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In which Naevys accidentally summons someone who knows what 3.5e is. Who also happens to be made of strange new magic.
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[Most interesting? Bold of you.]

(It has a very complex set of heuristics about when standing out is dangerous and when, counterintuitively, among multiple agents, it preserves your image and makes danger less likely in anticipation. It doesn't trust them very much, so it's shifting in defensive adaptations anyway. It looks like the contents of every jewellery shop in the world having a violent orgy.)

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"...All right something might be going on here! The term is 'demiplane' yes! "Spell Slot" is a technical term in some theoretical models of magic! It's like - how many, and how powerful, Spells you can contain at once. They're literal gaps in your soul, it's said." She didn't actually specialise in Theoretical Thaumaturgy, it makes her head hurt too much for too little power. "The more powerful ones put more strain on you. There are nine known Circles but it's theorised there used to be more. Actual jewels, yes, or precious things, it's a really advanced and dangerous Ritual I've never done it. There is a story that the archmages of the Old Kingdom could teleport whole armies but I do have to stress we don't even know what it was actually called any more! It could be wrong! There's no such thing as a limit on allowable - do you mean something like, total change? Magic just happens, it doesn't have any kind of source or limit like fuel for a fire."

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"...Okay, most rooms, you definitely win if the people in there aren't used to you.  Or aren't earth elementals, though even then you're doing something they don't."

 

"...Yes, exactly, which is why my magic is not your magic.  My magic is more like winning an argument with the universe with your soul than anything.  ...Vancian spellcasting.  Not even once.  Though I have to congratulate whoever did it here on making it actually somewhat make sense for spells to be fire-and-forget.  ...And considering that Wish is a ninth-circle spell, even if it's presumptively limited in reliable effect similarly to the things I've heard of...  I do not want to know what an actual tenth-circle spell would look like.  Probably some fucking bullshit.  Then again, 'summon, like, four giant flaming rocks' is also ninth circle if this is the spell list I'm thinking of, and that...  Isn't really all that much, comparatively.  So who knows.  ...Wouldn't be surprised if you could hack your way into having a spell slot that size with the right crosstraining and a lot of Fortuitously Not Exploding, though, if such things do exist at all, which, depending on what we're working with - and I don't know that - is most likely not the case.  Wasn't my sort of thing to go looking for those loopholes in the rules very often, anyway, I don't remember anything that was really utter bullshit in enough detail to be able to tell you how and a lot of those hacks depended on rules abstractions of the simulation of their worlds-like-this-one that probably don't necessarily work As Written..."

 

...She thinks about doing her usual 'I know how to make diamonds' shpiel.

She decides against it.  She doesn't trust them quite that far yet and also she doesn't need that leverage right now.

 

But she will ask something.  "Does 'carbon' translate neatly, incidentally?  Or - actually, 'sulfur'."

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'Charcoal', 'brimstone'. "Yes! Er. So! This would normally be insulting to say to another wizard but it sounds like your magic works differently! At least a little differently! The Fortuitously Not Exploding thing doesn't happen very much, you might live through one idea like that but not three. People don't talk about Spells beyond the Ninth Circle very much, but the Old Kingdom must have done something to collapse so hard nobody can remember its name any more or even find the Great City which is weird because it's on maps! And yes Circles don't really tell you about effect, they tell you about cost, how hard a Spell is to contain and channel without, er, hurting yourself. There's a Seventh Circle spell that just dusts things in sugar."

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"There's a what.  No, that does make sense, of course in any real system there's going to be some duds...  And of course our magics work differently, we're from entirely different worldsheaves?"

 

And then.

"...The Old Kingdom got -- Islamic Republic of Eastern Samothrace'd?  Good gods what the hell were they fucking with, the noösphere?!  Their overall ontological inertia?!  ...That original reference was to a niche work of fiction and not quite right besides, it's more of a 'There is no Antimemetics Division' situation... but still!  ...Hmm.  Wonder if I could do anything about that...  Depends on what's broken, probably.  But.  Maybe.  While I'm here I do absolutely want to have a go at that problem."

