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Version: 1
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An overnight stay
Fancy inns sometimes offer other services

Running away from her problems gets boring. Once the immediate issue with Luna was resolved, once she made a few more magic items and started to reach the limit of what intuition and swearing and experimenting could give her on how it actually works, she was getting pretty bored of gathering food every day and hunting once or twice a week in her slice of nowhere, never talking to anyone.

She goes looking for civilization, zipping along on a wooden sled she's runebound with an incredibly crude and violent 'go forward' complex. She finds civilization alright, following a river. First some domestic animals watched over by herders who watch her warily but don't move to hit her with poisoned crossbow bolts. Then farms, and that's about when she crashes the sled by accident, and just leaves the wooden wreckage there, muttering. It's just a short hike into the actual proper city, now.

The guards let her in without so much as asking for papers. Yay? (It's because she's obviously carrying powerful magic, and therefore is an adventurer. Not that she realizes this mistaken assumption)

So here's a foxgirl wearing a somewhat worn low-level witch's outfit, followed by a bag that floats on its own with the telltale glowing mark of runebinding, carrying an artful if minimalistic wooden and leather buckler that is actually inscribed, humming with subtle power, and a well-worn wooden knife in a sheath on her hip that carries similar hints of power. And is not nearly as low-key as she thinks it is.

She looks for some sort of hotel in parts of the city that are, like, quiet middle class? Out of the way, but still fancy enough to be safe-ish.

Version: 2
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Content
An overnight stay
Fancy inns sometimes offer other services

Hiding in the middle of nowhere gets boring. Fast. Once the immediate issue with Luna was resolved, once she made a few more magic items and started to reach the limit of what intuition and swearing and experimenting could give her on how it actually works, she was getting pretty bored of gathering food every day and hunting once or twice a week in her slice of nowhere, never talking to anyone.

She goes looking for civilization, zipping along on a wooden sled she's runebound with an incredibly crude and violent 'go forward' complex. She finds civilization alright, following a river. First some domestic animals watched over by herders who watch her warily but don't move to hit her with poisoned crossbow bolts. Then farms, and that's about when she crashes the sled by accident, and just leaves the wooden wreckage there, muttering. It's just a short hike into the actual proper city, now.

The guards let her in without so much as asking for papers. Yay? (It's because she's obviously carrying powerful magic, and therefore is an adventurer. Not that she realizes this mistaken assumption)

So here's a foxgirl wearing a somewhat worn low-level witch's outfit, followed by a bag that floats on its own with the telltale glowing mark of runebinding, carrying an artful if minimalistic wooden and leather buckler that is actually inscribed, humming with subtle power, and a well-worn wooden knife in a sheath on her hip that carries similar hints of power. And is not nearly as low-key as she thinks it is.

She looks for some sort of hotel in parts of the city that are, like, quiet middle class? Out of the way, but still fancy enough to be safe-ish.

Version: 3
Fields Changed Content
Updated
Content
An overnight stay
Fancy inns sometimes offer other services

Hiding in the middle of nowhere gets boring. Fast. Once the immediate issue with Luna was resolved, once she made a few more magic items and started to reach the limit of what intuition and swearing and experimenting could give her on how it actually works, she was getting pretty bored of gathering food every day and hunting once or twice a week in her slice of nowhere, never talking to anyone.

She goes looking for civilization, zipping along on a wooden sled she's runebound with an incredibly crude and violent 'go forward' complex. She finds civilization alright, following a river. First some domestic animals watched over by herders who watch her warily but don't move to hit her with poisoned crossbow bolts. Then farms, and that's about when she crashes the sled by accident, and just leaves the wooden wreckage there, muttering. It's just a short hike into the actual proper city, now.

The guards let her in without so much as asking for papers. Yay? (It's because she's obviously carrying powerful magic, and therefore is an adventurer. Not that she realizes this mistaken assumption)

So here's a foxgirl wearing a somewhat worn low-level witch's outfit, followed by a bag that floats on its own with the telltale glowing mark of runebinding, carrying an artful if minimalistic wooden and leather buckler that is actually inscribed, humming with subtle power, and a well-worn wooden knife in a sheath on her hip that carries similar hints of power. And is not nearly as low-key as she thinks it is.

She looks for some sort of hotel in parts of the city that are, like, quiet upper middle class? Out of the way, but still fancy enough to be safe-ish.

Version: 4
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Version: 5
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Updated
Privacy Changed from Access List to Constellation Users
Version: 6
Fields Changed Privacy
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Privacy Changed from Constellation Users to Public