced by having paid a sufficient amount.