"...right, so, more on the 3125 end of the scale of Antimemetics Scariness, then. Yikes. Let's talk about something less viscerally terrifying and pivot back to magic again! And no, I don't mind giving at least a general overview, though I'm not going to get into specifics unless there's genuine need to know. I'm not sure how accurate they'd be here anyway, I've got my little reality distortion field bubble keeping me coherent but who knows if my spells will fall apart the moment they exit. Anyway. I am primarily a practitioner of Arcane magic - the magic of Order, in that cosmic-forces diagram - with a bit of a specialty in metamagic, that has enabled me to do some interesting things with Void, as well. In practical terms... Arcane magic most often acts upon space and force. You can get it to do anything you can justify in your own internal logic, but it's not really much good for things like healing because imposing Order on flesh is... It has unhelpful interactions going both ways, and don't even get me started about the folly of trying to heal with Chaos directly, notwithstanding that both Order and Chaos tap the Twisting Nether, the chaotic primordium, for power. Arcane magic is where you get things like frostbolts and fireballs and teleportation and bags of holding. Void, or sometimes it's called shadow magic, is... Very much squidgy conceptual stuff. Drawing things that are λ into what Is, or sometimes making something that Is be more like something that is λ. The action of Arcane upon Void is to further constrain the shape of what you'll perceive into being - or λ-being, as the case may be - because it only takes one time of getting distracted by thinking of pink elephants, you know? Well I hope you don't, actually, but still.
"Oh, and I completely forgot the elements, earlier. They're - if you conceive of an element as being composed of one set of the three axial pairings, the plus- and minus-one sets make up more... classical elements, Fire, Earth, Wood, Soul - well, soul's usually not one of those but it fit - all that sort of thing. Then both the +3 and -3 tuples form a sort of pseudo- fourth axis of magic. [Spirit:Decay :: Consensus:Command :: Balancing:Imbalancing :: Principle:Ruthlessness], if I had to explain it in a few λ-words. They're most starkly different in how elementals behave when they're - figures of one or the other. Fire or Ash, to name an example."