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She shrugs helplessly. "I didn't understand most of that but it would be amazing if you could! Mind Blank doesn't help and the gods can't or won't tell us which is quite scary and apparently it only gets more scary the more you look into it, there's a reason I'm not brave enough for History lectures! So - if you don't mind me asking," this would be an incredibly rude question to ask any wizard, you're not supposed to know, she guesses there are between two and six Ninth-Circles at Silvermoon which is really an incredible range now that she thinks about it, but the visitor comes from somewhere else and you have to take risks sometimes, "what's your magic like? What can you do with it?"

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"...right, so, more on the 3125 end of the scale of Antimemetics Scariness, then.  Yikes.  Let's talk about something less viscerally terrifying and pivot back to magic again!  And no, I don't mind giving at least a general overview, though I'm not going to get into specifics unless there's genuine need to know.  I'm not sure how accurate they'd be here anyway, I've got my little reality distortion field bubble keeping me coherent but who knows if my spells will fall apart the moment they exit.  Anyway.  I am primarily a practitioner of Arcane magic - the magic of Order, in that cosmic-forces diagram - with a bit of a specialty in metamagic, that has enabled me to do some interesting things with Void, as well.  In practical terms...  Arcane magic most often acts upon space and force.  You can get it to do anything you can justify in your own internal logic, but it's not really much good for things like healing because imposing Order on flesh is...  It has unhelpful interactions going both ways, and don't even get me started about the folly of trying to heal with Chaos directly, notwithstanding that both Order and Chaos tap the Twisting Nether, the chaotic primordium, for power.  Arcane magic is where you get things like frostbolts and fireballs and teleportation and bags of holding.  Void, or sometimes it's called shadow magic, is...  Very much squidgy conceptual stuff.  Drawing things that are λ into what Is, or sometimes making something that Is be more like something that is λ.  The action of Arcane upon Void is to further constrain the shape of what you'll perceive into being - or λ-being, as the case may be - because it only takes one time of getting distracted by thinking of pink elephants, you know?  Well I hope you don't, actually, but still.

"Oh, and I completely forgot the elements, earlier.  They're - if you conceive of an element as being composed of one set of the three axial pairings, the plus- and minus-one sets make up more...  classical elements, Fire, Earth, Wood, Soul - well, soul's usually not one of those but it fit - all that sort of thing.  Then both the +3 and -3 tuples form a sort of pseudo- fourth axis of magic.  [Spirit:Decay :: Consensus:Command :: Balancing:Imbalancing :: Principle:Ruthlessness], if I had to explain it in a few λ-words.  They're most starkly different in how elementals behave when they're - figures of one or the other.  Fire or Ash, to name an example."

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"As for the cosmic - as distinct from elemental - magics I don't have particular skill in...  You wield the Light with firm conviction - but, to paraphrase a 'funny' little saying, the Light cares not from whom the conviction flows.  It's the sort of magic that gives you clerics and paladins, if you know those.  Good for healing, but you risk losing yourself to the infinite Oneness of the Light if you do it too hard.  Life and Death...  I don't know if I can explain either, really, but Life does shapeshifting."

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"That sounds fascinating and almost completely different from anything I've ever heard of! Er, commonalities first! It is theoretically possible to use wizardry for healing but that would be Necromancy which is extremely illegal! It's said that if you go deep into the dungeons at midnight and prove yourself worthy you will be taught the theory, and only the theory, and maybe find out what's so bad about it, which is why I've never done it. There are schools of magic, but they're more like..." how can she put this diplomatically? "They're more like different skills than different parts of the world. All those 'Arcane' and 'Void' things would be Wizardry. Bags of holding exist and are mostly ancient survivals but I bet the Professor could make one and, ah, some breakthroughs in how they might have been made on that scale and to that quality may have been made recently," namely by her, but that's, again, politically complicated so she just demonstrates by drawing her spellbook out from a fold in her robes where it shouldn't fit. 

"Also we do have elements but they go Fire, Water, Earth, Air."

"It... seems strange that the Light can be One thing that you can lose yourself in and also not care from whom the conviction flows! This conversation might be one of those that needs a priest to avoid heresy. But yes 'paladin' and 'cleric' translate but they're personally chosen by the gods, in the singular image of God - actually maybe there are similarities - or something like that - ah, are the gods not known where you live?" That's going to be a sensitive subject. "You can't just be a cleric by being really convinced about something, it's... all right, we should find a priest!"

