She bursts out laughing, though it's...perhaps strained would do; she seems shocked. "That's certainly quintessential, alright! How does it happen? It's so - A fundamental particle of meaning! It's - wondrous and fell, absurd and straightforward, meaningfully meaningless...Oh, if only I could truly express the fundamental contradiction! There's a meaning to your everything, except that it's only understood by what you make of it! Well, except for the alignment nonsense."
That, of all things, the snark that seeps into her voice as she Has Opinions About Alignment, seems to get her head screwed back on straight. "Really, I'm not sure how it persists in the designers' handbooks; I suppose it lives via inertia and expectation? But you don't find something in the space your world buckets in without the concept of alignment somewhere, no matter how vestigial, and the definitions get weirder by the day even as the rules significance reliably decreases. Fourth edition only had Lawful Good and Chaotic Evil as linear extremes, and then 5e pretty much didn't even have alignment affect anything except Outsiders in the first place, which...well, if they had to, it made any sense, but really, they could have just dropped the names and gone for planar entity soul buckets sorting according to specific traits or something rather than having the grand go-'round about what the hells Law and Chaos actually are again, or the deontology-vs.-consequentialism, or the 'what the hell actually is Evil, anyway' question, like, there's any argument to be made that selfishness-vs.-selflessness is what most clearly maps to that axis but then the rules text of the spells that make undead say it's full-stop Evil no matter what the fuck you're doing or how the fuck you're doing it, without a single diegetic explanation, and - fuck! I'm ranting about alignment! I wasn't supposed to start ranting about alignment!
"Anyway, the 3.5e-and-Pathfinder cluster tends to have rules consequences and narrative consequences to alignment, which is actually part of why I assumed you were a druid earlier - you just don't strike me as quite Lawful enough for a paladin despite the absurdly worthy quest you're on, you're not cursed like an oracle to my admittedly limited ability to notice, there's no holy symbol on you so you're clearly not a cleric - well, unless you're self-powered, which I can't rule out, exactly, but I think there's still a holy symbol required for casting, and there's nothing with that pride-of-place - and I don't know anybody else who gets Cures on their spell list. Maybe binders, but you're not spookily channeling a vestige. I suppose there's celestial warlocks from the 5e-sphere, for healing spells, but...nah. You're not that sort of aggressive negotiator. And you wouldn't want to be in debt to a higher entity even more than you didn't-want to be in potential debt with me.
"...Wow, I really don't know what the fuck that was but it sure...was, whatever it was. Do remind me to link you a copy of the relevant rules documents and RPG Stackexchange, even if I'm sure there's no way the peasant railgun is real there's probably something useful there.
She remembers something, and blinks. "I forgot to consider the half-casters! Damn! Wait, are druids half-casters or is it just that turning into a bear sometimes helps? ...Unlike giant snakes. ...And inquisitors are fucking sneaky, if I recall correctly, so maybe they wouldn't need a symbol, but frankly, that's just reaching on my part. Still, my best guess for what you do for adventuring is 'druid', and I'm really curious if I got that right. ...Oh, and you can't be a monk in that armor. ...I suppose there's also multiclassing...
"...Good grief, I opened my mouth and then that happened."