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queen of blades kerrigan is transported to the bronze orchard
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Izsha is also the most well-shielded Zerg in the Swarm, probably more resistant to mental attacks than Kerrigan herself, and also absolutely loyal, so she isn't to worried about letting them contact her.

"Well then, what can you tell me about your world?"

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"Our world." He opens his mouth as if to speak, and then chuckles.

"Sorry, it's just that, you know, I expect everyone I meet to basically be familiar with Golarion. That's the name of the planet we're on – it's the third planet from the sun. There are other planets too other than this one, but this is the only one with humans on it. We're currently in the very north of Avistan, a continent, in Sarkoris Scar. Sarkoris Scar used to be where the Worldwound was: an Abyssal rift where demons would pour out of, but it's closed now. Describing the political situation is more complicated, because unlike your world, no one polity has been able to occupy the whole of Golarion at once. There are many states warring over this and that. We personally are not warring with anyone, mostly because we've taken great pains to keep the location of this place secret, and given our obscurity, it's very presence.

Iomedae's church would likely be very upset to find out we're a thing, for example, although I think she's too busy fighting with Cheliax and Asmodeus. That's one of her pet peeves."

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She likes this world. She would very much like to conquer it, but that's a thought for later, after she deals with those she landed on.

"And what about 'gods'? How do churches work? As I understand, you get some form of magic from them, in return for what?"

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"Gods have domains and tenets: that's the set of things they are closely associated with, and a set of rules they want people to obey. Essentially, they want the world to be a certain way or for certain things to be more present in the world. If your goals and motivations are particularly aligned with a god, They might deign to ordain you: turn you into a cleric. Clerics are able to receive divine magic from their god in return for their service."

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"And so far, no one of them has managed to establish control over even a single planet? What gods are there, anyway?"

She doesn't like the the concept entities-supposedly-more-powerful-than-her having a big influence here, but it's not just the she would like to be a simpler playing field - she dealt with forces greater than her multiple times, there's something else in there...

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"No. Not because they can't, but because they've agreed to limit how much they can intervene in the mortal world. See, at the beginning, just after Pharasma had created the world, She spawned this beast called Rovagug, who was a god in and of Himself. Some say that He had existed before Pharasma's Creation, but more people support the former view. Rovagug started eating the world as we know it, but Sarenrae, goddess of healing and mercy, rounded up as many gods as She could to stop Him.

Many of the ancient gods were involved in the process of imprisoning Him in the center of Golarion, deep below the earth – this is both a metaphor and not a metaphor – but the way He was imprisoned was such that any one of the gods could let Him out. This was an incredibly unstable situation for all of Them: none of Them wanted the world to be destroyed, but many of The were willing to threaten its destruction to get what They wanted. So, Abadar, the god of fair trade, drafted up the god-treaties that persist to this day – all deities were to refrain from intervening according to Their pure strength only, and limit Their intervention based on a budget that each one of them has. This was a solution that satisfied all of Them, and it made the state of affairs much more stable. The corollary, however, is that if one of the gods was to become supremely dissatisfied with the way reality was going, They might choose to let Rovagug out. The other gods would try to stop them, but they're not guaranteed to succeed."

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For some reason, the thought of stopping a thing that can annihilate the whole world is badwrong halt stop abort nothink

 

Her expression blanks for a second, but then returns to normal

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"I see. That is... an interesting state of affairs."

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Interpreting the expressions of outsiders is usually a fool's errand: they think much differently from mortals, and also, a lot of them don't even have faces. Still, he did there was a shift there. Was it about Rovagug? He is quite upsetting to think about, so he understands.

"Your world is safe from Rovagug, since it's outside of Pharasma's Creation. At least, I would think so. Given that you were able to travel here, it's conceivable that a god would also be able to travel to there. Still, I don't think there's anything to worry about. Were He to be let out, He would consume our world before yours."

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"I see. Good to know. Do we have other buisness for now?"

She's perfectly composed again, with no trace of whatever happened.

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"I don't think so. You should get your arcane stamper ordered in the forge, afterward, we can show you to your room. Conradia can get you there."

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"Good."

She gets up, and exists the room.

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Conradia meets her outside.

"How was it?" she asks. "In any case, we can go and get the arcane stamper now, eat, or get you equipment from the armory. Do you even use weapons, or do you prefer using natural weapons like claws?"

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"It went quite well. I believe we can cooperate." Until the right time cones, of course. 

 

"I normally use 'natural weapons'" huh, what a word to have a compound for ", but I would at least want to look at what you have".

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She walks to the armory while talking.

"We have the standard weapons. Do you use swords? Conrad prefers greatswords, but we also have rapiers, glaives, longswords, shortswords, and a few other rarer weapons. We have crossbows and longbows for ranged weapons. What sort of weapons does your world have?"

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"In our world, most battles are fought at range, but sometimes something not unlike swords is used. Our ranged weapons are far more advanced than bows and crossbows though."

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"That sounds really interesting. Weapons aren't my area of expertise, I'm a wondrous items crafter," she says it like it's a technical term, "but one of the magical arms and armor crafters would love to talk about that with you."

The armory booth is a large rectangular opening in the wall with a desk on it, similar to what you might find at a bank. Behind it are rows upon rows of weapons, armors, and other not-easily-recognizable things. There's an older gruff looking man attending to the weapons, who comes over to the desk when Conradia calls for him. His name is Selm.

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"Well, I would love to talk to then. Would it be possible to enchant 'natural weapons', if you have some control over how they develop?"

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