An idyllic scene:
The beautiful woodlands stretch off into the distance in all directions, a small muddy cart-track meandering off towards the rest of civilisation.
A selection of... mostly-human individuals, sitting or crouching by a sparkling stream flanked with a profusion of bluebells, panning the water for something - not gold, something more precious than gold, something more magic...
All of them have some slightly non-human features - prominent green veins, or patches of bark, or vines and flowers growing amongst the hair, or thorns jutting awkwardly through the skin. All of them have at least one prominent tattoo, a variation on the theme of a twining thorned branch; some have many more.
A few children running here and there, not tattooed, fetching and carrying and dancing and playing. Some are a little green-veined, some with scabs of bark from inevitable childhood accidents.
In general, a peaceful and Prosperous place, if a little light on infrastructure and facilities; some wooden structures cling to the forest's edge above the brook, haphazard shelters built with love and energy and not very much in the way of skill and patience.
"Okay. So astronomancy is my metaphor, although I've been learning a bit of the Navarr magic of patterns as well. One of these books probably has a nice summary list..."
She pulls a book on Astronomancy from the pile and flicks through to an index:
The Chain
Things hold together
Bonds, oaths
The Chalice
Things heal; things apart come together
healing, mending, connections
The Claw
Things bleed
Battle, destruction, violence
The Door
Things move and change
transport, travel, personal transformation
The Drowned Man
Things end
Curses, misfortune, ending
The Fountain
Things live
Growth, fertility, foundations
The Great Wyrm
Things change and transform
magic, grand transformation
The Key
Things are revealed
scrying, opening, skills
The Lock
Things can be hidden
wards, defence, concealment
The Mountain
Things are not easy
obstacles, effort, trials
The Oak
Things endure
strength, endurance, fortitude
The Phoenix
Things learn
knowledge
The Spider
Things are watched by a hidden eye
hidden forces, eternals, sovereigns
The Stallion
Things procreate
fertility, growth, wealth
The Stork
Things matter
decisions, responsibility, leadership
The Web
Things are connected
relationships, synchronicity, sympathy
The Three Sisters
Things are connected by blood
consequences, ties of blood, sorrow
The Wanderer
Things are not what you think or Things go awry
destiny, fate, chance
"I have poems for most of those, yes ma'am; the exceptions are the phoenix, the spider, the stork, and the three sisters - for the phoenix and the stork I have other metaphors with those meanings, and the spider and the three sisters I don't have good matches for."
"Hmm. The Spider is definitely one I use a _lot_ for magical identification, and I'd generally use magical detection as the foundation; but the Key and the Web ought to do okay.
Let's pick something stronger than a lightstone to work on, though."
She takes off a bracelet she is wearing, solid bronze with traces of some kind of silvery metal inlaid in a complex pattern, and drops it over the lightstone so that it encircles it on the table.
"This is a magical item that is bonded to me. Your first exercise is to pick a poem that you _think_ might be able to identify it, and study it closely while reciting - a poem that resonates with the Key, maybe also the Web, and is directed towards... I'd normally say 'uncovering hidden things' but that's because I'm still stuck on the Spider, it sounds like a more useful target for you would be 'spontaneous revelation of information'.
I recommend getting up close to it, you can touch it if you like, just don't move it from around the lightstone. Unless you are a natural talent I wouldn't expect anything to work first time, but practicing this exercise for a bit is the fastest way I can think of to tap into any natural talent you might have.
If it doesn't seem to be doing anything by the next time we get interrupted, I'll break it down into smaller concepts to assign you more specific practice."
"Yes ma'am."
She leans forward, resting her forearms on the table for stability, and begins reciting a poem comparing a web search to traveling along the strands of a spiderweb, with a stanza that refers to an account password as a key.
Allegra leaves her to it for a couple of minutes, although she is clearly itching to ask or correct something. She picks up a book - something about court proceedings of a certain date - and flicks through it to stop herself interfering.
She pauses for a moment at the end of the poem to see if Allegra would like to say anything, but if she doesn't, she'll keep going, repeating the original poem once and then branching out to others with themes of animals' webs, the internet, keys, and passwords.
After a while the runner comes back, without Davyd.
"He's interruptible this evening if you really have to, but he was looking forwards to a nice quiet evening and would rather do tomorrow if it's not urgent."
"Thank you, I don't think it's at all urgent," replies Allegra. Then she turns back to DZ. "Anything? I'm not sure the concepts are quite on target, we can work on that a bit if you'd like."
"I didn't quite follow all of it, but I think I might have misled you towards thinking of uncovering secrets deliberately kept, rather than just - looking at things a different way?
