The capital city of the cultivation world stands atop a mountain peak. Aside from the Imperial palace at its center, it is a fairly ordinary city, with people going about their business in a fairly ordinary way, although of course there are more cultivators around than in any other city in the world, at least since Linyi was razed. But even when the Emperor was mad, he never reached the levels of ostentation of Linyi at its peak. But the Emperor's madness is long gone, and in a city filled with so many cultivators, the common people have little to fear.
"Should I take care of negotiations for the next little while, Father?"
She leads Nelen out of the room and shuts the door firmly. "Sorry about that."
"Your powers are amazing. --How difficult are they to learn?"
"Screened how? What other kinds of powers are there in Vanda Nosseo that people can learn?"
"Lots of interviewing with truth magic, some training exercises intended to elicit stress reactions, background check, that kind of thing," says Nelen. "Natsuko's a wizard, that's also learnable and also takes screening plus you have to be very smart to get very far with it. If you're good at singing, there's magic songs; recordings also work. Magic rocks are mostly a Mîr thing, that's Vanda Nossëo's sister polity, though we have some too; their magic doesn't take much learning but you do have to pass a screen to get it. Sometimes people wind up with magic if they turn into vampires but it's not reliable. There's the Dwarf method of making artifacts, but it's too slow for most humans to bother with. So far everything else we've got is either trivial or something you can't get if you weren't born with it, though Mîr can 'wish on' duplicate versions of some powers."
"I'm smart! And have spent a bunch of time working on not doing bad things when I'm angry on account of the evil mind-control thing! --Right I should be doing politics not being a huge nerd."
"--Right. Tell me more about Vanda Nosseo. What usually happens when someone joins? I mean, besides the official stuff."
"It's pretty common for there to be a lot of emigration early on," says Nelen. "Adventurous types moving out into the multiverse to learn magic or science or to travel or to go on speaking tours or to start a restaurant for their culinary niche somewhere or to turn into a bird for a while or something. Some of them send remittances back home, and some will ferry multiversal goods in, so everything gets cheaper and everyone's buying power increases, fast, even before factoring basic income in - that can start before you even join, since you're allowed to visit Vanda Nossëo without belonging to it, and allowed to move there as an individual. There's often some unrest in certain classes or age groups if their way of life becomes economically awkward - farming and textile work in particular are hit very hard and not everyone's always delighted that they can just retire if they like. You'll get tourists; I'm not sure how many, it varies a lot, but there's always someone who's determined to visit every single planet they possibly can, and fans of various fiction genres you near-enough match, and people who like your art, and some fraction of the people who pick their vacation destinations at random. They'll show up and buy local authentic souvenirs for outrageous amounts of money and you may feel free to soak them for it, they know their own budgets. The envoy teams pack up and go home, the Department of Integration takes over and will want to train some locals for cultural competence reasons; that's a good opportunity for anyone who wants to pick up magic to get a foot in the door in the Vanda Nossëo organization and establish a track record."