Sida is walking along a mountain road in the dark. Which, sure, maybe isn't the safest thing, but walking in the dark is fun and she doesn't want to stop for the night just yet.
It takes a minute for them to get here, but eventually the guards do arrive, a group of 4 people, all in matching armour painted red-and-white - the colours of the blessed of light. Some people have the presence of mind to scatter at this, but the rest proceed to be beaten by the hafts and pommels of the guard's spears until they're no longer able to stand or fight. At which point, the guards proceed to start going through their pockets (though the light of some minor healing magic can also be seen from one guard).
Alright, avoid the gangsters. Sida heads away from the scene, and looks for someone to ask questions to, about what just happened.
"Who are those guys? Are they supposed to be the Blessed of Light?"
A gruff-looking dwarf peddler, remaining stoically with their stall: "Yeah, that's them. They'd kill anyone who used their armour falsely, and nobody else trains people to heal and fight at the same time."
"I've heard of them, but I didn't realize they were a violent gang. I'm new in town, guess I've got more to get used to."
The peddler shrugs. "They're better than the last lot we had, mostly don't bother people who aren't disturbing the peace. Last lot was trying to do 'taxation'. Must have been, oh, 8 years ago? I'm quite glad they're gone."
Well, no need to bother this guy anymore.
"Yikes. You have a nice night, I guess."
'The Blessed of Light' seems like a weird name for a gang. She wouldn't expect them to name themselves with a sort of religious reference like that. Of course, Sida's expectations for what gangs are like are in part based on works of fiction, most of which were not reviewed for accuracy. So she knows she might be getting things wrong.
A couple of days later, when she visits the library, she looks for books related to the Blessed of Light—their history, where they came from, how they operate. If they're too recent, maybe there are archived periodicals that mention them?
There's at least one book on every major faction in the public section of the Grand Library, though not all of them are particularly complimentary. The city doesn't appear to have any wide-spread periodicals. The Blessed of Light see themselves as basically heroic wielders of light-magic (specifically, the channelling of positive energy, the same force for healing, growth, and defence that healers use to heal, and one of the six fundamental substances of reality). Their rise to power was precipitated by the central leadership going around killing a number of people who were abusing their power, acting tyrannously, or otherwise being "villainous", and the current state of affairs is a mix of attempting to solve the problems some of that "villainy" was existing to solve (i.e. keeping crime rates down and financing operations of a large group), and constructing a framework intended to enable other people to follow in their footsteps. They have some technique which enables people to be "Dawnblades" - an aggressive melee fighting style combined with the light-channelling power of a healer, that works especially well when fighting things which are vulnerable to positive energy (but which is more limited than many other melee techniques, and much slower to develop spellcasting than a regular healer), and tend to train everyone who joins in this technique rather than optimising for diverse combined tactics like most other guilds.
This reminds her of how the kings of Mizraim claimed to be living gods. Maybe the Blessed of Light think that if they portray themselves as heroic vanquishers of villainy, it will give them some measure of legitimacy and cause the populace to object less? But is anyone really fooled?
Reading more books isn't going to help here. She'll have to talk to people who have more insight into how the city works than she does.
Time passes.
Sida settles into a routine. She translates various obscure languages for a completely reasonable large amount of money, works on her upcoming book / disorganized notes about her home world's knowledge, and studies arcane theory. Parts of it resemble mathematics, but not enough to have definitive answers about anything. There are always exceptions and complications. It feels very much like the sort of trial-and-error confused maps of things people develop when they don't understand the territory at all. She finds it to be incredibly frustrating, and difficult, and it isn't the kind of thing she would ever feel the slightest interest in if not for the fact that it will let her do magic. But that makes it all worth it.