"Much more importantly! If Arcane magic can do anything you can justify do you mind if I Enchant you into believing you can make me a god?"

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"It doesn't work like that.  There has to be a logic to it, for it to work as Arcane magic.  Believing really hard is Lightwork, which...  Well, maybe.  But also, no, because of the overall thaumic flux limits, even if we did do it ritual there's still channeling problems.  And, ah.  I'd bet my crown that we do not have the same gods, though I fancy I'll recognize a few of yours for the same reason I knew about Create Demiplane.

"The thing about the Light that makes sense of that seeming quandary you have, I think, is that it does not have a will.  The Oneness is a property of the Light, not something it desires.  But I did warn you that both Light and Void were just a bit paradoxical.  The Light being simultaneously - oneness, realness, but also an utterly empty thing - that's one of those paradoxes it has."

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She wilts. "Oh, that's a shame. I mean, I didn't think it would work, but it was worth trying." She does, however, file away for emergencies the possibility of trying to summon a 'Light' user and providing some helpful Enchantments. 

"How do you know about Demiplanes?"

The Light being a hollow thing is a horrifying thought so she's going to try not to have it for her own sake. 

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"Read about them in a work of fiction - quite a few, actually - from somewhere else entirely."

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"...What made you think they were real here? Also you said something about a crown?"

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"...Did I?  Oops."

 

"What made me think they were likely to be relevant here...

"I can't really point to anything except the general -"

"- okay, I can still think of Azlant so it's probably not the Old Kingdom's name...

"Ah, anyway.  It was...  Narratively familiar, and odds are that I'm in one, somewhere else entirely, you know?"

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"Also, Create Demiplane is pretty distinctive, as spells go."

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'Azlant' doesn't ring any bells and she can still remember it a moment later. There's more than one lost empire, though. 

Anyway, she's not stupid, and she's read a lot of stories too.

"Are you saying you've read stories that match?"

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The metaphysical implications of this conversation continue to inspire substantial risk-minimisation. Or 'terror', if you prefer. 

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"Read enough stories and everything has a point of reference.  But this world does match closely to a particular few lines of combat-simulation games.  The casting of particularly worldshaking spells with money instead of, hm, potential, narrows it down further."

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"But, well, I don't think this is actually some variant Golarion - the planet that that game preferred to set things on most of the time - right now, so my knowledge of that game is of limited use anyway.  Could be similar to any number of other settings, though."

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"Are there more planes like that? Could we find the world from any book or - game? Even if I write one? Or are writers on your plane just Scrying other ones?" 

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"Oh I've absolutely no idea!  I presume yes, the general presumption is that the multiverse is infinite and includes everything, but this is the first time I've really gone looking, you know?"

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"This is promising for your first time! Worlds like yours were mostly theoretical until now! Or at least, the people who go looking for or talking about them too much seem to mysteriously disappear a lot! We call them the Far Realms, mostly you get horrible eldritch monstrosities if you try to reach them, my project was a method for searching for, er, it's a little complicated, I suppose, spiritually resonant ones. To be clear I didn't expect it to work this well. What do you normally do with magic?"

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"Spiritually resonant?  Huh.  Interesting.

"As far as what I normally do with magic...

"Well, I personally am, regrettably, afflicted with a taste for adventure, when I'm out of ideas for interesting things to do with magic.  As for what the Kingdom of Villarosa does with magic...  Nearly everything, really.  Farming, crafts, administration, transport both of bulk goods and of people...  You name it, there's probably an enchanted object or a spell circle that does it, though sometimes the object is gnomish, which, ah...  Institutional predilection to chaos magic constrained by elaborate mechanisms, but when it works it really does."

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A sort of electric thrill runs her. 

"We used to have those! Places with magic everywhere, I mean - the Old Kingdom was the last big one around here but it's said there were more. Not any more, though. I mean, maybe a little bit. ...Did you design magic that way?"

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"I wouldn't say that I designed the magic with suiting that purpose as an immediate goal - I just, laid out the broad sweep of it, the same explanation I gave you, though with a bit more about the elements thrown in - but I did definitely intend for that sort of thing to be very possible."  She did pick the 'Magic: lots' option, after all.

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