You're invoking the opening quality of the Key - but there's nothing here to open as such - it'd be a great part of a ritual script for the one that breaks open a night pouch, or something, but you need to invoke the revelation and scrying resonances instead - the information is there, it's available, it just has to be, hmm, decoded maybe?"
The internet: It's a bit like an absolutely gigantic, chaotic library. Without a centralized organizational system, finding things is a matter of using a tool to search for entries matching a description. Many parts of the collection are public, but others are only available to authorized individuals - though becoming authorized is often as simple as asking to be - and that authorization is shown by giving a password, which can be considered a type of key. Most information on the internet is hidden, in a sense, but it's in more the sense that a container in a warehouse that's accidentally lost its label might be considered hidden than in the sense that a buried treasure is hidden.
"Sounds a bit like our travelling libraries, but much, much faster? Most Stridings carry some books, gradually they circulate around the entire Empire, people send out requests for specific things with a Striding who will look for them on route and bring them back when they come back that way.
Most information isn't secret though - I mean, the Highborn and the League sometimes try to make it so, for different reasons, but they do it either by burning any written record, or writing it in a cipher, or there was that time they wrote the name of the responsible priest on each book of heretical material, getting hold of those was always fun...
Anyway. Detecting magic is more like working out what kind of... metaphorical lens to use, to focus in on the right details?"
Allegra actually smiles for a moment when talking about the labelled heresy, although she smooths the emotion away as soon as she realises it's got near to the surface. None of the other people here are doing the same kind of emotionless act - they are mostly quite animated and open - it's just her.
Allegra's emotional state is definitely not DZ's business, but perhaps she'll mention it to Deskyl when she wakes.
"The internet is very much like that, yes ma'am. Do you think poems about astronomy might work?"
"Sounds like a good approach, especially as it directly resonates with the constellations. Oh, except, the moon seems to be a distinct red-herring - it's magically inert for some reason, we think it might be a white granite mine if there was any way to get up there."
"Yes ma'am." She'll try again, then, and throw in some astronavigation poems for good measure.
They try a few different broadly similar approaches; there _might_ be something there, some anomalous sense that there is some extra property of the bracelet, but it might just be that looking at something closely for a while will make noise seem like data.
The sun starts going down; Allegra yawns.
"Are you going to be alright out here by yourself? Nothing should get this close to the Steading without someone noticing, but I can send someone with a late sleep schedule to sit with you if you'd rather. I'll leave the light stone but I'll need the bracelet back."
Fortunately for DZ, droids aren't subject to imagining things; she mentions the vague sense to Allegra and notes what she was doing when it started.
"We'll be fine, ma'am, thank you; Master Deskyl will wake if anything dangerous approaches her. Is there someone in particular I should talk to if she needs something overnight?"
"If you like, I can show you Davyd's house on the way back to mine, but to be honest from here your best bet is to just shout, you're not close enough to the Steading to annoy anyone - "anyone listening" or more urgently "help" will get you whoever is nearby, "physick" will get you a chirurgron and someone heading off to wake up Davyd.
If that doesn't work, but I can't imagine people won't be hanging around at most hours, knock on any door, if someone's faced their door out of the Steading rather than in then they don't mind - though I don't think anyone here will mind for more than a few seconds once they realise they get to help the exciting strangers.
Or if you really don't want to wake anyone, head down towards the road and someone who's decided to take sentry duty will ask if you're okay."
"Thank you, ma'am. I expect that Master Deskyl will want something to eat at some point, but we're unlikely to need anything else before morning."
"Oh, right." Allegra stands up, rummages briefly in her bag, and sticks a brown paper bag with some rectangular compressed oat and fruit bars on the table. "I'll talk to anyone I see on the way home, you might end up deluged in trail snacks, but if you don't at least you've got something.
Water upstream of where the bluebells start is good to drink if there isn't enough left in the jug, anyone hanging around should be happy to play fetch."
"Thank you, ma'am."
There's a barely perceptible rustle from the tent. "I should go," and she does.
Allegra begins to head off, but deliberately taking her time in case something happens.
Nothing happens immediately, but she may still be in sight of the tent a few minutes later when Deskyl emerges and leaps into the tallest nearby tree, looking for a good view of the sunset.
Well. That's a thing. Deskyl can probably register her brief surprise before it gets overtaken by weariness, and the fascination and interest of a handful of people who had been deniably doing chores as close as possible to the strange encampment.
It doesn't seem like they want to be bothered and it's been a bit of a day, so Allegra just continues to heads home, asking a couple of people she knows to be night owls to keep a general ear out.