Nevertheless, sitting at a desk all day, working on various projects, gets dull. The work she's doing is, logically speaking, necessary for what she wants to achieve, but nothing will change the fact that Sida is decidedly unsuited for it. So, when she takes breaks, she walks around exploring the city. The novelty, so far, has not worn off. On one such walk, she visits the coffeeshop district, which she has discovered is one of the best places to find interesting people to talk to. Which is probably why people go there.
There is a woman whose staff appears to be sprouting fig-leaves, engaged in an argument about the proper way to nourish grave-plants when cultivating them in captivity. The person she's arguing with thinks the use of a real grave is vital, but apparently she thinks there's a workaround involving concerning amounts of blood-and-bone fertiliser and buried mourner's clothes, if one can channel negative energy to make up the difference, that will get many varieties to live and grow, if not thrive.
A guard in face-concealing full-plate stands silently just behind her chair, where they won't get in anyone's way.
This sounds interesting. Some combination of botany and necromancy?
Sida gets a spot nearby to unobtrusively listen to their conversation.
The conversation meanders through a series of other points about trying to artificially cultivate various exotic plants - these ones need concentrated sunlight from many mirrors to thrive, there're entire ecosystems which work best if you can shape the entire local landscape to concentrate background energies to where they are planted. Eventually, her conversant has had enough of her cheery demeanour and willingness to go into excruciating detail, and he goes to the bar to get a drink.
"Ah, mostly you find them! The world is full of wonder and the art of horticulture is mostly about trying to get wild stuff that already exists to grow in captivity. Once you've got that far you can do a little breeding for functionality in captivity but you tend to trade strength for convenience pretty badly and selective cultivation of something which has a single bloom every century takes a while! Though I did hear about one time someone made cuttings spliced onto a non-magical analogue work pretty well for a situation like that."
"Well, no, but in the wild they grow on the peak of a particular volcano and it's easier to use the mirrors than it is to use multiple kilometres of simulated volcano, as a rule. If simulating the volcano is even viable, I've never tried or read about someone trying."
"Ah, that makes more sense. I'm ah, new here, so I'm still learning what to expect. Do you guys have natural selection theory on this plane?"
"That's a theory that sometimes comes up. It's not always that applicable, nature isn't really an equilibrium. You can also just really weird drivers - like elementals, those spontaneously generate, which can cause all sorts of havoc for the local environment, and magic can be horrifically mutagenetic at times. So you can have this broad intuition that things won't be alive if they don't have a way to survive but sometimes the way to survive is hyperspecialisation into a unique microclimate in a single tunnel somewhere or they just started existing yesterday and *won't* survive, or it was put there by the ancients being half-assed about biocontamination and is actually adapted for an environment a continent away. Or a god likes it, that happens with bees a lot."
"I like bees too. They seem like a sensible thing to like."
"So, you're a botanist, then?"
"Bees are excellent but you should be careful - the god isn't good at humans. There are some people to the west who have interacting with it figured out, but it's not a trivial action. Apiarists tend to go mad." She laughs, like that was a joke. "I'd sort of like to visit some day."
"Yeah! And a druid as well. The world has so many interesting plants and it's so rewarding trying to get them to grow. I can't wait until I'm stronger and can take a stab at some of the *really* impressive stuff. I fear even an assassin vine would get the better of me as I am today."
"When you say 'apiarists go mad', do you mean that apiarists find the god very frustrating, or that contact with bees drives them to insanity like some kind of contagion? Because that would be kinda concerning."
"I'm training to be a ritualist, myself. I've been itching to travel, but so far I haven't left the city. It probably wouldn't be very safe for me. Frankly, it's not as safe inside the city as I'd like."
"A little of both! Most apiarists are fine, give or take, but occasionally you find one making graves for every bee, or trying to build their home into hexagons or live only on honey and pollen, or something like that. Once there was an entire cult of them infiltrating a city planning bureau somewhere to the south-east. I don't think anyone ever cleared up what they were trying to *do* but they were assassinating people, so..."
"Well, the world isn't meant to be safe! That's not how you grow. I guess you should finish training first, though."