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A Carissoid in Suaal (with help from SoundLogic)
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…they also have a really good item crafter and don't really want to have sex with her.

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Devour it. Well, she can have a schedule of answering inane questions and exercising and sleeping in multiple phases and praying to Lord Asmodeus that He allow His tool to safely reach His side in Hell.

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Her dreams are all weirdly full of delicious food, which would make sense given that she's not being fed and starving people tend to be food-obsessed, except she doesn't at all feel like she's starving.

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And eventually there comes a time where she is neither in total silence nor listening to screeches every minute or so.

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The adventurers have finally made contact with Heaven, and Carissa has been moved from the near-the-Jubjub area to the near-the-Star-Archon area.

The astradaemon has been tracked down and summarily destroyed. Other high-power runaway daemons weren't findable. Heaven has gotten a full writeup of the Rhoswen incident describing a lot of evidence for the entire thing being a Charon plot. The unbleached gnome has been persuaded into retirement. The polymorph-victim 'songbirds' are transferred, Heaven thinks there's prospects for recovery even if their memories are gone.

"We'd like to move our prisoner to a better facility. She seems to be a very, very foreign Asmodean wizard. We've been keeping her restrained and distracted so she doesn't try anything but it'd be nice to not spend multiple S4s on keeping her from asphyxiating. Also we should really get her up to speed, she's very anti-daemon which we think may be a usable path for redemption."

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Yes, yes, send her through the Gate or go with her, your choice.

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The adventurers cross the Gate into Heaven with the prisoner.

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Something feels very wrong. It's like the world itself is trying to lull her into a false sense of security, and it feels harder to think. Focusing on memorized prayers to steady herself only makes it significantly worse.

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Also, there's a headband on her now, which actually momentarily hurts when donned but doesn't hurt after that. It's not helping her cognition any.

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…they're using a cursed item on her? She should have tried to escape earlier, as difficult as that would have been.

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A moment of disorientation, and she's being untied and turns out to be in a cubical room. The floor, walls, and ceilings are mostly checkerboarded with blue and green squares, but at the edges there are instead blue and green stripes parallel to the edges. The room is lit vaguely lit from nowhere in particular. Her magic feels distant. Someone winged is leaving through a door in the ceiling, out of jumping range, which closes and fades back into the ceiling once they leave. A sign that she can read without recognizing the letters is present, reading 'Furnishings may be available upon request'. The room is otherwise featureless.

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…this seems waaaay more expensive than some restraints and a tent and way less improvised than a Bag of Holding. Why this.

She takes an experimental breath. It works, in that her lungs fill and empty, but her body doesn't feel any different. She holds her breath, and isn't tempted to let it out until she remembers that it might be nice to check how her voice is working. She hums. Her voice is a bit out of practice, but it's still basically fine. She stretches her arms and hands and paces around the room. She experimentally prods at the headband, which doesn't budge. The irritating feeling of being forcibly lulled into a sense of security is still present, even though she tries to shake it.

«Hello, captors?»

"Hello, captors?"

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There is a voice from nowhere in particular, but she thinks she hears it in her ears, not her mind. It's perfectly comprehensible.

"Hello, Carissa. We are saddened by your distress."

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She thinks she has a guess, at this point. She doesn't like the guess. Still, reasonable to ask. "Who are you?"

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"You have not yet been cleared to receive names."

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"Fine. Where am I?"

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"You are in an Upper Planes prison whose precise location is unlikely to be disclosed to you in the near future, unless we are blessedly incorrect in our understanding."

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Nervous, feigned confidence. "Abducting Worldwound soldiers is a violation of your treaty obligations. Return me at once."

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"We are unclear on what treaty you believe us to be violating. Please describe which 'Worldwound' you are referring to, so we may further check."

A pause. "If this clarifies anything, you do not currently appear to be serpentine. Is this unexpected for you?"

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This again, but with an additional even weirder question. "I am not normally serpentine. The Worldwound is a large planar tear between the Abyss and the Material Plane, located in the former nation of Sarkoris, which is in northern Avistan, a continent of the planet Golarion in the northern hemisphere. Golarion is the planet Rovagug is imprisoned in. Rovagug is a powerful god who wishes to devour everything, whom the rest of the gods worked together to bind."

She sounds kind of tired.

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A longer pause.

"We are not aware of any such treaty, as we are not aware of any planar tear in any former nation going by that name in any continent going by that name."

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"Try asking Asmodeus. I'm sure he can help you remember."

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A much longer pause.

"Asmodeus is not familiar with any such treaty either. If you wish to escape, please keep in mind that that fraudulently claiming Asmodeus agreed to things is a very dangerous activity."

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"I intend to fully cooperate with my lord Asmodeus's will to the best of my understanding, including by following the orders of His clerics and devils. Feel free to hand me over to Hell if you're concerned I'm failing in this."

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"I rather hope you take this positively, but you are unlikely to wind up in Hell."

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