Sida is walking along a mountain road in the dark. Which, sure, maybe isn't the safest thing, but walking in the dark is fun and she doesn't want to stop for the night just yet.
"Alright, I suppose I'll find an inn and come back tomorrow. Does that sound good to you?"
"Yep. I might not be ready to interview you first thing in the morning, but I can get you set up to read in the library or something."
"I'll definitely visit the library. See you later, then."
Sida heads out, asks one of the clerks or guards for an inn recommendation, and heads there to get a room.
The Sign of the bed and book is a nice, fairly large inn with private rooms, less than a block from the Grand Library, with a bookstore on one side and and a ink-maker on the other. Rooms are clean, private, have nice blankets, and cost 7 silver pieces (there are ten silver pieces to each gold piece, and ten copper to each silver) a night, or 11sp with meals (today's dinner: roast pork and steamed fresh vegetables, with a wide selection of sauces and condiments. Absolutely no stew, said the guard recommending it, like that was a vital commendation of the inn's cuisine).
Sida will get a room and meals. The accommodations are fancier than what she normally gets. Having this much pork with dinner is a rare treat.
After eating dinner, she heads up to her room to process.
So, she's trapped here and will probably never be able to go home. She won't see her friends or family ever again, which sucks, but she'll be able to move on. She's lost access to all the information afforded to the people of the Union, but that's probably more than offset by the new things she can learn.
And on the other hand, she did get hit by a truck. So everything after that is a bonus, really. This world does seem pretty dangerous, but it seems reasonably likely that if she dies she'll just end up somewhere else.
Okay, priorities. First thing she should do is get some kind of cloth face covering, and rubbing alcohol if she can manage it. Which is not nearly enough to make her comfortable, but probably the best she can do for now.
She has a lot of reading to do about magic, the gods, and this soul-strengthening thing. And if it's feasible, it would be cool to get started on that path herself.
And she should figure out what is the closest thing this world has to Hadar, and possibly try to reconstruct what she remembers of the canon to share with them. Sida is not at all the right person for this, but no one else is here, so she ought to.
Alright, this is pretty exciting. It's an adventure! Not the nice idyllic kind of adventure where you don't need to worry about dying, but realistically that kind of adventure probably doesn't have as much potential to be rewarding, anyways.
Onwards, then. To the stars!
It does, but at an additional cost of 2sp to cover the cost of fuel and the trouble of moving water.
Oh, thank goodness. She probably can't spend money like this indefinitely, but right now a bath is needed. Her clothes will have to wait.
After getting slightly cleaner, enough that she won't be embarrassed to be in a library/temple(?), she leaves the inn and heads for the Order of Edification's headquarters. On her way there, she looks for someone selling a handkerchief, neck gaiter, or other cloth garment she can comfortably cover her lower face with.
Such a thing can be obtained for a pretty low price, only a couple of SP. Though it does seem to be intended mainly for identity-concealment purposes.
The grand library is a little less busy, first thing in the morning, but it's certainly open and people are buzzing about doing things as they were yesterday.
She can get easily sent to the same room as previously, where Sendra is waiting for her, taking notes in her notebook.
Identity concealment isn't necessary, but it isn't unwelcome either. She'll take it, with a minimum of haggling because she's got much more exciting stuff to do.
She didn't realize Sendra would be waiting for her, but that works just fine.
"Hello!"
"Hello. Did you find somewhere decent to stay? I figured I'd work on my thoughts about questions here rather than in the library nook I was using for research before I met you, so that I'd be easier to find. Do you want to read in the library in the meantime? I have a spare access token I can loan you, for now. The outer library has a lot more stuff in it than the public library, though most of it is probably too specific for your purposes."
"I stayed in an inn, which was kind of weirdly nicer than I'm used to and worse than I'm used to at the same time. I would like to read in the library, and a token would be appreciated, although I'm not familiar with this hierarchal library organization and I don't know what to expect from it."
"Ah. The public library can be accessed by anyone who isn't actively trouble for the library. The outer library can be accessed by anyone who buys, is given, or is awarded, an access token; they expire at the end of the year. Our access price is on the cheap side for access to a good library, but the need to buy a year's worth of access at a time can be restrictive for many people, and it's still just straight-up out of the reach of many. Access to the contents of the inner library is on a per-subject basis and yet more expensive; that's where we keep things like the rare and powerful magic and the lore that someone had to risk death to learn, to ensure that it makes a return on that cost. The core library contains the things which we can't afford to distribute to anyone outside to guild, or most people inside the guild. Even I don't know most of what's in there. In practise, if it's not related to high-level magical or extraordinary techniques, or politically sensitive, or key to someone's adventuring plans, you can find it in the outer library; that collection alone can be considered one of the three most comprehensive in the city."
"Oh, right, you wouldn't have government funding, that makes sense. Thank you for the explanation, and the token."
Sida takes her token and head for the library, public section first. She looks for a librarian, of the type that you can ask for help finding things, if they have those.
They have substantially more librarians of the "staff busy maintaining the building and the books who you can interrupt to ask for help, and they will happily help you because they are the sort of person who works in a library" type, but there is also a dedicated help-desk person at the entrance to the public library, which is, it turns out, a single large room whose centre is full of rows of reading desks, with a high ceiling and big windows to let in natural light, while the outer walls are lined with bookshelves full of use-worn tomes.
She heads for the help desk.
"I have a sorta unique flavor of ignorance and I want to find some books to help me fix that, are you the right person to ask for recommendations?"
"That I am!" The hyena-person (A gnoll, translation magic supplies) staffing the desk laughs disconcertingly. "It is the duty of the Order to ensure that all who look for knowledge can find it. What do you need to learn about?"
"I got here yesterday from another world that doesn't have magic, or gods, or the thing where people challenge themselves in dangerous situations to make their souls stronger and become more powerful, so I have no knowledge of these things. As in, I don't know nearly any facts about them, and I don't have any of the cultural knowledge and expectations to help me think about them. So if possible I'd like to find some books that can help me figure out what is going on with those things. Stuff like, what is magic, what can it do, what are the different types of magic, what are the different types of ways people strengthen their souls—if I understood that part correctly—what are the gods, and what do they do."
"Ah, Hmm. Well, I'd recommend On Theology, the conclave-approved edition, to learn about the approved pantheon and their main blessings. It even has some relatively neutral coverage of some non-pantheonic gods, which is surprising for anything that came out of a conclave of approved gods. There's a big index of magical traditions, I forget who wrote it, but it's fairly comprehensive. We have two copies in the public library, lots of people want to use it to figure out what it was that hit them. And then Tweet, Cook, and Williams "Handbook of training" is considered a classic text on what can be agreed on about the mechanisms of power growth, though it's written with an eye to giving practical advice rather than a metaphysical grounding. Not that anyone actually understands how it works on a metaphysical level, but you might want to skip over the sections on weapon selection and camping and so forth."
"Thank you, I'll start with those."
She'll first take a look at the index of magical traditions, what do those look like?