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fighting is hard but staying afraid is harder
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Tree branch club go???

She keeps whacking it. 

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Eventually it falls over and goes still. 

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She just won a fight with a zombie? With no weapons except a tree branch? 

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Kind of a lame zombie to be honest.

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... But where there's one zombie there's often more. 

She should get inside by nightfall.

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On she goes through the woods.

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Eventually she breaks free of the trees, and into a larger clear area. 

In the forest stands a fortified town, surrounded by palisades, with a bonfire burning low in its center.

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She hopes they speak her language. 

She approaches the gate. 

"Hello?"

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A man in leather armor bearing a spear calls down from the gate. He seems to be speaking some kind of language she hasn't heard before. It sounds sort of like swedish?

He's probably asking where she's from and what she's doing here.

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"I'm lost and I have no idea how I got here!" She gestures at her back where there is a noticeable absence of any supplies. "Please let me in?" She walks up to the gate and lays her hands on it, then takes a step back and gives the gate guard her best pleading look. 

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The gate guard talks with another gate guard for a few minutes - was that a yes? a no? She thinks it was a "let her in" - and then he opens the gate and beckons her inside.

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She advances slowly, cautious. 

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The gate guard closes the gate once she's through, and beckons to her.

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That much she understands. She follows.

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She's led to the center of the town, where a woman in fine clothes is standing by the ashes of the fire, poking them with an iron poker. 

She looks over at her. 

"Skaldir genlos va?"

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"I have no idea what you're saying." 

She points to herself. "Hyacinth." 

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She touches her own chest. 

"Aria."

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Okay, so now drawings?

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Now drawings.

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Aria draws a forest on a slate with chalk, and a path coming out of it. She draws the path coming out of the forest on the other side and makes a mark there.

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Well, she's no sketch artist, but she can try. 

She draws her best impression of a bunch of skyscrapers and breaks the line between them and here.

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... It's clear that Aria has no clue what she's trying to convey. 

She draws the mark again, whatever it is. 

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Maybe it's a question mark? 

She really wishes she could just show her

Something in her makes her take Aria's hand.

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And images flash through her mind. The skyscrapers of Vancouver, tall and shining. Where she grew up. The shape of her life so far, mostly characterized by hiding from everything and everyone. Waking up in the forest, all alone. Running from the troll. Clubbing the zombie to death. 

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Aria looks at her like she's just grown a second head. A flush has leapt to her cheeks, for some reason. 

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