The veil stands before her, lit from behind by the soft blue glow of the inner garden. Aside from the veil she sees the rough rock of the passage and the mossy floor below her feet. If she glances back the warm light of the outer garden's sun beckons, coaxing her to walk the other way. This isn't her last chance to turn back, not really, but it is the last chance to say goodbye. Even if you try to walk through the strange waters of the veil hand in hand you always face The Fountain alone.
"The issue with seismographs is that people live here. It's hard to distinguish the signs of the ants tunneling from the sounds of people living their lives. As for the rest it tends to require a lot of electronics and that's in relatively short supply. We shoot down any birds flying over the village if we can. Preferably before they get past the wall but if they're flying fast enough or high enough that it's not possible. Wild animals are basically all the system's creatures now. There are some pets that haven't been transformed but over time more and more have either become anthromorphs or monsters. I'm certainly willing to listen but I would like to note that you're coming across as a bit arrogant. You just heard that our defenses exist not even any details. And we've invested hundreds of points into these detectors and the skills used to craft them."
"Unfortunately, I got the 'assuming people know nothing' genes from my mother - and as much as it is absurdly frustrating when she does it to me, I seem to have picked up the habit. Wish I hadn't, but unfortunately here we are. ...Say, has anyone tried investing in supernal taming?
"...Footfalls and burrowing don't sound alike, but yes, if the sensors are on the surface, that's too noisy. Even with really good algorithms. And - wait, how much actual digging are or aren't you doing, anyway?"
"I'll do my best to take it in the spirit which it is intended. As for taming animals some people do it. There are ways to do it safely even. The unsafe ways tend to have the animal reverting to hostility whenever it gets more points and becoming harder to tame again."
She pauses for a moment, "We don't do much serious digging, for obvious reasons digging projects have to be approved well in advance. But we do farm food and that involves some digging. We do occasionally launch efforts to wipe out the ants but after the first time that went badly we start those from outside the walls."
"...I wonder if you could do a three-dimensional moat..."
"Maybe even go full arcology."
"Or...oh, that would get the System deciding to ruin our day, wouldn't it, if you just took off. And I'd bet it's tied its abilities, to being within its service area, or vice-versa."
"Oh it's much worse than that. The system has been kind enough to supply space monsters that attack any spacecraft with people on them. A few brave people managed to get to the moon only to find that it now has it's own ecology of monsters waiting for whoever visits. People generally stopped trying after they learned that."
"That was about what I was expecting, honestly. But I wonder if you could go all floating island about it?"
"If there's a way to make it work I haven't heard of anyone doing it. Monsters tend to attack conventional aircraft engines and those aren't really enough to enable floating islands anyway. Levitating an island for long periods of time with magic would take a lot of points and mana to setup. And once you did who knows what the system would throw at you."
"I read a book that used interlocking vacuum-sealing force shields to make something like a blimp."
"That might be more mana efficient, I don't really know. I'm not a spellcrafter, I just use spells other people have designed. If it did you'd need to be sure it can't fail in a way that results in you dropping to the ground and again, deal with whatever the system throws at you. It seems to take ambition as a challenge. Also... we harvest things from the forest. It's where we get a substantial portion of our food and fuel despite the danger. Having a floating island would make that... complicated."
"Yeah, that's a thing the protagonist worked out.
"...wonder if you could make a tractor beam. But that's probably not really worth the time..."
"Anyway, the thought I'm having is that you could go full mobile arcology, and take some of the ground with you when you leave, but tried-and-true here is a lot less volatile, and experimenting more volatile than it should be."
"It is a bitter irony that the system which claims to offer endless adventure significantly incentivizes extreme caution and not rocking the boat."
Yeah, uh, System, why is this like this? It seems like it does not maximize adventuring?
The system exists to bring endless adventure and excitement to every corner of reality
Given that you exist 'to bring endless adventure and excitement to every corner of reality', why do you incentivize turtling and the pattern of behavior I will gloss as "not inflicting you on other people because people think what you do sucks"?
Bullshit you don't. Your incentive structure is an influence. Adding monsters is an influence. All of what you do incentivizes the users to do things!
Given that, how, exactly, is your very existence not something that classes as 'influencing user behavior'?!
Clarification: The system does not alter functionality to influence the behavior of users based on the psychology of their species.
That is rather counterproductive to maximizing adventures had, though, isn't it? Which is what you want?
But not at maximal efficiency, unless you have more ends than I'm allowed to know.
The system follows it's pattern.
"I take it you're having That conversation? The one where you try to talk the system out of being what it is?" She lets out a small breath. "I expect we all do the same at some point, well except those rare few who enjoy the way things are now. I've certainly tried having it a few times."