"Hello, Allegra. Let's go to one of the workrooms," she says, starting to walk.
"Magic schools. They're less fundamental forces of the universe, like your Realms seem to be, and more like categorizations of spells. The shapes of spells of the same school are similar to one another. There are eight schools of magic, plus one. I think I already told you about them, but only told you about their names, so I'll describe each one of them to you now."
She recites as though from from a textbook.
"Abjuration spells are protective. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or banish the subject of the spell to another plane of existence. Examples: Mage Armor, Dispel Magic, Forbiddance, Dismissal, Antimagic Field.
Conjuration spells are subdivided into five categories: they can transport creatures from another plane of existence to your plane (calling); create objects or effects on the spot (creation); heal (healing); bring manifestations of objects, creatures, or forms of energy to you (summoning); or transport creatures or objects over great distances (teleportation). Examples: Planar Binding, Create Food and Water, Cure Light Wounds, Summon Monster I, Dimension Door.
Divination spells enable you to learn secrets long forgotten, predict the future, find hidden things, and foil deceptive spells. Examples: Detect Thoughts, Scrying, Find Traps, True Strike.
Enchantment spells affect the minds of others, influencing or controlling their behavior. All enchantments are mind-affecting spells. They can changes how the subject views you, typically making it see you as a good friend (charm), or force the subject to act in some manner or changes the way its mind works (compulsion). Some compulsion spells determine the subject’s actions or the effects on the subject, others allow you to determine the subject’s actions when you cast the spell, and still others give you ongoing control over the subject. Examples: Charm Person, Geas, Dominate Person, Hold Person, Power Word Kill.
Evocation spells manipulate magical energy or tap an unseen source of power to produce a desired end. In effect, an evocation draws upon magic to create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage. Examples: Acid Arrow, Fireball, Sending, Icy Prison, Gentle Breeze.
Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. They can create a false sensation (figment), or change a subject’s sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear (glamer), create an image that others can see, but such that it also affects the minds of those who see it or are caught in it (pattern), creates a mental image that usually only the caster and the subject of the spell can perceive, which third parties don't see (phantasm), or create something partially real from extradimensional energy (shadow). Examples: Minor Image, Magic Aura, Color Spray, Phantasmal Killer, Shadow Conjuration.
Necromancy spells manipulate the power of death, unlife, and the life force. Examples: Deathwatch, False Life, Animate Dead, Circle of Death, Unshakable Chill.
Transmutation spells change the properties of some creature, thing, or condition, which may involve transforming your physical body to take on the shape of another creature with some of its abilities (polymorph). Examples: Masterwork Transformation, Monstrous Physique I, Baleful Polymorph, Stone Shape, Alter Winds.
The ninth special school is called Universal, for a few special spells that correspond to none of the schools. Examples: Prestidigitation, Wish, Permanency, Arcane Mark, Limited Wish. Actually, I shouldn't even call those examples – they represent all of the Universal school spells out there."
She opens the door to the teaching workshop and beckons Allegra inside.
"I think teaching me how to set up a mana crystal site is our first priority as of now, since you say that that requires a season. Better to work on it immediately. Though I'm curious now to see whether there's one particular school of magic you're drawn to. Magnus has probably explained that people usually specialize in one school. I'm specialized in Illusion."